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Heroes Community > Heroes 7+ Altar of Wishes > Thread: [Poll] Katauri for developing future HOMM?
Thread: [Poll] Katauri for developing future HOMM? This thread is 2 pages long: 1 2 · NEXT»
MutareDrake
MutareDrake

Tavern Dweller
posted April 10, 2012 10:57 PM

Poll Question:
[Poll] Katauri for developing future HOMM?

Hello, Im a member of the hispanic community Torre de Marfil.

There, some members were considering that, due to the several rumors of Black Hole iconvinents for continuing in the developement of H6 patches/expansions and knownig that Ubisoft won´t call Nival again, some of us think that Katauri (The company which brought recent Kings Bounty games) may be the ideal one to take the endeavour of developing our favourite game series in the future.

What do you believe?

Responses:
Yes, it has showed enough skill to do that
No, they are such a losers
Other Comapny should do that (Specify)
I dont know, since Katauri has not made anythnig as complex as an Heroes
I dont really care
 View Results!

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MattII
MattII


Legendary Hero
posted April 10, 2012 11:19 PM

The one thing I'd be worried about is that Katauri might actually accept, and then be unable to deliver due to unrealistic targets set by Ubisoft (as Black Hole found to their detriment).

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Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted April 11, 2012 12:36 AM

Yeah if any of what I've read recently is true I'd say that Ubisoft is the main issue... Any developer would've had trouble delivering under those conditions.
____________

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted April 13, 2012 12:35 PM
Edited by B0rsuk at 12:36, 13 Apr 2012.

I would gladly support developers of future HOMM game via Kickstarter (as in: http://www.kickstarter.com/projects/inxile/wasteland-2 )

But I don't think there's a chance of that happening. Brian Fargo was able to gather so much money because he has a name and is respected as a RPG designer. So are a few others, like Chris Avellone, and Mark Morgan is a renowned musician.

What famous developers could develop next HOMM game ? Black Hole ? Nival ? Nah, people wouldn't fund such a kickstarter. For most part the people who made HOMM games great are quite obscure. There's Jon Van Caneghem, Paul Romero, Rob King. Can you name anyone else ? A successful Kickstarter project needs devs players can cheer for.
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 13, 2012 02:30 PM

Quote:
Wasteland 2
Completely off-topic, but yeees.
Thanks for the good news B0rsuk

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xerox
xerox


Promising
Undefeatable Hero
posted April 14, 2012 05:11 PM

I think it would be AWESOME if BioWare bought the franchise.

After all, they are developing Generals 2.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted April 21, 2012 11:15 AM
Edited by Kenishi at 11:18, 21 Apr 2012.

Quote:
I think it would be AWESOME if BioWare bought the franchise.

After all, they are developing Generals 2.


 No there not http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_2 ... so now thank you, also Biowear just became a slave to EA and pleased the master with half assed games like DoA 2 and ME3 mess (more because of the way they handled the ending) but I'm going of topic, and agree with what MattII pointed out as long as Ubisoft doesn't get a wake up call and actually handles the franchise properly  will just have messes like H5 and H6.  
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 30, 2012 05:27 PM

I'd go for Frozenbyte...

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whiterider
whiterider


Known Hero
death walks with me
posted June 03, 2012 12:05 AM

No, because UbiSoft will either drive Katauri into bankruptcy or derogate their reputation. And than Katauri could not create another King's Bounty... Which will be very sad.

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 7 Heroes games
posted June 04, 2012 07:57 PM

Some other dev. than Limbic?

Just let Limbic do what it can for the patches and, the first expansion + a complete redux of the overall game for a so called second expansion for a complete compatibility rehaul of it all for Windows 8 and other O.S. platforms.

If the series has a future in this rapidly changing and evolving world.


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hobo2
hobo2


Promising
Known Hero
posted July 13, 2012 11:25 PM

King's Bounty Crossworlds is a better game than Heroes VI. It is deeper tactically and strategically, and it's not even a strategy game - it's an RPG. Nevertheless, choices in army composition are quite deep.

Let's consider one of the smallest factions in King's Bounty: the Dwarves. First of all, in King's Bounty there are more Dwarven units than you are allowed to have in your army. This is huge, because it means that you can build different Dwarf armies. And secondly, there is built-in unit synergy, meaning that there are different army builds that operate in very different ways and excel in different areas. Thirdly, units of lower levels can come in wildly higher numbers than units of higher levels because of leadership caps - meaning that an army with more higher or more lower level units is totally justifiable. And last but certainly not least: in King's Bounty you can effectively mix factions. There are penalties for using units from different groups, but cherry picking from multiple factions can give you very good results.

