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Heroes Community > Heroes 7+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 ... 197 198 199 200 201 ... 250 300 350 400 419 · «PREV / NEXT»
gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted December 09, 2011 01:00 AM

6. 95
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 09, 2011 01:13 AM

Courage-45

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 09, 2011 01:33 PM

1. Creativity 0-100
2. Pride 50-100
3. Productivity 0-100

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 09, 2011 01:45 PM

2. 65

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 09, 2011 01:56 PM

1. Creativity 0-100
2. Productivity 0-100

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted December 09, 2011 08:52 PM

1. 50

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 01:11 AM

2-45

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 04:47 PM

Dungeon social values:
1. Ambition 100
2. Cleanness 60
3. Compassion 0
4. Courage 45
5. Creativity 50
6. Curiosity 70
7. Freedom 40 ((60personal+20foreign)/2)
8. Greed 95
9. Honour 45
10. Justice 80
11. Knowledge 95
12. Lust 70
13. Modesty 10
14. Pride 65
15. Productivity 45
16. Rage 0
17. Reliability 30
18. "Who has the Power, can do as he/She pleases" 95

as a remembrance:

Dungeon is an underground faction, with many beastish and shadowy creatures, a focus on magic and using slavery (it's even a racial).

Dungeon Religion:
The Dark, shadowy dungeon are not only a mysterious and scary place, they are also a strange palce, for foreign folk, in a different way: their inhabitants are Atheistic, not believing in anything supernatural, but only in the rules of the world and the power of Magic - and Might.

Which of the next sentences shall describne Dungeon social structure best? Choose 1-3 non-excluding.

The warlocks have a generally high status, and can commadn most other beings in a dungeon
AND/OR
normally, not what a being is, but it's combined magical and non-magical power
AND/OR
The social status is only pre-defined for a few ascended positions (like warlord, soulless, some strong faceless, etc.) {variation: higher stati can be reached by being granted by a higher statused being}
AND/OR
The social status is defined by birth
AND/OR
there are some organs (councils or single persons or whatever) taking care of organization of a Dungeon town, which exist in EVERY dungeon town

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athas65
athas65


Known Hero
posted December 10, 2011 05:00 PM

The warlocks have a generally high status, and can commadn most other beings in a dungeon

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 05:54 PM

Only this one? Okay...
...I must admit I hav no other idea in midn then^^

Some general questions now, put inside this, about - campaign structure.

Cascade
1. Which of the following Campaign structure shall the game have for the main campaign?
NOTE: please read through all of this and the optional choices, before deciding and think carefully about it.

Strictly Linear Campaigns: like H5, pretty much. you play campaign after campaign and in each campaign scenario after scenario, the order in which you play is 100% given
OR
Equal Linear Campaigns: Like in H4. You have several Campaigns, in different difficulties, maybe, but all available from the beginning. However, each campaign in itself plays completely linear.
OR
A Linear Lineup of non-linear campaigns. Like in H5, you have to play campaign after campaign, but eac hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Equal non-linear campaigns. Like in H4 you have some campaigns which can all be played from the beginning on, but each hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Non-linear Lineup of Linear Campaigns: Like in H3, you have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc... in each campaign you play scenario after scenario, with given order.
OR
Non-linear Campaigns: Like in H3. You have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc. Each campaign is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Intersecting Campaigns: I think something like this is in H6. It is a bit complex to do it. Basically, like with equal campaigns, each campaign is available from the beginning, so you can play them in any order. BUT: when you have played a campaign first, this alters the other campaigns in some way

POSSIBLE ADDITIONAL CHOICES...these are choosable as addition to the following, if you wish (note: not all fit with everything, try to see if it does fit with your choice/s):
-Optional Scenarios (Sometimes in a campaign, there are optional scenarios which you can play, but need not to, to advance in a campaign. If you do so, however, it may give you boni. Some may remember this from H2)
-Scenario Choices. This means that, at some point in some campaigns, you can choose to play one scenario or the other. (this could f.e. be used to allow you to side with one or the other side in a bigger struggle. Or to help a person/town/country/whatever or to oppose it. ...there are many possible uses for this)
-Campaign Choices. Similar to the above, but more wide, sicne here you can choose between two campaigns rather than two scenarios.
-Scenario Outcome Choices. This is a special case of scenario "choice". It means that how you ended one scenario influences which scenario comes next sometimes. This could for example be used together with secondary goals - if you fulfill a secondary goal you get to play a different scenario than if you didn't.
-Scenario Outcome optional Scenarios. Special case of optional scenarios. They are only obtained if you finished a certain scenario in a certain way, f.e. through optional goals.otherwise, they are like "ordinary" optional scenarios.

