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Heroes Community > Library of Enlightenment > Thread: H3 map problem
Thread: H3 map problem
dalgo
dalgo

Tavern Dweller
posted December 27, 2011 08:01 AM
Edited by dalgo at 11:18, 27 Dec 2011.

H3 map problem

I am playing on a very tightly scripted map and my path is blocked by a group of randomly generated monsters. They have spawned at the only landing point and I can't get past them either by boat or by using Water Walk, and there is no way around them. It's not that I couldn't defeat them - they are only gremlins, I just can't attack them.

Is there any way of removing this obstacle?
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ShizueKaryan
ShizueKaryan


Adventuring Hero
Outcast Fire Witch
posted December 27, 2011 08:09 AM

The only way is.... Restart the scenario .
You may ban weekly monster by script.
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Sorry for my bad English.

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dalgo
dalgo

Tavern Dweller
posted December 27, 2011 11:17 AM

Quote:
The only way is.... Restart the scenario .


I was hoping you wouldn't say that
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dalgo
dalgo

Tavern Dweller
posted January 04, 2012 09:05 AM

"You are making a second reply in a row in this topic. Your post count will not increase"

Tough rules in this forum, I can't make a new post and I don't like spamming to get my posts up or hijacking someone else's thread, so I'll continue with this one.

I have restarted the scenario and now have a further question. I am fighting in evil fog terrain and some combat spells work while others don't. eg slow works, haste doesn't; dispel works but not cure, a 4th level spell such as resurrection is out but the 5th level summon elementals are OK. etc etc

I'm guessing some spells are considered good and others evil??? If so where can I find a full list. I have looked for more information but all I came up with was +1 moral for evil troops and -1 for good troops, nothing about combat spells.

(Heroes III Complete, SOD custom map)


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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 04, 2012 12:40 PM

It's not due to normal evil fog, so it's most probably caused by specific map scripts.

But I suppose you can guess which spell is good and which is evil. Looks logical so far.
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Maciek
Maciek


Known Hero
posted January 04, 2012 06:26 PM

Quote:
I have restarted the scenario and now have a further question. I am fighting in evil fog terrain and some combat spells work while others don't. eg slow works, haste doesn't; dispel works but not cure, a 4th level spell such as resurrection is out but the 5th level summon elementals are OK. etc etc

As far as I know, the only terrain on which you can't cast some spells is cursed ground, but it bans level 2-5 spells. My best guess why haste doesn't work while slow does is that you are using azure dragons. It is not written in the game, but they are immune to level 1-3 spells. You also need at least 17 spellpower to resurrect azure dragons, assuming you have expert earth magic and no elixir of life artifact.
Another possible explanation is that you have Power of the dragon father artifact, that gives all your troops level 1-4 spell immunity.

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dalgo
dalgo

Tavern Dweller
posted January 04, 2012 06:45 PM
Edited by dalgo at 11:22, 05 Jan 2012.

Quote:
Another possible explanation is that you have Power of the dragon father artifact, that gives all your troops level 1-4 spell immunity.


Some very smart thinking there. Yes I am wearing that artifact, which I have just acquired. I assumed it stopped enemy spells cast on me, not my own spells. It seemed such a brilliant artifact at the time but if it stops me casting resurrection it's not nearly as attractive.

The reason I blamed the evil fog was just that I hadn't come across that terrain type before.

Thanks for your help.
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