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Heroes Community > Heroes 6 - The New Beginning > Thread: Dev Team Q&A about present and future of Heroes VI
Thread: Dev Team Q&A about present and future of Heroes VI This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Fauch
Fauch


Responsible
Undefeatable Hero
posted March 10, 2012 02:15 PM

wizards create lots of beastmen, but they are never part of their army. maybe in H6?

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Wckey
Wckey


Famous Hero
posted March 10, 2012 02:51 PM

To be honest the only thing I like in Academy are the Rakshasas.

I'm not a big fan of Haven, but I can't imagine a heroes game without it.

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krs
krs


Famous Hero
posted March 10, 2012 03:13 PM

Quote:
I jae just gone through 3 topics and in 3 topics I read about Academy, bla bla bla derp academy.
Am I the only one who does not give a freaking black hell about this overused faction?

I just see it as boaring since heroes III.


Hope you're not one of the guys thrilled with the "naga" town .

Tower/Academy should be the only faction that has a Tier 7 Ranged unit. Worth a faction only for that imho. Too bad there are no dragons in it . Heroes without dragons, now that's boring!

Probably this was supposed to come out at release so that they can add in expansions factions that you really really want: Dungeon, Dwarfs, Elves.

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GueulEclator
GueulEclator

Tavern Dweller
posted March 10, 2012 03:54 PM

For me, not having academy in a heroes title is like not having human or orcs in a warcraft title : they are iconic factions and pretty much behind most of the atmosphere the game has builded up over the year.
Academy were pretty much the only rational people  in this world of crazy people that is HOMM. That was reassuring. And their play style focused on casters was pretty unique.

Lastly, the rivalry between titans and black dragons is the emblem of this franchise.

I don't think they would be hard to design, if they want to make them different than in HOMM 5 they can make them a mix of european and persian/Indian. Some kind of Merlin mages mixed with Aladdin and genie. That could be brilliant (gothic and persian building next to each other).
Or they could make an Indian based faction ...

Lore-wise, around that time the seven cities are not obligated to be entirely a desert : the vegetation could have been destroyed during the war with the necromancer (since they bring death everywhere).

They can easily come up with tons of idea, and it won't be harder than redesigning the necro town like they did.
____________
you are all a bunch of no life hanging
for hours with da same game. F CUK
FU CK FU CK. BITC HES HOnestly you
all suck.  And video game is
for children. This game mecanics are
outdated, total ... too long to display...

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Danny
Danny


Famous Hero
posted March 10, 2012 04:24 PM

Quote:
Tower/Academy should be the only faction that has a Tier 7 Ranged unit.


That ship has sailed due to the Fate Weaver and the Enraged Cyclops.

Quote:
they are iconic factions and pretty much behind most of the atmosphere the game has builded up over the year.


I think that's slightly pushing it, since it was kinda underused in original H3 and H5. In H4 they absolutely dominated the game though.

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Falconian
Falconian


Adventuring Hero
posted March 10, 2012 04:37 PM

Quote:
To be honest the only thing I like in Academy are the Rakshasas.


Huh. What about Titans???

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GueulEclator
GueulEclator

Tavern Dweller
posted March 10, 2012 04:39 PM

WHen I mean iconic I mean that when I'm thinking about Heroes, I immediately think about them along with the other faction that are here from the beginning.
I just hope they make them in the next expansion : it seems they are vey lazy, so I doubt they introduce dungeon and silvan in the next expansion (because that makes 2 different faction to make, while academy is only one). I just wish I could play a campaign about the civil war and beat those damn necromancer

Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here. The guy who made the interview should have insisted more on the important aspect.

Can someone else make a better interview? Is it possible to have another one?
____________
you are all a bunch of no life hanging
for hours with da same game. F CUK
FU CK FU CK. BITC HES HOnestly you
all suck.  And video game is
for children. This game mecanics are
outdated, total ... too long to display...

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 10, 2012 04:50 PM

Quote:
Hope you're not one of the guys thrilled with the "naga" town .


