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Heroes Community > MapHaven Guild > Thread: [H5 MAP] Axis of Evil
Thread: [H5 MAP] Axis of Evil
Hellglory
Hellglory


Hired Hero
posted May 04, 2011 04:19 AM
Edited by Hellglory at 05:15, 13 Jun 2011.

[H5 MAP] Axis of Evil

Size: Impossible (320x320)
Water: Present
Underground: Not present
Scripts: Not present
Map type: Multiplayer
Difficulty: Hard
Players: 1 or 2 Human players VS 2 AI players
Objective: Defeat All
Game Version: HOMMV TOTE
Langauge: English

[url=http://www.4shared.com/file/i4mpuyG7/Axis_of_Evil_22a.html]Axis of Evil 2.2a[/url]

Description:
   A necromancer and warlock alliance vie for control of 8 divided territories in a long term high octane wrestling match where each team has unique advantages. "The humans" have the advantage in territory, numbers, resources, as well easier access to the ultimate artifact while the "axis of evil" have strong hero potential with fewer, more elite forces. Meant to be played with a friend or single player against 2 Haven AIs. Not meant to be played by novice players.

*Warning*
This map is resource intensive and should be played with Quantomas'
[url=http://heroescommunity.com/viewthread.php3?TID=34594]Enhanced AI Mod[/url]


Map Caption:
   After the forces of evil performed a crushing simultaneous attack on the enemy capitals, the humans made a desperate move.  They revealed and sacrificed an ancient artifact.  Casting a single powerful spell of the gods, the humans mind controlled the vast Necromancer and Warlock armies for a short but crucial time.  With the axis armies sent into chaos, they slayed their mighty commanders, scattered their artifacts, and destroyed many of their own dwellings...
   Our Dark Gods, furious with the outcome, tapped costly black magics to annihilate many of the traitors before destruction of the axis capitals as well as reviving their valuable commanders, bringing you back to this world.  The humans have no more tricks... but nor do we...  Punish their filthy treachery, conquer their lands... and SLAY THEM ALL!

____________

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Hellglory
Hellglory


Hired Hero
posted May 16, 2011 03:15 AM
Edited by Hellglory at 23:27, 11 Jun 2011.

2.2a Release

Aesthetic
-Rumors cleaned, reorganized

2.2 Release

Balance:
-Removed 16 Obelisks, now just 1 per territory or 8 mapwide
-Guardians of Axis one-way and two-way portals strengthened
-Guardians at secondary Axis towns strengthened
-Very minor change to Warlock home territory forest
-Axis border gates now under Haven control at game start
-Blue hero "Laszlo" fixed to have proper amount of starting skills
-All Haven heroes starting armies strengthened
-Guardians added to Haven two-way portals
-Minor adventure location changes

Aesthetic
-A few buildings converted to snow covered variants
-File classification changed from RMG map to Multiplayer
-Map directories cleaned
-Map descriptions fixed
-Map name and description color changed
-Minor object location changes


2.1 Release

Balance:
-Artifacts removed from generation table: Rune of Flame, Wand of "X", Magic Scroll of "X"
-Spells removed from generation table: Instant Travel
-Minor adjustment of a few adventure locations

Aesthetic:
-Fire removed from volcanic activity
-Smoke effects from volcanic activity reworked

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