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Heroes Community > Heroes 6 - The New Beginning > Thread: Having Finished the Campaigns..
Thread: Having Finished the Campaigns.. This thread is 2 pages long: 1 2 · «PREV
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted January 10, 2012 07:54 AM

I wonder why everyone is playing the campaigns one after the other. I'm playing them in the chronological map order, following the idea that if I have to put up with following a story I should get the most out of it.

That, however, reveals the problem with the campaign approach of making a fuss out of actually being able to build your town fully. Story-wise, in the Stronghold campaign it makes sense.

Otherwise, however, the big maps are a waste of time running along and fighting with mostly cores only, accumulating money and resources and having no good way to spend them.

I think, the campaigns are suffering from the fact that there are no small maps. It would have been better to have smaller (and more) maps, with only one or at most two being large.

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BlazeHun
BlazeHun


Adventuring Hero
posted January 10, 2012 09:41 AM
Edited by BlazeHun at 09:42, 10 Jan 2012.

Quote:
Restarted Sandor's campaign to go for blood and I get the feeling that the game was supposed to be played in normal.. Stacks are reasonable as opposed to irritatingly strong, there are decent opportunities to gain reputation from fleeing stacks and the enemy crossbowmen are not holed up in the tower, making the quest to capture all towns fairly doable. Of course knowing the map layout and how to better handle Sandor's skills and army things were bound to be a lot easier than the first time but.. the game is just more enjoyable on normal. Much less time wasted on huge stacks or using exploits to defeat enemies with crazy forces with little to no casualties so you get to actually enjoy the map.

Of course.. AI on normal is piss poor. Shame I cannot keep the AI on hard and simply have stacks grow at a normal pace.


I play the campaigns role-playing style. I'm not going for the ONE optimal build. I make restrictions for myself. I play Sandor as a bloody, mighty barbarian, who hates magic and tears, so I don't have any healing spells nor reinforcements. I have a load of losses but who cares. A bloody, mighty barbarian doesn't for sure It's so much more fun than waiting for regeneration at the end of all the battles and normal difficulty is still easy to play
AI is really bad on normal. Hard could be manageable with this mentality?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 10, 2012 10:43 AM

I don't have many more losses without regen/reinfoorcements/first retaliation due to inner fire/life drain Also knowing which units to leave out during tactics phase, keeping centaurs in the battlefield can be a bad idea. But just charging in without a care of casualties is probably not a good idea on hard.

The second Sandor mission was nowhere near as enjoyable as the first time, I miss the challenge of a hard AI. I retain my opinion that the the AI should be hard and the stack growth normal.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 10, 2012 10:46 AM

Quote:
Quote:
how come I can only play the first of the last Campaign ?

I can not start the 2'nd map

You need a hero with a different reputation to try the other.


Can you elaborate? So if I have Sandor blood, I need to do campaign again with Sandor Tears, or can I use Irina Tears instead....

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 10, 2012 10:47 AM

You can finish it with any hero.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Ankhes
Ankhes


Hired Hero
posted January 11, 2012 11:34 AM

You actually can vs hard ai with normal creature stacks. There is possibility to lower creature growth and strength of neutral stacks. There is a clickable icon next to the place where you can choose the difficulty. You can customize all the settings there

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xerox
xerox


Promising
Undefeatable Hero
posted January 11, 2012 03:49 PM
Edited by xerox at 15:49, 11 Jan 2012.

I enjoyed the campaigns but really, really HATED all the times you had to wait for several weeks in order to get a larger army

I loved playing as Ahhribbian, I want to play and control more boss creatures!
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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chrisguitar
chrisguitar

Tavern Dweller
posted January 11, 2012 04:27 PM
Edited by chrisguitar at 16:42, 11 Jan 2012.

I'm halfway through my second campaign (first was barbarians, second is haven) and i already lost interest in the game.
Actually the only period of a map i enjoy are the first 30 - 45 Minutes.
Afterwards everything feels like a chore.

When i start a map, most of the time i have nothing: no ressources, few troops sometimes even no towns.
I have a hard time beating even the smallest armies with no losses.
It's a blast to scavenge for every single ressource/minor artifact to slowly grow stronger.
That's when the game shines.

And then there seems to be some kind of event horizon, when the tides tip.
It's normally during the time when i build my second or third elite building, when my army is so strong, that nothing even remotely has a chance to beat it.
Suddenly after this specific week, when i get my first bunch of elites, the boredom kicks in and stays for the rest of the map.
Like others said: sometimes i encounter an army which is so ridiculously overpowered, that there is no way to beat them, so i just have to skip turns until i am strong enough.
Other than that, i just run around the map, killing creeps, hoping that the AI wins with no losses so i don't have to waste time doing it myself (yes, it is a waste of time, because there is no excitement in curbstomping hopelessly underpowered enemies).
I play on hard, and beyond the first 30 Minutes of a map it feels like cookie-cutter-easy.

