Heroes of Might and Magic Community
please log in.! Register | Today's Posts | Search! | FAQ/Rules | AvatarList | MemberList | Profile

<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Heroes 1 (Heroes 2 (Heroes 3 (Heroes 4 (Heroes 5 (Heroes 6 ()

Login:     Username:     Password:    
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Patch 1.4 notes
Thread: Patch 1.4 notes

Known Hero
posted September 01, 2011 04:37 AM

Patch 1.4 notes

A new patch will soon be available ! This patch is going to involve a reset of player profiles (no more save,  dynasty level reset to 0, ...). Hereby you can find all the corrections made :
• Specific leveling curve has been created for Skirmish/Multiplayer.
• Experience multiplier changed to x1 (Normal), x1.5 (Fast), x2 (Fastest)
• The temporary 2 players limit in multiplayer is removed. Now up to 6 players can join the same game.
• Chat channel is automatically generated for players in Multiplayer.
• Surrendering (white flag) enabled in Duel
• Auto-combat disabled in Duel mode
• Default animation speed increased on both the Adventure and Combat maps
• Visual effect is displayed above creatures behind covers (feature still in progress)
• Performance optimizing
• Few interface tweaks
• Several bug fixes (out of synch issues, abilities, overall stability…)
Balance changes
General Changes:
• Defend action increases Might and Magic Defense by +15 instead of +20
• Creature dwellings give more creatures when built (all equals to 1 week basic growth)
• Tree of plenty: building ships doesn’t require resources anymore
Ability stat balance and changes:
• All damage and healing hero ability powers have been increased by approximately 13.5% (percent based abilities are not affected)
• Sanctuary’s racial gauge filling has been increased from 50 to 80 per honorable attacks
• Stronghold’s racial gauge filling has been decreased from 30 to 20 per friendly attacks
• Haven’s racial gauge filling has been increased by 50% when suffering casualties (Morale gives the same)
Creature stat balance
• Skeleton and Skeletal Spearman:  
              o Health reduced by 1
• Ghost and Spectre:  
              o Health reduced by 1
              o Charges of the Wail of the Netherworld ability reduced to 2 (from 3)
• Sentinel and Praetorian:
              o Health reduced by 3
• Crossbowman and Marksman:
              o Health reduced by 2
• Sister and Vestal
              o Health reduced by 2
• Pearl and Coral Priestess:
              o Health reduced by 2
• Kappa and Kappa Shoya:
              o Health reduced by 2
• Goblin and Goblin Hunter  
              o Health reduced by 2
• Blood Eyed Cyclops
              o Mighty Slam now deals 100% damage (instead of 150%)
• Hell Hound
              o Magic defense increased to 7 (from 2)
              o Health reduced by 2
• Cerberus
              o Magic Defense increased to 8 (from 3)
              o Health reduced by 2
• Succubus and Lilim
              o Health reduced by 2

Seems pretty nice to me, especially the fixed XP curve and the nerfing of the 1st level units ;]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link

Hero of Order
Stillness within Movement
posted September 01, 2011 04:57 AM

Sorry, already posted in the news
We Eldar who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
< Prev Thread . . . Next Thread >
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0368 seconds