I like teh concept, and I Love the original Ledroit artworks, but I not thrilled by it. I more of a Orc/Dwarven fan in Ashan and Dungeon/Warlock in the old world.

Quote:
WHen I mean iconic I mean that when I'm thinking about Heroes, I immediately think about them along with the other faction that are here from the beginning.


Bad example, since they have been added in H2
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
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VOKIALBG
VOKIALBG


Honorable
Legendary Hero
First in line
posted March 10, 2012 05:17 PM

They just need to change the main storyline - demons attack, humans + some others defend, Necropolis use the moment to strike... It already happened few times.

If you really, really ask me, in nowdays we can not a good heroes game with:

1) Getting the game easier.
2) The same (similar) story all the times.

How Blizzard kept the Warcraft traditions and are still interesting to their fans? They added new creatures, but all the races are almost similar from the start. Heroes need to be back to it's traditions. The old factions. The old universe. Old heroes. New story. In the old storyline. New gameplay and etc.
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GueulEclator
GueulEclator

Tavern Dweller
posted March 10, 2012 05:38 PM

Quote:


Bad example, since they have been added in H2


I assume only a  minority of people have played the original heroes when it cam out (i started with homm 2 when i was 7) but I may be wrong. The serie started to be popular with the 2/3 so most of the iconic faction are from those titles.

Yet, academy is pretty much one of the only faction that was never altered (inferno was in 4) and stayed the same (only the architecture has changed in 5) in all the franchise.
____________
you are all a bunch of no life hanging
for hours with da same game. F CUK
FU CK FU CK. BITC HES HOnestly you
all suck.  And video game is
for children. This game mecanics are
outdated, total ... too long to display...

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krs
krs


Famous Hero
posted March 10, 2012 05:41 PM

About what they are working on... In your Data/html files there are some interesting tryouts for map sharing, combat replay system and some obscure dynasty forums.

The sad part is that from how the communication was going up to now, they will finish the combat replays system and deliver it to us in a form close to: "We have worked hard in the past months to bring you this nice combat replays feature that you wanted so much. Unfortunately it was so complex it did not leave us much time for anything else." And you can replace there "combat replays" with "town Screens"

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GueulEclator
GueulEclator

Tavern Dweller
posted March 10, 2012 05:48 PM

Quote:
About what they are working on... In your Data/html files there are some interesting tryouts for map sharing, combat replay system and some obscure dynasty forums.

The sad part is that from how the communication was going up to now, they will finish the combat replays system and deliver it to us in a form close to: "We have worked hard in the past months to bring you this nice combat replays feature that you wanted so much. Unfortunately it was so complex it did not leave us much time for anything else." And you can replace there "combat replays" with "town Screens"



sadly I think your right .


The only way to prevent this would be to put some pressure on them with more pertinent interviews, to show them what we really are anticipating, and force them to make real promise instead of just «we will see what we can do».

I have saw those kind of things being done successfully with other video games in the past.

The problem is that it takes a good interviewer, which is not the case with this interview.

____________
you are all a bunch of no life hanging
for hours with da same game. F CUK
FU CK FU CK. BITC HES HOnestly you
all suck.  And video game is
for children. This game mecanics are
outdated, total ... too long to display...

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 12, 2012 10:35 AM

Quote:
Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here.

I cannot tell exactly why, but I can tell you that this site has been favored before. They've had several scoops in the past, including the first semi-alpha playtest. My guess is that they have an inside contact, more inside than the VIP-forum. Also I'm not certain that HC is the biggest out there. We're big and well known, but I could not for certain tell that we are the biggest. There might be less well known but bigger fanbases in the former Eastern Bloc.

For the record, I agree that the biggest news in the interview was the Dragon Utopia and most answers were either in the line of "We're workin' on it" or "We might work on it in the future". In the whole it was rather lackluster.

