Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
20 Dec 2014: A Christmas Gift: Random Skills in Heroes VII! - read more
16 Dec 2014: Introducing Shapers of Lore, Academy Line-Up Detailed - read more
10 Dec 2014: Heroes III HD Remake Announced for January 29th! - read more
5 Dec 2014: Website Update delayed, Community Q&A, new Vote on the way! - read more
24 Nov 2014: The Wizardsí Armies Have Arrived! - read more
14 Nov 2014: Dungeon Line-up Vote #2 Results! - read more
11 Nov 2014: HC Icon Contest, Sylvan Townscreen Vote #2 - read more
7 Nov 2014: Dungeon Line-up Vote Round 2, Sylvan Townscreen Part 1! - read more
2 Nov 2014: Dungeon wins, line-up vote starts! - read more
18 Oct 2014: Tidbits of Information from Twitch.tv Stream! - read more
20 Dec 2014: A Christmas Gift: Random Skills in Heroes VII! - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 6 - The New Beginning > Thread: Heroes 6 strategy: Playing Inferno faction
Thread: Heroes 6 strategy: Playing Inferno faction [ This thread is 3 pages long: (1) 2 3 ]
alcibiades
alcibiades

Hero of Order
and Light
posted October 18, 2011 06:31 AM
Edited by alcibiades at 06:35, 18 Oct 2011.

Heroes 6 strategy: Playing Inferno faction

This thread is for discussing the strategy for playing Inferno in Heroes 6.

Strategy Thread Group: Haven | Inferno | Necropolis | Sanctuary | Stronghold
____________
Heroes 7 - News overview | Heroes 7 - Discussion thread

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Kitten
Kitten


Known Hero
Roar
posted October 18, 2011 05:21 PM

What hero special do you like for your Inferno might hero? I made mine have +10% extra on Regeneration but I think +40 mana is better =/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e3772014
e3772014


Adventuring Hero
posted October 18, 2011 10:54 PM

Quote:
What hero special do you like for your Inferno might hero? I made mine have +10% extra on Regeneration but I think +40 mana is better =/


Depends on the map.  Regeneration is useful as it makes your regen more effective and saves you a skill point, which you can use for logistics/enlightenment in the beginning.  40 mana is ok in the beginning, since it allows you to creep more, but really loses its edge in a few levels...

Have you tried exploration?  If you start with that you will need to pick regeneration as your first skill, which delays enlightenment, but you do have the option to have +6 land movement.  That lets you catch up or run away from enemy heroes..I pick that most often, with any hero.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kitten
Kitten


Known Hero
Roar
posted October 19, 2011 07:24 AM

I never thought of that xD Usually I go for something that boost in battles but the extra movement seems good too! I thought that picking regen also saves me a point, especially being the first one I would pick Enlightment

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vaeledrin
vaeledrin


Adventuring Hero
posted October 19, 2011 10:54 AM

Are we talking about dynasty bonuses too?

Because that also changes which specializations you may wish to take.

I think acolyte of fortune is also pretty solid since your racial is boosted by critical hits. Also, I would include fire magic specialization since, at the very least, pit lords deal fire damage and would go well with blood based magic hero.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
e3772014
e3772014


Adventuring Hero
posted October 19, 2011 04:49 PM

Quote:
Are we talking about dynasty bonuses too?

Because that also changes which specializations you may wish to take.

I think acolyte of fortune is also pretty solid since your racial is boosted by critical hits. Also, I would include fire magic specialization since, at the very least, pit lords deal fire damage and would go well with blood based magic hero.


Yeah fire is solid.  Succubus and (I think) breeders also deal fire magic based damage.  However the +3 movement bonus is insane when you consider longer games (you gain 3 per day = 21 more movement per week over your opponent, meaning more creeping, easier chaining, etc)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vaeledrin
vaeledrin


Adventuring Hero
posted October 19, 2011 10:48 PM

I am going to venture to say that it is probably more map dependent, in some cases the pay offs will be much better with exploration and in other cases it'll be a good skill but not necessarily the best.

Though if we talk about dynasty traits, you'll end up netting a total of 6 movement points at the very least.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 07, 2011 09:56 PM
Edited by War-overlord at 21:57, 07 Nov 2011.

