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| radox 
  
   
    Known Hero
 
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|  posted September 01, 2011 10:37 AM |  |  |  
 
| Patch 1.4 notes 
 
 Quote:A new patch will soon be available ! This patch is going to involve a reset of player profiles (no more save,  dynasty level reset to 0, ...). Hereby you can find all the corrections made :
 Updates
 • Specific leveling curve has been created for Skirmish/Multiplayer.
 • Experience multiplier changed to x1 (Normal), x1.5 (Fast), x2 (Fastest)
 • The temporary 2 players limit in multiplayer is removed. Now up to 6 players can join the same game.
 • Chat channel is automatically generated for players in Multiplayer.
 • Surrendering (white flag) enabled in Duel
 • Auto-combat disabled in Duel mode
 • Default animation speed increased on both the Adventure and Combat maps
 • Visual effect is displayed above creatures behind covers (feature still in progress)
 • Performance optimizing
 • Few interface tweaks
 • Several bug fixes (out of synch issues, abilities, overall stability…)
 Balance changes
 General Changes:
 • Defend action increases Might and Magic Defense by +15 instead of +20
 • Creature dwellings give more creatures when built (all equals to 1 week basic growth)
 • Tree of plenty: building ships doesn’t require resources anymore
 Ability stat balance and changes:
 • All damage and healing hero ability powers have been increased by approximately 13.5% (percent based abilities are not affected)
 • Sanctuary’s racial gauge filling has been increased from 50 to 80 per honorable attacks
 • Stronghold’s racial gauge filling has been decreased from 30 to 20 per friendly attacks
 • Haven’s racial gauge filling has been increased by 50% when suffering casualties (Morale gives the same)
 Creature stat balance
 Necropolis:
 • Skeleton and Skeletal Spearman:
 o Health reduced by 1
 • Ghost and Spectre:
 o Health reduced by 1
 o Charges of the Wail of the Netherworld ability reduced to 2 (from 3)
 Haven:
 • Sentinel and Praetorian:
 o Health reduced by 3
 • Crossbowman and Marksman:
 o Health reduced by 2
 • Sister and Vestal
 o Health reduced by 2
 Sanctuary:
 • Pearl and Coral Priestess:
 o Health reduced by 2
 • Kappa and Kappa Shoya:
 o Health reduced by 2
 Stronghold:
 • Goblin and Goblin Hunter
 o Health reduced by 2
 • Blood Eyed Cyclops
 o Mighty Slam now deals 100% damage (instead of 150%)
 Inferno
 • Hell Hound
 o Magic defense increased to 7 (from 2)
 o Health reduced by 2
 • Cerberus
 o Magic Defense increased to 8 (from 3)
 o Health reduced by 2
 • Succubus and Lilim
 o Health reduced by 2
 
 
 
 Seems pretty nice to me, especially the fixed XP curve and the nerfing of the 1st level units ;]
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| Elvin 
  
       
         Admirable
 Omnipresent Hero
 Endless Revival
 
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|  posted September 01, 2011 10:57 AM |  |  |  
 
| Sorry, already posted in the news   ____________
 H5 is still alive and kicking, join us in the Duel Map discord server!
 Map also hosted on Moddb
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