As far as iconic factions goes. I think Vokail is right that very often, the pivotal are made (in Ashan terms for ease of use, which I will use from now on) Haven, Inferno and Necropolis, and any other factions are moot but needed because 3 isn't enough to please the fans. Ubisoft seems very content to stick with that. However, I would agree with Dave that the Iconic factions of Heroes of Might and Magic are the ones that were present in Heroes II, meaning Haven, Sylvan, Academy, Stronghold, Dungeon and Necropolis. These have, IMHO, been the solid base on which the story/franchise could and should be based. And I tend to agree that of those, Academy and Stronghold are hardest to innovate. It also gives a nice good\neutral/evil ballance in the world. Haven and Sylvan are good. Academy is neutral leaning towards good, where Stronghold is neutral leaning towards evil. With Dungeon and Necropolis being quintessentially evil. And while this classification may be debateable, it is at least consistent. Any number of factions could then be added, as long as it does not upset the balance. Also each of these "Original six", has, debatably, a set of 3 "Iconic base creatures". Though, I'd say that some of those did not become iconic until Heroes III and some of those have been tried in other factions. (If someone would like, I could state them in another post.)
I would also agree with Dave that, while in concept the story of Heroes VI was good, but it suffers from what Ubisoft has been consistently doing with Heroes. Having a good idea/intention and failing to deliver the goods.
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Vote El Presidente! Or Else!

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G0b1in
G0b1in


Adventuring Hero
posted March 12, 2012 12:53 PM

Well i think the future of Heroes games lies elsewhere. Factions imo are all good. In my eyes there should be no "evil" factions at all - heroes would much more benefit if say, necro and inferno would give it a rest for one game (the horror ), and maybe a new faction would be introduced (swamp), while keeping old favorites in (academy, stronghold, dungeon, sylvan, haven). All factions would ofc. need "refreshment" with each new Heroes incarnation. To this end, I'm pretty pleased how things are done in H6 (tho Haven and Inferno are to me the "borring ones" coz frankly they are the same since... well since their introduction in H1/H3). That's the story backbone.

Regarding gameplay, there is one thing that must be done imo, to keep series alive, and it's called inovation (oh no). Fact is, if you like it or not, game series can survive only, if new fans and players are drawn to it constantly. Now ofc. inovation can upset old fans, which prefer no changes. Now think of it like this - does it make sense to make new game that is esentialy a copy of previous? No. Sooner or later ppl grow bored of same old, and community stagnates.

Now H6 tries to be inovative in a sense, but imo these are just surface changes that wont attract new players much. he who do not like H5 will not like H6, stat changes, skill changes do not matter. These are just things that upset old fans, while not changing anything that realy matters - or in other words - these changes do not improve core gameplay in no way (which is the same since H1! - now that's old concept!). What am I talking about?

Battles - still the same - this needs improvement in my mind - like for eg.: larger battlegrounds, weather effects, boss battles in skirmish mode, leveled terrain (bonuses on higher terain),...

Sieges - more engaging and interasting siege battles - every faction needs it's own type of defense, not just generic baricades - sige battles have not changed at all since begining! (necro can for eg. could have towers with liches that raise dead troops, haven can have baricades, Inferno instead calls reinforcements etc. - thers'a a lot of room here.

There's still only surface and underground layer maps! - we could have something like 3 layers (sky?) perhaps - or two or more lvl undergrounds

And so forth - there's a lot of oportunity for improvement, without changing core philosophy of heroes. (those i marked with red exclamation, i would specialy like to see, and have been hoping to see them in H6 - but it never happened



 

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krs
krs


Famous Hero
posted March 12, 2012 02:27 PM
Edited by krs at 14:27, 12 Mar 2012.

You forgot improved multi-player, custom maps, mods, and ways to generate tons of community content like battle replays or live spectate tournament matches.

With all the areas H6 can be extended I hardly find a need for Heroes 7. WoW is 7+ years and they did not recreate the game, they've just improved/added stuff to it.

But most likely we will be left with a H6 way way behind its potential and the story will be repeated with is successor.

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Wckey
Wckey


Famous Hero
posted March 12, 2012 02:42 PM

Quote:
Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here.