What this means is that you can run an army with Engineers, Repair Droids, Guard Droids, Giants, and Alchemists; or you can run an army of Miners, Foremen, Giants, Cannoneers, and Dwarves. Or you could swap the Dwarves out for Cyclopses or Beholders or Dragons (all of which are neutrals in King's Bounty), or you could run the Engineers and Droids with Paladins and Inquisitors from the Humans for better resurrection. Or, or, or... There are a lot of options is what I'm saying. And that's with a short faction (no pun intended). The number of ways to run the Elves is even longer.

Let's be honest here: if they made a Dwarf faction for Heroes VI, it would get 7 units and the Dwarf Heroes would have 7 unit slots and every Dwarf army would just include those same seven units, because even if one of them was a dud your other option would be to just leave the space blank - which is really no option at all.

And then in actual battle, it's again night and day! In King's Bounty you have hexes and terrain of sufficient size that melee units can provide real cover for your units without forming a box. And when enemies do form boxes, there are push and pull effects available that can break up formations as well as area effect attacks of reasonable power that allow you to punish turtling.

King's Bounty is a much deeper game than Heroes VI. Even with Katauri's clearly smaller budgets than what Ubisoft is throwing around, they make an objectively much better product. I'd love to see them do Heroes VII. Not by building off the flawed chassis of Heroes VI, but by building off the quite enjoyable tactical game in King's Bounty. You know, like the original Heroes of Might and Magic did.

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MattII
MattII


Legendary Hero
posted July 14, 2012 04:04 AM
Edited by MattII at 04:37, 14 Jul 2012.

Forgive my asking, but aren't you restricted to one hero and no towns in King's Bounty? One hero, no matter how much effort you put in, doesn't give the same sort of strategic depth as a whole civilisation.

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hobo2
hobo2


Promising
Known Hero
posted July 14, 2012 09:24 AM

Quote:
Forgive my asking, but aren't you restricted to one hero and no towns in King's Bounty? One hero, no matter how much effort you put in, doesn't give the same sort of strategic depth as a whole civilisation.


You are indeed restricted to one hero in KB, and you don't have city management. You undergo quests and conquer castles and those open up troop recruitment options. There also aren't "turns", you run around and the monster stacks and rival heroes run around in quasi-real time when you are not in the battle screens. It's not exactly Heroes of Might and Magic. In fact, there are a lot of differences, like how in KB you need special resources to buy skills and spells and gold allows you to buy artifacts and troops from dwellings that you find or upgrade by defeating guardians or completing quests. It's an RPG, not a turn based strategy game.

But the combat engine is basically the same. It runs on a turn-based tactical battle game that is basically what Heroes VI should have been like. Units are different one from another and are useful in different tactical roles. And since there are many times as many units available to you as you have slots in your army, there are a very large number of ways to capitalize on those different tactical roles. Maybe you want to grab an all-archery army and use your hero's magic to slow enemies down. Maybe you want a group of tough melee fighters who can avoid losses by rallying around your Paladins and their AoE resurrection ability. Maybe you want a group of giants and ogres that you can keep alive with cheap-as-free healing effects. Maybe you want a bunch of summoners who can pull up a bunch of chaff to block for a couple of remaining archer units.

And not to put too fine a point on it: but Heroes games are mostly the combat. The strategic game can be interesting (Heroes VI's manages to not be, because there are so few choices to be made), but it isn't very hard to program. Can you think of any real innovation in the strategic game for Heroes V or VI over Heroes III or even Heroes I? Aside from better graphics, you could basically do pretty much whatever you can do in the modern games in Succession Wars or even A Strategic Quest.

The original Heroes of Might and Magic was made for MS-DOS, and it did all the basic stuff you want to do. You could pick resources off the ground (adding to your stored integer value of whatever the resource is!), you could spend resources to build buildings (lowering your stored integer values of the resources while setting the building flag in the city from "0" to "1"), and those buildings could produce creatures on a weekly basis (increasing the stored integer value assigned to that creature type in that city), and you could hire those troops (lowering the stored integer value of the hirable troops and lowering the integer value of your gold, while increasing the integer value of the troops of that type in your army). And so on. These are not difficult or high-level programming problems.

