Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Rough town rating
Thread: Rough town rating This thread is 5 pages long: 1 2 3 4 5 · «PREV
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 04, 2011 09:21 AM

I may have to take back some of the things I said about Inferno, partially because of the Pit Fiend. This thing is a monster. Just 5-6 of them and you can gut almost everything around you. Blade of Hatred makes sure that - with a good coordination - the neutrals kill themselves and Hateful Retaliation is a weapon of mass destruction, which if combined with Life Drain makes the Pit Fiends nearly immortal. I killed 50 Crushers with 4 Pit Fiends like they weren't there (and 80 Sentinels + 40 Praetorians with 6 shortly after that - one of the two Pit Fiend stacks barely lost 30-40 HP).
Blade of Hatred appears to be somewhat bugged though. Sometimes the effect just disappears from the target and it moves/attacks normally. Other than that it's a very effective skill.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 04, 2011 10:54 AM
Edited by Doomforge at 10:55, 04 Jul 2011.

Blade of hatred makes things go berserk, which is exactly why pits are good indeed. Hateful retaliation turns them to a thing you don't want to attack, and boundless hate should be fixed (too weak atm) to make it a powerful tool of mass destruction every 2-3 turns.

Inferno can get both Vampirism and Bloodlust and should abuse that fact

However, I don't see the pits being good in creeping. Yesterday I killed 45 Lamasus with lke 20 ghouls 30 spectres, creeping in this game is just easy
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted July 04, 2011 11:15 AM

 Does somebody compair faction based on big battles between heroes , not which one have easiest creeping throw neitrals ? I'm interested on this one more .
____________
 The Darkness is the right hand of the Light , the Light is the left hand of the Darkness .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 04, 2011 11:20 AM

I did in the rough town rating thread. Played hotseat with experienced HoMM player. The effects of that is in the "my feedback" thread.

In general it's hard to judge towns with mass vampirism and bloodlust around, they change the battlefield considerably. In general, necropolis owns other towns, and other towns are roughly balanced decently. Haven may be a bit off with lack of shooters and dire need for good tactics (newbs will be trampled).
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted July 04, 2011 11:42 AM
Edited by Zenofex at 11:44, 04 Jul 2011.

Quote:
Blade of hatred makes things go berserk, which is exactly why pits are good indeed. Hateful retaliation turns them to a thing you don't want to attack, and boundless hate should be fixed (too weak atm) to make it a powerful tool of mass destruction every 2-3 turns.

Inferno can get both Vampirism and Bloodlust and should abuse that fact

However, I don't see the pits being good in creeping. Yesterday I killed 45 Lamasus with lke 20 ghouls 30 spectres, creeping in this game is just easy
Of course it's easy when you have a broken healer with high damage output and physical damage reduction. This shouldn't be the case, hence the focus has to be shifted from the healers - which are ubiquitous for every faction that has them and the most powerful Core from the respective line-up without an exception (I'll NEVER attack large groups of Vestals with Inferno or Necropolis without ranged support or some means to resurrect my troops any more - individually they deal almost as much damage as Haven's Elites due to the Light Vulnerability of the two factions + Pacify is a heavy, fat version of No Retaliation) - to other creatures with the healers turning into what they should be - support with occasional battle application.
As for the Pit Fiend - Blade of Hatred has to be used carefully as if there is no "friendly" stack next to the attacked one, the affected creatures always hit the Pit Fiend without a retaliation, which kind of works in their favour. I guess it will work pretty well for a turtle-breaker against Haven though but Guardian Angel could spoil the fun if applied correctly. Hateful Retaliation however shines. This skill alone is a good reason to take Counterstrike and undoubtedly the Pit Fiend is the creature which benefits the most from Life Drain - it could restore far more HP than the damage dealt to an individual target. In short - lovely creature. If they make Boundless Hate actually useful, it will be more or less perfect.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 04, 2011 11:49 AM
Edited by Doomforge at 11:50, 04 Jul 2011.

Indeed! They could also remove the no-retaliation from frenzied creatures. As this would force the enemy to attack pit lord (assuming no friendly stacks near) and suffer hateful retaliation

Once vampirism is applied on them, don't forget stoneskin, it makes them even more fun.
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted July 04, 2011 12:41 PM

It seems people are not digging the possibility of DISPELLING. There are LOTS of ways to dispel effects. Creatures have them; spells have them.
Also there are undispellabke effects which are not spells.

In general, wouldn't think too much about having two or three games; I'm playing the game for some time now and creeping is easy for everyone at the moment - on the BA map.

However, with all ability combinations, hero double actions, and so on, t's pretty difficult to rate the combinations. Of course it's nice, when you heap one cool spell on each other when no one interferes, but interferring is way easier in 6 than in 5.

In short, you have to guard against the "Rain of Mass Spells" player ability.

Also, I disgree with most conclusions. We have too wide limits on a couple of key features: resurection power, week of... effects, outside dwelling population Architect-stacking, and so on, and we need to stop the extreme effects first, before starting to fiddle with details.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 04, 2011 12:58 PM

Amen to that. The galloping imbalance should be stopped fist before we start tweaking the numbers.

But, being able to dispel doesn't mean the spell is not imba
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Knut_Are_M
Knut_Are_M

Tavern Dweller
posted July 05, 2011 12:29 PM
Edited by Knut_Are_M at 12:55, 05 Jul 2011.

Anyone tested the mother breeder draining ability?
30(36) mother breeders drained 200 mana in 1 single hit.
my current stacked test betwean a inferno might hero and a heaven light hero was a disaster.

on the inferno side there was a level 15 inferno might hero stacked with might abilities.
30(36) mother breeders, 64 hell hounds, and 10 pit fiends.
vs
Heaven level 15 magic hero with all light abilities, 40 imperial griffins, 174 vestals and 10 celestials.

end of the fight, 23 mother breeders survived.

mana drain is 22 per mother breeder on my hero. It only works on ranged attacks.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 05, 2011 01:05 PM

I had like 50 mana drain per turn with 36 breeders. It's very powerful, I agree, but seems completely random for some reason.
____________
We reached to the stars and everything is now ours

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0374 seconds