Maybe it's because that place is where the biggest spanish community can be found. Speaking of which, i'm surprised that the devs never made anything exclusive to the Archangel Castle community.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted March 12, 2012 03:14 PM

Quote:
Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here. The guy who made the interview should have insisted more on the important aspect.

Can someone else make a better interview? Is it possible to have another one?

Maybe because:

-It's the biggest spanish website dedicated to M&M.
-Two of its administrators, Lepastur and Vittir, are VIP members.
-And the most important reason: this was an iniciative of Lepas, iirc he asked Ubisoft about making the interview, then Lepas asked for some questions in the forum of la Torre de Marfil, and with others of him he finally made the interview.

HC is probably the biggest community of M&M, but don't expect that Ubisoft is going to come here to ask the questions. I'm pretty sure that if Cepheus or Elvin or any other VIP member of here starts an iniciative with the same target, you could get the anwsers you want.

Or maybe not, since not all the questions were answered by Ubisoft.

PD: This interview was started in December, but as you already know at that epoch Ubisoft didn't want to communicate, they prefered silence. Thats why it took so long.

PPD: My english is not perfect, so take it easy please

have a nice day
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted March 12, 2012 03:36 PM

Quote:
Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here.


easy answer it is all about the activity of the members. Even if you do not have any VIP it is enought if you stand for a Fansite with years of tradition.

A year back when H6 was comming out, I wrote my local publisher. I was, and sitill am not a VIP but they were happy to give a short QaA about there work. Who would not like a free advertise. And whyle I was making this interwie, they asked me if I could help them with the local language version.

So if your site is active and  you are polite there is a high chance that you will gat to make an interwie.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Lepastur
Lepastur


Known Hero
The Red Taskmaster
posted March 12, 2012 03:44 PM
Edited by Lepastur at 15:47, 12 Mar 2012.

Thanks StormGiant, you're absolutely right. When someone wants something out, the best way to get it is to work on them, and not waiting it to appear for itself.

Quote:
Back on topic : why was this interview accorded to such a small website, while obviously the biggest community is here.

I'm pretty sure our interview is only the first interview of a lot more to come, actually I think this happened because I was the first one to ask and work for it.

BTW, the fact that we're only about 2000 members registered doesn't mean we don't have enough visits. As you see, our forum is open for guest members to be read (no mandatory register to read), so we're very proud to say that all of our members registered because they wanted to. And what the hell, maybe we're few in registered numbers, but we really rock hard!

Anyway, remember all communities are on the same boat. We got the same "rights" to do Q&A or asking for M&M prizes for contests, so there's no need to rant about this sort of things. The difference among big sites like this and "specialized" (spanish) like ours comes at the time to get certain number of keys for Beta testings and things like that. Obviously, sites like this or CH gets a lot more.

Quote:
The guy who made the interview should have insisted more on the important aspect.

Who says I didn't? When someone doesn't want to give straight answers, they do vague ones, as they did. Anyway, I have to say that I could waited for more explicit explanations and such, but I saw the DEVTeam is really busy right now to detail, so I rathered firing the first shot for the other communities could fire too.

BTW, what do you mean as "the important aspect"?

Quote:
Can someone else make a better interview? Is it possible to have another one?

Probably someone could, but the results are going to be the same ones, unless the DEVTeams thinks it's the right time to tell things. As I said, I'm sure other communities will make their own Q&A's and they'll get more succulent answers due to Ubi's internal schedule, so good luck to all of you!
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Torre de Marfil Foro / Portal - La Comunidad
hispana más completa sobre la saga Might&Magic.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted March 12, 2012 03:56 PM

I am currently seeing if we can arrange a very direct Q&A with the kind of comprehensive questions that Assassin's Creed jokes simply won't handle, but I don't expect much more than "ask again later" as the responses. (Even this one took three months and constant, diligent prodding from Lepastur.) I am sorry for being so enigmatic and publicly-silent recently, but there is good reason for it which I aim to explain as soon as I can. NDAs are the worst.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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