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Heroes Community > Heroes 7+ Altar of Wishes > Thread: 1.3 Multiplayer impressions, suggestions
Thread: 1.3 Multiplayer impressions, suggestions This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · NEXT»
infinitus
infinitus


Supreme Hero
posted August 17, 2011 01:44 AM
Edited by infinitus at 01:49, 17 Aug 2011.

1.3 Multiplayer impressions, suggestions

Played some duel, standard maps. H6 have good multiplayer potential.
But ...

No simultaneous turns killing me slowly

Were is in game chat window ? How do i say hello and gl to my opponent ?

Played two duels vs real players. Then they realized game is lost for them, they leave game. No win game for me in this case. My duel score 0 played, 0 win. This is not good, you leave game, you loose game.

Game have ranking ? For now i see only achievements etc. The more you play the more you get. But were is the ranking showing your real skill level not your level of activity ?

Also you can reset all skills of your dynasty hero, but how to edit one skill or two. It's annoying to reset all skills just to change one or two of them.

   
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 17, 2011 03:06 AM

I think we should post up our Login names on beta.

We might be very different skill levels but at least I'm sure most of us would stick and take a loss to test out the game rather than bumping the score in beta version

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infinitus
infinitus


Supreme Hero
posted August 17, 2011 08:40 AM

Quote:
I'm sure most of us would stick and take a loss to test out the game rather than bumping the score in beta version

I not blame people for leaving 100% lost game. Why to loose more time if all is clear ... Say GG and Cya... Problem is game don't solve situation in proper way.

Quote:
I think we should post up our Login names on beta.

InfinitusMD

____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 17, 2011 02:14 PM

Anyway, back on topic, impressions are quite positive compared to previous beta build. While there still are issues, the games positive sides are finally starting to show.

It seems to be way more robust than any previous game by far. As such it has much bigger potential for longevity, which could mean longer supply of expansions and extra content.

The duel mode seems to work really well. Unlike H5 where first turn pretty much made clear who wins battles now seem to be more tense.

Lack of simultaneous turns is a minus, but on the positive note, tournament mode for timer seems to be a good addition.

Integrating chat-rooms, achievements and dynasty seamlessly into the game's ui only proves it's robustness as a base for something that could grow much bigger.

Overall my image of the game's status has been substantially improved. Hopefully it keeps getting better.

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conqr
conqr


Adventuring Hero
posted August 17, 2011 02:20 PM
Edited by conqr at 14:25, 17 Aug 2011.

I'm not sure, whether you meant this thread to be about 'balance' discussion as well, but some of findings: (only played a few duel..)

Necro seems to be really strong. : d Fate waver + arc lich has about 6.3k worth of base damage / turn, and lvl3(4) necromancy + ghosts used right is incredible healing power. Against ai players i played you barely lose anything.


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infinitus
infinitus


Supreme Hero
posted August 17, 2011 03:13 PM

Quote:
The duel mode seems to work really well.

Yes duel mode is fun and improved a lot. Possibility to build for duel your own hero is nice too. No hard feelings like - omg this lucky, morale strike killed me, not your skill, you lucky snow

Quote:
I'm not sure, whether you meant this thread to be about 'balance' discussion as well, but some of findings: (only played a few duel..)

Will be nice to hear opinions on that matters too. Strong tactics and finding counters is useful thing.


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v=loCSLJ6IodY

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KingImp
KingImp


Famous Hero
posted August 18, 2011 05:04 AM
Edited by KingImp at 05:04, 18 Aug 2011.

Question about Duel mode. Do you have to use your 30 Ability points after creating your hero to make them able to compete? I created a bunch of heroes, but didn't bother to use the ability points. I've only tried two duels against the AI, but they are destroying me. Now, I've never claimed to be a great Heroes player, but if the armies are fairly similar, I shouldn't be getting decimated like I am, especially against the AI.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2011 06:02 AM

If you do not use the abilities you are in disadvantage yes. Kind of annoying that you cannot just set them up on the spot.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Vaeledrin
Vaeledrin


Adventuring Hero
posted August 18, 2011 11:48 AM

Quote:
I'm not sure, whether you meant this thread to be about 'balance' discussion as well, but some of findings: (only played a few duel..)