The hard part is making things look good (graphics take an enormous amount of memory), and making the various combat abilities work together. Katauri has proven that it can do those parts with much smaller budgets than what Ubisoft is willing to throw around. Asking them to do the incredibly simple part that could be emulated on a phone or a graphing calculator is not onerous.

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MattII
MattII


Legendary Hero
posted July 14, 2012 09:53 AM
Edited by MattII at 10:17, 14 Jul 2012.

Quote:
Can you think of any real innovation in the strategic game for Heroes V or VI over Heroes III or even Heroes I?
The Arcane Library in Tribes of the East, not a big thing in itself, but a realisation that resources can be used for more than converting to gold, or buying buildings or very high-level creatures, which makes it a real pity that Ubisoft never carried it further. Artificier and Rune Magic too add so many unrealised possibilities.

Also, Ubisoft unfortunately failed to realise that they could have done a lot more with the resources if they'd upped the production of the rare ones (ie, everything but gold) by two or three times. Of course that would mean raising building costs to match, but once the buildings are built the resources just accumulate, which seems a waste, since even at the old 1/day levels provided you had one of a given mine per town you could add non-gold costs to even creatures as low as level 4.

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Assryn
Assryn


Adventuring Hero
posted July 14, 2012 05:12 PM

I would love Bioware to work on it, just because they're actually working on something with JVC (he's my god !) (or at least I think it's with them )

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hobo2
hobo2


Promising
Known Hero
posted July 14, 2012 05:54 PM

Quote:
I would love Bioware to work on it, just because they're actually working on something with JVC (he's my god !) (or at least I think it's with them )


JVC is indeed part of Bioware right now. His project is the upcoming Command & Conquer Generals 2.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 14, 2012 06:03 PM

Quote:
I think it would be AWESOME if BioWare bought the franchise.

After all, they are developing Generals 2.

You gotta be kidding ... You know Bioware is EA ? You know EA is WORSE than Ubisoft, right ?

The way Bioware developped its latest games (SWTOR, DA2 and ME3) shows how much impact EA has on Bioware's work ... and it's NOT good at all.

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xerox
xerox


Promising
Undefeatable Hero
posted July 15, 2012 02:51 AM

what? SWTOR's has amazing and very enjoyable storylines for all the different classes, it is the second largest MMO

with the exception of its very last part, Mass Effect 3 is a really really good game and I doubt the ending had anything to do with EA

I never got into the generic Dragon Ago fantasy setting so can't speak about D2.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted July 15, 2012 10:03 AM

You should get your facts straight before going absolute fanboi mode

Quote:
what? SWTOR's has amazing and very enjoyable storylines for all the different classes, it is the second largest MMO

That's surely why SWTOR is about to go F2P less than one year after its release. EA forced Bioware to release the game despite it not having ANY end game content and once people reached max level, they simply cancelled their accounts and the result is that SWTOR ends up on the same line as games like Warhammer Online, Aion, Rift and Age of Conan. Another "WoW-killer" bites the dust...

Second best MMO ? Lineage still has more players than SWTOR ever had. Secret World already has more content than SWTOR. Guildwars 2 is due in a few weeks ...


Quote:
with the exception of its very last part, Mass Effect 3 is a really really good game and I doubt the ending had anything to do with EA

ME3 is far from comparing to the 2 other ME games. ME3 has lost its RPG touch for the sake of making it a pure action game with some sparks of RPG here and there. But careful, I don't say it's a bad game, I say it's a bad ME game

The only real good thing in ME3 that beats everything in the other ME games is the multiplayer mode which is simple, dynamic and very fun.


Quote:
I never got into the generic Dragon Ago fantasy setting so can't speak about D2.

Well, DA2 is simply the Heroes 6 of the DA serie. Oversimplifaction is the master word along with clunky gameplay. Perfect example of what EA pushing Bioware to release an unfinished game can do.

So no, unless you want another Ubival or UbiHole catastrophy, Bioware (and especially EA) is NOT a good thing for the HoMM franchise.

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hobo2
hobo2


Promising
Known Hero
posted July 15, 2012 09:35 PM

EA makes a lot of games. Some of them are good, most of them are not. But I think it's important to note that the part of EA that JVC is currently working for is a new studio in Los Angeles called "BiowareVictory" and its first product will be C&C Generals 2. It won't come out until 2013, so it's a bit early to say definitively whether BiowareVictory would be a good fit for the HoMM franchise or not.

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