2. Which of the following special (new) campaign modi shall be in this game?

World/Continental Campaign: some may now this from "risk", or the "total war" games or other games. The campaign plays on a world/continent/camoaign screen, showing all the covered part of the world. This is divided into (some to many) regions, which you can conquer and expand. Each round on this screen takes a given amount of time 8reasonably between a week and a year, that would be determined later). When two players meet in a region, a scenario is played in the map of that region, with all the advantages an owning player may allready have (towns of a certain strength, defending armies, etc.), over the time of one World-Screen turn. ...this jsut to give you the general idea, it is variable and we could specify it
OR
Tournaments. Not real campaigns in fact. Designed for multiplayer. a row of scenarios is played one after another, without close connection storywise. After the end of the scenario, the players get points. In the end, these are summarized to a final score.
OR
another idea by you

3. For which faction shall we do Social values&structures next?
Fortress
OR
Haven
OR
Necropolis
OR
Rampart
OR
Sanctuary

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 06:19 PM

2-Tournaments

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 06:21 PM

@Vindicator: I forgot to add yo ucan also choose none or all on 2....does it change your choice in any way?

1. Which of the following Campaign structure shall the game have for the main campaign?
NOTE: please read through all of this and the optional choices, before deciding and think carefully about it.

Strictly Linear Campaigns: like H5, pretty much. you play campaign after campaign and in each campaign scenario after scenario, the order in which you play is 100% given
OR
Equal Linear Campaigns: Like in H4. You have several Campaigns, in different difficulties, maybe, but all available from the beginning. However, each campaign in itself plays completely linear.
OR
A Linear Lineup of non-linear campaigns. Like in H5, you have to play campaign after campaign, but eac hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Equal non-linear campaigns. Like in H4 you have some campaigns which can all be played from the beginning on, but each hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Non-linear Lineup of Linear Campaigns: Like in H3, you have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc... in each campaign you play scenario after scenario, with given order.
OR
Non-linear Campaigns: Like in H3. You have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc. Each campaign is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Intersecting Campaigns: I think something like this is in H6. It is a bit complex to do it. Basically, like with equal campaigns, each campaign is available from the beginning, so you can play them in any order. BUT: when you have played a campaign first, this alters the other campaigns in some way

POSSIBLE ADDITIONAL CHOICES...these are choosable as addition to the following, if you wish (note: not all fit with everything, try to see if it does fit with your choice/s):
-Optional Scenarios (Sometimes in a campaign, there are optional scenarios which you can play, but need not to, to advance in a campaign. If you do so, however, it may give you boni. Some may remember this from H2)
-Scenario Choices. This means that, at some point in some campaigns, you can choose to play one scenario or the other. (this could f.e. be used to allow you to side with one or the other side in a bigger struggle. Or to help a person/town/country/whatever or to oppose it. ...there are many possible uses for this)
-Campaign Choices. Similar to the above, but more wide, sicne here you can choose between two campaigns rather than two scenarios.
-Scenario Outcome Choices. This is a special case of scenario "choice". It means that how you ended one scenario influences which scenario comes next sometimes. This could for example be used together with secondary goals - if you fulfill a secondary goal you get to play a different scenario than if you didn't.
-Scenario Outcome optional Scenarios. Special case of optional scenarios. They are only obtained if you finished a certain scenario in a certain way, f.e. through optional goals.otherwise, they are like "ordinary" optional scenarios.

2. For which faction shall we do Social values&structures next?
Fortress
OR
Haven
OR
Necropolis
OR
Rampart
OR
Sanctuary

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 06:31 PM

Yes, that changes my choice, let's do both.



Social Values-Necropolis

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 06:33 PM

Which of the following Campaign structure shall the game have for the main campaign?
NOTE: please read through all of this and the optional choices, before deciding and think carefully about it.

Strictly Linear Campaigns: like H5, pretty much. you play campaign after campaign and in each campaign scenario after scenario, the order in which you play is 100% given
OR
Equal Linear Campaigns: Like in H4. You have several Campaigns, in different difficulties, maybe, but all available from the beginning. However, each campaign in itself plays completely linear.
OR
A Linear Lineup of non-linear campaigns. Like in H5, you have to play campaign after campaign, but eac hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Equal non-linear campaigns. Like in H4 you have some campaigns which can all be played from the beginning on, but each hcampaign, like in H3, is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Non-linear Lineup of Linear Campaigns: Like in H3, you have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc... in each campaign you play scenario after scenario, with given order.
OR
Non-linear Campaigns: Like in H3. You have 1-X campaigns available form the beginning. When you finish these, you get 1-Y more campaigns set free, etc. Each campaign is not completely linear: at some points you can choose whcih scenario to play first. This, however, has no impact on the story! The choosable scenarios simply happen at the same time, or there is another reason why they can be switched without affecting the storyline.
OR
Intersecting Campaigns: I think something like this is in H6. It is a bit complex to do it. Basically, like with equal campaigns, each campaign is available from the beginning, so you can play them in any order. BUT: when you have played a campaign first, this alters the other campaigns in some way