Necro seems to be really strong. : d Fate waver + arc lich has about 6.3k worth of base damage / turn, and lvl3(4) necromancy + ghosts used right is incredible healing power. Against ai players i played you barely lose anything.




I think you'll have better luck against humans in terms of finding competition.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 18, 2011 02:11 PM

Quote:
Question about Duel mode. Do you have to use your 30 Ability points after creating your hero to make them able to compete? I created a bunch of heroes, but didn't bother to use the ability points. I've only tried two duels against the AI, but they are destroying me. Now, I've never claimed to be a great Heroes player, but if the armies are fairly similar, I shouldn't be getting decimated like I am, especially against the AI.



Also there seems to be a bug when you use your created hero (with 30 points spent) in a normal map mode.

If you for example get him to level 6, then stop playing that map and go duel someone - hero sometimes only has those 6 points spent. Happened to me in a couple multi-player duels where only ability I could use was Heal :S.

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KingImp
KingImp


Famous Hero
posted August 18, 2011 03:38 PM

Well, after adding 30 abilities to my heroes and then trying Duel again against the AI, all I can say is it looks like Black Hole may have finally created a competitive and intelligent AI. I still cannot beat it.

Like I said, I'm not the best Heroes player out there, but I've never lost a Duel to the AI in H5. Now I can't seem to win. Maybe it's just because I don't know how to use the factions and the abilites/spells properly yet, but this looks like a fairly competant AI to me.

I do have one question though. Why is it when you create your hero, your stats are in the double digits, but when you use them for a Duel, all my stats are single digit numbers?

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conqr
conqr


Adventuring Hero
posted August 18, 2011 04:25 PM

Quote:
I think you'll have better luck against humans in terms of finding competition.

Oh, my problem is not the fact, that i can beat the ai : ) ,but the fact that beating it with necro is effortless compared to any other. Actually i played a duel yesterday against a human opponent and he left in the second (maybe third) turn.. : D
(Btw, in certain cases the ai can make pretty fair decisions, in a sanctuary mirror for example it can even be somewhat of a challange.)

Quote:
Well, after adding 30 abilities to my heroes and then trying Duel again against the AI, all I can say is it looks like Black Hole may have finally created a competitive and intelligent AI. I still cannot beat it.

The ai really has some nice moments sometimes, with the right strategy and necro you can beat it with barely losing anything though.

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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted August 18, 2011 05:32 PM
Edited by yasmiel at 17:33, 18 Aug 2011.

I've done like 20ish duels so far against humans.
Overall pretty tense games, improvement over H5 games.

I do have most trouble beating necro, but that might be because my favorite build (stronghold dark magic hero) is really ineffective against them.

Overall so far I have a feeling that dark magic is really strong (except against necro hehe), while schools without any CC spells suffer.

Alright time to try some different builds. Hmm, Haven or Inferno next?

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infinitus
infinitus


Supreme Hero
posted August 18, 2011 05:40 PM
Edited by infinitus at 17:46, 18 Aug 2011.

Quote:
Alright time to try some different builds. Hmm, Haven or Inferno next?

Inferno, Haven played some and is ok to me.

On normal maps auto-combat system have lots of space for improvement - have to replay all my battles because comp give me 1 or 2 units causality, lot's of time lost for nothing.
____________
Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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conqr
conqr


Adventuring Hero
posted August 18, 2011 06:10 PM
Edited by conqr at 18:17, 18 Aug 2011.

Quote:
I've done like 20ish duels so far against humans.

I get a connection error "time out has happened" most of the time. I wonder if there is any specific setting with the router or smth?

Because of this issue i could only play two duel against human opponents, but necro is really really powerful. Maybe i should just write down the 'setup' i use, so that an answer can come up faster for it (if there is), but maybe the duel mode would turn into a necro-fest (altough the two times i played it was convincing, so either my opponents or someone else will use it anyway (im fearly sure that im not the only one who put this 'setup'/gameplan together.) : DD...

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Vaeledrin
Vaeledrin


Adventuring Hero
posted August 18, 2011 07:15 PM

I've got around 10-13 duels under my belt, I think, since the record tracking is somewhat lacking (by somewhat I mean very much so).

I have the exact same pacing regardless of which faction I play, be it inferno, necropolis, or stronghold. For me, it's easier to win as stronghold simply because it punishes a mistakes a lot easier with its heavy hitting units.

