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Thread: [H3] Wanted: A playtester for SOD map | This thread is pages long: 1 2 3 4 · NEXT» |
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Aquamarine
Adventuring Hero
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posted May 19, 2011 07:26 AM |
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[H3] Wanted: A playtester for a SoD map
I have created a new map by the name of "Where the Beauty"
Though I have tested it carefully, but I want some players to test it, too.
So e-mail me if you want to try it.
3Q! ^_^
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 19, 2011 10:06 AM |
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Edited by angelito at 15:56, 19 May 2011.
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Would be really cool if you would tell us what version of Heroes this map is made on
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Better judged by 12 than carried by 6.
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Aquamarine
Adventuring Hero
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posted May 19, 2011 12:01 PM |
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Well, it's a HoMM3 Shadow of Death map.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted May 19, 2011 03:56 PM |
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Headline edited
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Better judged by 12 than carried by 6.
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heroes_player
Known Hero
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posted June 08, 2011 05:06 PM |
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I would like to know that do I have to complete "Eternal Love" first before I start this map ?
I just fear that this would be "Eternal Love" named campaign's sequel.. And I of course have not played "Eternal Love" yet
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Aquamarine
Adventuring Hero
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posted June 10, 2011 02:08 PM |
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Quote: I would like to know that do I have to complete "Eternal Love" first before I start this map ?
I just fear that this would be "Eternal Love" named campaign's sequel.. And I of course have not played "Eternal Love" yet
No, this is not a sequel. So....
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Aquamarine
Adventuring Hero
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posted June 21, 2011 06:04 AM |
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To Sulim81:
Strangely, my e-mails always get bounced.
So this is the download address, just play happily....I assume that it has already been complete without bugs.
http://files.maps4heroes.com/heroes3/maps/where_the_beauty_869.zip
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Sulim81
Hired Hero
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posted June 28, 2011 06:15 PM |
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Thanks, I have just downloaded it. Hope to play whole night
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Sulim81
Hired Hero
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posted June 28, 2011 10:06 PM |
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Unfortunately game stops/hung up at month 1, week 4, day 6.
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Aquamarine
Adventuring Hero
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posted June 29, 2011 05:45 AM |
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Quote: Unfortunately game stops/hung up at month 1, week 4, day 6.
Thanks. I need to check it. Please e-mail me with your game file.
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Aquamarine
Adventuring Hero
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posted June 29, 2011 07:23 AM |
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Quote: Unfortunately game stops/hung up at month 1, week 4, day 6.
Well, I've just now tested and game run well to Month 2 without crash. Still, I'm not sure what cause your game to hang up, so please e-mail me with your game.
Or perhaps you can open the map with "nwcwhatisthematrix" and then see which enemy makes the game stop.
I don't know if you try again, whether it will crash once again....
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Sulim81
Hired Hero
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posted June 29, 2011 08:49 AM |
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Could you please write your email adress here, so I can send you my save game? By HC email I can't attach any document.
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Aquamarine
Adventuring Hero
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posted June 29, 2011 12:53 PM |
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Quote: Could you please write your email adress here, so I can send you my save game? By HC email I can't attach any document.
Yeah, that is.
Qzwheroes3@163.com
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Aquamarine
Adventuring Hero
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posted June 30, 2011 01:04 PM |
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Quote: Could you please write your email adress here, so I can send you my save game? By HC email I can't attach any document.
Well, thanks for discovering this bug. ^_^
This bug is caused by too many dragons in Red's army, which makes AI's think too much and stop.
This is fixed and I have tested it. All is OK till Month 2.
Your game file can't be fixed, sorry.
Testing is a hard task, thank you again, this time you may be able to enjoy it! Purple and Green are good choices.
And lastly, I hope my e-mail won't get bounced again...but very likely...why? Is your e-mail anything wrong?
P.S. I want to know where is the Titan's Cuirass. I can't find any single one in your game.
