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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Some creatures need a downgrade
Thread: Some creatures need a downgrade
sokkur
sokkur


Hired Hero
posted August 18, 2011 01:54 AM

Some creatures need a downgrade

Unupgraded versions of some creatures looks too powerful. take the sentinel for example. So I think they need a downgrade. Likewise some upgraded versions don't look powerful enough so I think they need a 2nd upgrade. wouldn´t it be nice if we would get one extra version of each creature in an expansion?

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sokkur
sokkur


Hired Hero
posted August 27, 2011 12:13 AM

I am talking about the visual aspect of the creatures, not the sats. Needed to say this just to be sure you guys know what I mean with this.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 27, 2011 12:25 AM

There are no weak creatures in the game (lore-wise, at least)
so it makes sense for them to look "powerful".

And if they decide to implement the "alternate upgrade mechanic" from H5, then they better come up with some real names and not generic Mauler/Clubber.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2011 12:50 AM

So the core units should look suckier? Meh.
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sokkur
sokkur


Hired Hero
posted August 27, 2011 06:28 PM

Quote:
There are no weak creatures in the game (lore-wise, at least)
so it makes sense for them to look "powerful".


The lore isn't very clear on how creatures "look" it is up to BH to decide how they actually look. Aslo, things can be added to the lore as they did with the Sanctuary faction. When you think about it critically it dosn't make sense if you had powerful looking creatures at the start of the game when you are just beginning to build your town. As the town grows the creatures should get more powerful.

Quote:
And if they decide to implement the "alternate upgrade mechanic" from H5, then they better come up with some real names and not generic Mauler/Clubber.


I am not talking about the "alternate upgrade mechanic" Let's take an example of an idea I have about this system: You start the town at rank 1 and you have access to the basic and upgraded level of your core creatures(you still need to buy and upgrade their dwellings). Then you upgrade your town to rank 2. You now have access to master level for two(or one(I haven't decided yet)) of your core creatures of your choose as well as basic and upgraded level of your elite creatures. Same with rank 3 than you have access to master level for two(one) of your elite creatures of your choose as well as basic and upgraded level of your champion creatures. I havent decided yet about rank 4 but maybe Tear of Asha would unlock the master level of the champion creatures.

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 27, 2011 06:43 PM

So there would be three levels of creatures? Welcome back, HOMM2 dragons... But seriously, that would be a cool idea, if it was possible to balance. As is is, right now there is too little time to actually implement the idea before the game release date, so it will be put on a shelf until a later date.

I also have no problem with creatures looking awesome at all times.
____________
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-Ghost destroying Fred

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2011 06:58 PM

Quote:
Aslo, things can be added to the lore as they did with the Sanctuary faction.

The nagas were not added later, the lore already included them.
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sokkur
sokkur


Hired Hero
posted August 27, 2011 07:55 PM

Quote:
Quote:
Aslo, things can be added to the lore as they did with the Sanctuary faction.

The nagas were not added later, the lore already included them.


I know, but was the creatures(individual) from the Sanctuary faction in the lore?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2011 09:30 PM

Since the lineup was created by BH probably so. Even assuming they were faithful to ubi's original vision, they must have added a number of touches.
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sokkur
sokkur


Hired Hero
posted October 19, 2011 11:29 PM

Quote:
Let's take an example of an idea I have about this system: You start the town at rank 1 and you have access to the basic and upgraded level of your core creatures(you still need to buy and upgrade their dwellings). Then you upgrade your town to rank 2. You now have access to master level for two(or one(I haven't decided yet)) of your core creatures of your choose as well as basic and upgraded level of your elite creatures. Same with rank 3 than you have access to master level for two(one) of your elite creatures of your choose as well as basic and upgraded level of your champion creatures. I havent decided yet about rank 4 but maybe Tear of Asha would unlock the master level of the champion creatures.


When I think about this it sounds very good.

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MattII
MattII


Legendary Hero
posted October 20, 2011 05:12 AM

IMO 3 levels is just too few, 4 would be better.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 20, 2011 01:23 PM

I think the contrary. Cores and Elites are just as they should be. But Champions are really weak for champions. They should get more powerful. They have around 50 damage. And this is very low.
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Anna
Anna


Adventuring Hero
Dazzling Light Incarnation
posted October 22, 2011 09:01 PM
Edited by Anna at 21:02, 22 Oct 2011.

Quote:
I think the contrary. Cores and Elites are just as they should be. But Champions are really weak for champions. They should get more powerful. They have around 50 damage. And this is very low.


I disagree. So much damage combined with the amount of champions you get weekly will make elite and core units obsolete in late game.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted October 25, 2011 05:37 PM

I think somebody misses the fat peasants
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"Folks, I don't trust children. They're here to replace us."

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