I will say this though, if you're  facing necropolis as stronghold and you don't take purge, prepare to auto lose. There's something to be said about petrifying your last stack of vampire lords, hitting defend during your action combined with heroic strike. They can have an entire army up but still lose as you slowly chip away at whatever is left on the field.


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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 18, 2011 07:24 PM
Edited by Zenofex at 19:24, 18 Aug 2011.

Necropolis and Stronghold seem to dominate the duels, followed closely by Haven. No impressions about Sanctuary but Inferno looks like the definite outsider (some news...) even though the bugs played their role in the two games which I lost with them. No surprises for me, the ranking is pretty close to what I expected it to be.

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conqr
conqr


Adventuring Hero
posted August 18, 2011 08:43 PM

Hmm, you might not be using necro the same way i did, or maybe it can effectively be countered. I have connection issues as i said, so i will just just write down the setup here, so you can try it if its too good.

So.. necro hero, the army is with the one with two ghosts.

Might abilities:
Tactics: Ambush, Tactics 1, Tactics 2
Warefare: Archery 1, Archery 2, Giant slayer

Magic abilities:
Air: Elemental, Storm arrows, Lightning, Chain lightning, Thunderclap
Earth: Regen, Rockwalls, Elemental, Petrification
Water: Ice armor
Dark: Dark magic 1,2,3, Elemental, Life drain, Purge
Prime: Dispel, Mass dispel, Arcane exalatition 1,2,3, Meditation, Teleport, Mana leech

(Some of these abilites are not that important, and some are only in becaouse of a bug, for ex. most likely i would switch time stasis with something.)

The hero is: necro, magic, blood, dark magic bonus

The setup: Fate waver in the corner, arch lich near it (in the back row), two spectres in front of the fate waver, lamasu in front of the lich, ghoul near the lich. And the vampires 'wherever you like it'.

The gameplan: Necro is the srongest range wise, the combined power of lich and waver is 6790 base dmg/turn. Basically only defend,wait,heal with anything but the vampires, and the shooters.

First turn (usually), teleport vamps to block a strong shooter if possible, heal it with ghosts if the opponent has enough units near it (you can even summon near it to help heal better) (defend with it). If block isnt possible chain lightning + daze or time stasis for example.
(Of course this is just an example, depends on a lot of circumstances,   there are many possibilities.)

If the other race does not use this type of strat, than so far it always lost (other than for invulnerability bug), i could not test the case when the other race is using this setup as well, but i calculated the numbers (dmg output, durability) and necro seemed to be unmached.


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Conan_dw
Conan_dw


Hired Hero
posted August 18, 2011 10:03 PM

have u calculated the ranged attakc damage of the barbarians/ orks with e might hero and archery III? i havnt, but evtl. this 3 shooters without range penalty and the harphies could beat necro in range damage?

of course they have no healing like necro has, but that is another story :-)

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conqr
conqr


Adventuring Hero
posted August 18, 2011 11:14 PM
Edited by conqr at 23:54, 18 Aug 2011.

When i calculated the ranged damage output for stronghold, i used a magic hero because cyclops has magic attack, and i considered its range to be full (storm arrows for ex.). With a might stronghold hero the ranged dmg output is 5290, and its indeed higher than with a magic hero. But not only its still lower than that of necro (6790), necro will have a good chance to block one of the shooters (centaur most likely) with teleporting the vampire.

A theorycrafted a lot what would happen if the opponent uses this strategy as well, but its naturally not the same as trying it. What a shame that you cant duel against youself 'offline' (?).

A stronghold might hero will have to deal with the fact, that vamps might go before centaurs, so its something like mass inner fire most likely. If stronghold goes out with melee units vamps can block shooters, and ghosts can heal the 'wall of necro' back fast. Maybe the only chance is, if something can block both necro shooter in the first turn, but im not sure if thats possible. (Needs trying, likely everything has to attack lamasu.)
_______________________________

Edit: Altough a stronghold might hero (likely) cant win a ranged fight, it might be the only one that can break the lamasu, and barely but get a goblin in position to block both shooter. You have to set up your forces very well, because otherwise the goblin cant make it to the right place. If the stronghold guesses wrong wich corner the necro is in, it might not work at all. Right now i dont think any other race/hero can do the block. And it might not be over, even if the block can be done, but i cant test that..

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