Others already sugested it and i can only concur: more and smaller maps would have been better for this game.

But to make this post a little more constructive, here are my two cents about where this series should be heading with the next incarnations:
- First of all we should acknowledge, that Heroes has become a Niché-Product (or to put it more positively: A connoisseur's game)
- With that in mind, my suggestion would be, to change the direction of the series in terms of production radically: stop making it a wannabe AAA-Title and go more into the indie-direction
- That being said, i personally would like Heroes to be 2D again. Actually Hand-Drawn-2D. Really beautifully hand-drawn.
- Stop telling generic epic stories. They bore the hell out of me. I can't stand all this generic world-saving-bull*** anymore. The best stories of old Heroes games were the small, quirky ones.
- While talking about quirky: ditch the whole "new serious universe" for the old, consciously silly one. Vampires in Tuxedos? Orks that look like pigs? Gremlins in ridiculous dresses? Factions that seem like a radomly put together band of freaks? SOLD!!!11!1!
- STOP making angels look like emos in white!
- The simple-core-mechanics of heroes shouldn't be covered by layers over layers of essentially useless numbers and stats

Ok that's it.

Who is with me on that?
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hobo2
hobo2


Promising
Known Hero
posted January 11, 2012 07:01 PM

Quote:
Who is with me on that?


Mostly. But remember that Katauri doesn't seem to have a problem doing most of that while still maintaining 3D and a rotating camera. 3D just isn't that hard any more. While I personally prefer a good looking piece of 2d art to even "high quality" 3d images in most circumstances, I don't think it's really necessary to go one way or the other. However, I do want to say that no matter whether you go 3d or 2d for the battles, the town screen needs to be 2D. It's an interactable menu, or at least it should be, so having a rotating camera is just a nausea fest.

Consider, instead of the basic inferno town looking like it does now, it looks something like this:



or this:



And then you put buildings in it. It's a no brainer.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted January 12, 2012 07:09 AM

I think the map sizes are fine, I mean some of the campaign maps don't even take up the whole mini-map size, so it's not the size, I think it's the multiple of paths you have to follow to get from one area to the next through tight entrance and exits (obelisks)....H5 was good with landscapes you could just traverse across not necessarily following the path (even though best movement)....but more as the crow would fly....through vast open spaces...

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Danny
Danny


Famous Hero
posted March 04, 2012 08:18 PM

Well, it took me ages to finish the whole thing. Mainly because the tears epilogue is a disgusting map and a disgrace to the five campaigns that precede it. The blood one is decent with possibly the best boss creature of the game. But I'm tired of humans and angels!

About the rest of the campaigns, I liked most of them, even if they were quite formulaic about having to include all factions and feature a map where you battle your own race. I think the storyline, apart from Sandor's plot, was interesting enough, I had no issues with Kiril or Anastasya at all.

I want new campaigns with new factions, but please no more Haven involvement and definitely no pressed and manipulative angels.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted March 15, 2012 07:06 AM

Just a question, I have finished orc (blood), naga (tears) and demon (blood) campaigns. Trying the necro campaign now but going blood where the default looks like to be tears.

Without spoiling too much, does it make a difference to the story or boss creatures in the epilogue campaign whether you chose blood or tears, and also if you chose them on specific factions? Seem to think you either fight an Angel or a Dragon right at the end depending on your blood/tears.....

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Avonu
Avonu


Responsible
Supreme Hero
Embracing light and darkness
posted March 15, 2012 11:20 AM

The only difference is an access to final campaign (blood heroes have Dragon/Faceless scenario, tear heroes have Angel scenario) and secondary heroes available in campaigns. There are also some slightly different dialogues (as we have different heroes on our sides) but nothing important for the plot.

In final campaigns different heroes have different some dialogues but ending is always the same, no matter which Griffin heir you choose. Same for tear/blood path in other campaign - always the same ending, no matter if you are bloody knight or tearing mage.

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httassadar
httassadar


Adventuring Hero
posted March 16, 2012 11:15 PM

Quote:
What are your impressions? Did you enjoy the campaigns? Did you have any complaints or suggestions for improvement?


I finished all the races and am on epilogue. I'm kind of happy with the boss fight -- guess my speed is about right. Just take towns one by one, skipping those epic heroes as they are usually immobile. The only normal fight I can't win when I first see the town is Necro map 3 vs the inferno capital.

On the other hand, the campaigns are extremely short of hero only maps -- just hero, no town. Only Necro map 2 is this type. I guess making these sort of maps involves more hard work and blackhole is just lazy.

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