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Sulim81
Hired Hero
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posted June 30, 2011 06:00 PM |
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I don't know what is wrong with my email, but I haven't received anything from you. As for titan's cuirass, I sacrified them
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 30, 2011 06:15 PM |
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[quote
This bug is caused by too many dragons in Red's army, which makes AI's think too much and stop.
Impossible, big armies never caused a freeze, and I played maps where AI had milliards of them.
From taking a quick look at your map, it seems that the game freezes when Moandor takes the 1 way teleporter because you placed it on zero coordinates. Which is a bug I noticed in many maps, once the teleporter is moved, the problem is gone.
Can someone upload the save? I am interested by those freezings and how to avoid them.
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Era II mods and utilities
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Aquamarine
Adventuring Hero
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posted June 30, 2011 07:37 PM |
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Quote: [quote
This bug is caused by too many dragons in Red's army, which makes AI's think too much and stop.
Impossible, big armies never caused a freeze, and I played maps where AI had milliards of them.
From taking a quick look at your map, it seems that the game freezes when Moandor takes the 1 way teleporter because you placed it on zero coordinates. Which is a bug I noticed in many maps, once the teleporter is moved, the problem is gone.
Can someone upload the save? I am interested by those freezings and how to avoid them.
Actually it will, too big armies plus hero without movement limit. Pay attention to the movement, most importantly, hero can move, not stand still. AI will think too much.
And it is Red that stop, not Moandor the Teal. Once I've killed the hero with too many dragons, the game runs well.
Moandor and the Teleporter, I don't know what is "zero coordinates"? What does it mean? It haven't cause any problems till now.
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Aquamarine
Adventuring Hero
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posted June 30, 2011 07:39 PM |
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Quote: I don't know what is wrong with my email, but I haven't received anything from you. As for titan's cuirass, I sacrified them
What a pity! I can't connect you by e-mail. Any e-mail you send me will arrive but my e-mail never get to you.
Go here to download since I've updated the new one.
http://files.maps4heroes.com/heroes3/maps/where_the_beauty_869.zip
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 30, 2011 07:57 PM |
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Quote: And it is Red that stop, not Moandor the Teal.
It is not about AI thinking too much but about an illegal operation the program found, thus the freeze. And we can't know which player cause the problem as the program will freeze before getting that player's turn, so the color we see is not relevant. I encountered those freezes very often and I was always able to find a solution. So far, the causes were:
Teleport on zero columns (x=0/y=0), probably the AI hero gets teleported outside the map.
AI has thousand of spell points and basic summon boat, will keep casting for ever
Resources overload (negative number)
Object with wrong subtype (wog)
External creatures placed in towns garrison until the seven slots are filled, AI can't recruit anymore but will keep trying.
Game is played beyond 12th month (probably a memory problem)
The best way to debug a map is to test it with all players checked as human, once the problem occurs, reload in MP with each one and check all parameters.
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Era II mods and utilities
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Aquamarine
Adventuring Hero
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posted June 30, 2011 09:42 PM |
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Quote:
Quote: And it is Red that stop, not Moandor the Teal.
It is not about AI thinking too much but about an illegal operation the program found, thus the freeze. And we can't know which player cause the problem as the program will freeze before getting that player's turn, so the color we see is not relevant. I encountered those freezes very often and I was always able to find a solution. So far, the causes were:
Teleport on zero columns (x=0/y=0), probably the AI hero gets teleported outside the map.
AI has thousand of spell points and basic summon boat, will keep casting for ever
Resources overload (negative number)
Object with wrong subtype (wog)
External creatures placed in towns garrison until the seven slots are filled, AI can't recruit anymore but will keep trying.
Game is played beyond 12th month (probably a memory problem)
The best way to debug a map is to test it with all players checked as human, once the problem occurs, reload in MP with each one and check all parameters.
Eh, yeah, that is, I've tried, the solution has been found. That is to kill the Hero who cause crash, and it's been proven succussful.
Would you like to check this game file? I can e-mail it to you.
That hero is in the underground part of Red, by the name of Draconia, leading 1300 Rust Dragons and can move freely.
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