It's probably just me, but how in the Name of Urgash am I supposed to aim a Juggenaut's Charge skill?
I only rarely get to place that square on a place that allows me to use it and I'm not seeing what the criteria are.
____________
"If you naturally have energy, then go and use it and go make some coffee for the people who need it." -Ronald Goedemondt

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 08, 2011 09:22 AM

Quote:
It's probably just me, but how in the Name of Urgash am I supposed to aim a Juggenaut's Charge skill?
I only rarely get to place that square on a place that allows me to use it and I'm not seeing what the criteria are.

You need to target a 2x2 area next to an enemy creature (the 2x2 area must be totally free and must be in contact with an enemy). Any unit (friendly or enemy) that is 1 square from the pathing will take damage.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted November 08, 2011 12:00 PM

Quote:

You need to target a 2x2 area next to an enemy creature (the 2x2 area must be totally free and must be in contact with an enemy). Any unit (friendly or enemy) that is 1 square from the pathing will take damage.


Great, that helps a lot. Still some questions left for me though.
Can I pick an area outside the movement allowance?
And more importantly, can I aim this charge through or agains a seige-gate?
____________
"If you naturally have energy, then go and use it and go make some coffee for the people who need it." -Ronald Goedemondt

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
forest001
forest001


Known Hero
posted November 08, 2011 12:47 PM

Quote:

Great, that helps a lot. Still some questions left for me though.
Can I pick an area outside the movement allowance?
And more importantly, can I aim this charge through or agains a seige-gate?


you can't move further than you would be able to otherwise.

as as for charging through gates, i'm not sure, but you can charge through other units.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 10, 2011 07:49 AM

Quote:
Quote:
Are we talking about dynasty bonuses too?

Because that also changes which specializations you may wish to take.

I think acolyte of fortune is also pretty solid since your racial is boosted by critical hits. Also, I would include fire magic specialization since, at the very least, pit lords deal fire damage and would go well with blood based magic hero.


Yeah fire is solid.  Succubus and (I think) breeders also deal fire magic based damage.  However the +3 movement bonus is insane when you consider longer games (you gain 3 per day = 21 more movement per week over your opponent, meaning more creeping, easier chaining, etc)


Succubus and Breeders have fire damage on their attacks, but the Pit Lords only have it on their boundless hate ability, not their attacks. With the blade of hatred affect, I'm not sure how fire can improve this...do the affected enemy stack's deal more damamge if fire magic is high? If no affect, then Pit fiend is not affected by fire magic...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 10, 2011 09:26 AM

Hateful Retaliation does fire damage as well.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted December 10, 2011 08:49 AM

Seeing, that this thread is virtually non-existant, I should probably write a couple of pages here - and I'll do it one of these days, but for now this is just a

*BUMP*

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted December 10, 2011 01:09 PM

Best strategy for inferno that comes to my mind is to hit the lower right button in the hero screen and confirm

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 10, 2011 02:41 PM

I'm not really in the mood to start the "Inferno is underpowered as hell" (pun intended) thing in this thread as well, it's rather futile really, but I'd like to point out that the Pit Lord has the most useless ability of all upgraded Champions. Boundless Hate adds virtually nothing to the creature's effectiveness.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Momo
Momo


Promising
Known Hero
posted December 11, 2011 07:11 PM

Quote:
Seeing, that this thread is virtually non-existant, I should probably write a couple of pages here - and I'll do it one of these days, but for now this is just a

*BUMP*


Please do?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
X-ecutionner
X-ecutionner


Known Hero
posted December 12, 2011 03:33 AM

Quote:
This thread is for discussing the strategy for playing Inferno in Heroes 6.





My best advice for playing Inferno :

Wait 1.2

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted December 12, 2011 06:34 AM
Edited by feluniozbunio at 06:36, 12 Dec 2011.

More like 2.1

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
X-ecutionner
X-ecutionner


Known Hero
posted December 12, 2011 02:55 PM

Quote:
More like 2.1


LOL xDD

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
[ This thread is 3 pages long: (1) 2 3 ] < Prev Thread . . . Next Thread >
Post New Poll †† Post New Topic †† Post New Reply

Page compiled in 0.0579 seconds