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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Need script of advanced quest log
Thread: Need script of advanced quest log
songfx
songfx


Adventuring Hero
posted June 05, 2011 01:57 AM

Need script of advanced quest log

As we know, in the map editor, we can read information from seer' hut and quest guard like these:

"Defeat Rashka the Demoniac at (22, 1, 0)"
"Defeat the Familiars at (8, 4, 0)"

And the quest information will be added into heroes' quest log automatically. But in the quest log, the coordinate will not be shown.

I wonder whether it is possible to make a universal script to add the coordinate into hint of seer's hut, quest guard, adn quest log.

I mean not to script to the quest guard one by one, but to add the coordinate automatically once there is one.

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JimV
JimV


Responsible
Supreme Hero
posted June 05, 2011 11:11 PM

I don't how to rewrite the old quest log, but such information could be added to the new quest log (Papyrus) via the QW receiver, of course. However, to make this automatic would probably require a change to the Heroes program, since, to my knowledge, there is no ERM receiver to get Seer's Hut text, and therefore no way in ERM to know automatically what coordinates are specified (if any).

Personally, I always try to give custom messages with hints about locations (e.g., "Kill the Dragons which are northwest of here, near the Falls"), since I don't want the players to have to open the map in the map editor to find (x,y) coordinates.

What would be possible in ERM for sure would be to allow you to input some text and map coordinates (right after visiting a Seer's Hut), place the text in the Papyrus, and move the view to the coordinates.  (I think it would be better not to remove the Fog of War for the region, if any, but the player could look again by a right-click on some button and typing in the coordinates again or selecting them from a list.)  Actually, the text could be kept separately from the Papyrus also, in case the map-maker wanted to use the Papyrus for something else.

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songfx
songfx


Adventuring Hero
posted June 06, 2011 12:43 PM

Thanks
Maybe VCMI can fix this.

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