POSSIBLE ADDITIONAL CHOICES...these are choosable as addition to the following, if you wish (note: not all fit with everything, try to see if it does fit with your choice/s):
-Optional Scenarios (Sometimes in a campaign, there are optional scenarios which you can play, but need not to, to advance in a campaign. If you do so, however, it may give you boni. Some may remember this from H2)
-Scenario Choices. This means that, at some point in some campaigns, you can choose to play one scenario or the other. (this could f.e. be used to allow you to side with one or the other side in a bigger struggle. Or to help a person/town/country/whatever or to oppose it. ...there are many possible uses for this)
-Campaign Choices. Similar to the above, but more wide, sicne here you can choose between two campaigns rather than two scenarios.
-Scenario Outcome Choices. This is a special case of scenario "choice". It means that how you ended one scenario influences which scenario comes next sometimes. This could for example be used together with secondary goals - if you fulfill a secondary goal you get to play a different scenario than if you didn't.
-Scenario Outcome optional Scenarios. Special case of optional scenarios. They are only obtained if you finished a certain scenario in a certain way, f.e. through optional goals.otherwise, they are like "ordinary" optional scenarios.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 06:41 PM

Can I make my own choice? Like, have a few campaigns at the beginning, where you can branch out with different scenarios in each one, after you finish, unlock a new campaign depending on your actions, happens two or three times for each campaign.


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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 06:46 PM
Edited by Jiriki9 at 19:02, 10 Dec 2011.

I'm not exactly sure what you mean...how should it work? How does it happen at different points of an campaign? Or do you mean at dfifferent points of a campaign set? maybe an example would help...

meanwhile, waiting for vindicators answer, I allready give the next cascade over Necropolis social values (only applying to the willfull beings in necropolis of course)

1. Ambition 50-100
2. Cleanness 0-100
3. Compassion 0-100
4. Courage 0-100
5. Creativity 0-100
6. Curiosity 25-100
7. Freedom 0-100
8. Greed 0-90
9. Honour 0-100
10. Justice 0-100
11. Knowledge 75-100
12. Lust 0-85
13. Modesty 0-100
14. Pride 0-100
15. Productivity 20-100
16. Rage 0-25
17. Reliability 25-100
18. "Who has the Power, can do as he/She pleases" 25-100

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 07:10 PM

Campaign 1-Necropolis
    Important decision
       3 choices

-->     Choice 1
           Another Important decision
               3 choices

-->     Choice 2
           Another Important decision
               3 choices

-->     Choice 3
           Another Important decision
               3 choices

So in each campaign, you're confronted with three choices, which develop the way your scenario progresses; you continue to make more choices, so your campaign might be completely different than someone else's. At the end of your campaign, you unlock a new one with the same faction, again depending on the choices you made.

                           Campaign One
                          /     |      \
                      Cpg. 2   Cpg. 3  Cpg 4

Then it branches another time. So while you only play 3 campaigns with each faction, there is 12 ways to go, and you can play with each faction completely differently the second time around. Sure this system involves a lot of work, but would be totally worth it.  

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 10, 2011 07:13 PM
Edited by Jiriki9 at 19:23, 10 Dec 2011.

Does this work in one campaign, from scenario, durign all campaigns, from campagin to campaign, or both? ...the alst would require a bit...many scenaripos, wouldn't it?

1. Ambition 50-100
2. Cleanness 0-100
3. Compassion 0-100
4. Courage 0-100
5. Creativity 0-100
6. Curiosity 25-100
7. Freedom 0-100
8. Greed 0-90
9. Honour 0-100
10. Justice 0-100
11. Knowledge 75-100
12. Lust 0-85
13. Modesty 0-100
14. Pride 0-100
15. Productivity 20-100
16. Rage 0-25
17. Reliability 25-100
18. "Who has the Power, can do as he/She pleases" 25-100

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted December 10, 2011 07:30 PM

Quote:

Does this work in one campaign, from scenario, durign all campaigns, from campagin to campaign, or both? ...the alst would require a bit...many scenaripos, wouldn't it?


All campaigns, and yes, it would require a lot of work, but it would greatly add to replay-ability.




Ambition-90

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athas65
athas65


Known Hero
posted December 10, 2011 08:23 PM

11. 100

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