Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: How to add a new creature£¿
Thread: How to add a new creature£¿ This thread is 2 pages long: 1 2 · NEXT»
Karen
Karen


Adventuring Hero
posted May 15, 2012 02:18 PM

How to add a new creature£¿

I have some idea to create a new creature in the WOG£¬but how to add it£¿Defs and some other things have been well.

I am only want to add a new neutral one.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted May 15, 2012 03:37 PM

http://heroescommunity.com/viewthread.php3?TID=34437

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 15, 2012 04:35 PM

Quote:
http://heroescommunity.com/viewthread.php3?TID=34437


Thank you£¡

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 16, 2012 04:16 AM

But what is amethyst.cfg? I can't find it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 16, 2012 07:57 AM

You have to download the whole thing. It is just a config file that says how many total creatures there are though, so you could easily make it yourself. It should be in your data folder.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 16, 2012 10:00 AM

Quote:
You have to download the whole thing. It is just a config file that says how many total creatures there are though, so you could easily make it yourself. It should be in your data folder.


I can't find the amethyst.cfg that I can't use this to add a new creature.Although I have downloaded the Era 1.8.

If I download the amethyst.dll,how can I use it?

By the way,can I use the amethyst.dll in SOD?Like HoTA?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2012 11:23 AM
Edited by Salamandre at 11:51, 16 May 2012.

What is the purpose of asking same question again and again when you can just download covenant town and see how amethyst and corresponding text files are used in?

amethyst.dll

Of course it can't work on SoD, nothing from this forum works on SoD.

@Kegolo: tinypic.com for your covenant will gonna vanish in a few weeks-one already gone-, if your town is now in wog links, at least use imageshack or your thread will become a ghost.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 16, 2012 01:38 PM

Quote:
What is the purpose of asking same question again and again when you can just download covenant town and see how amethyst and corresponding text files are used in?

amethyst.dll

Of course it can't work on SoD, nothing from this forum works on SoD.

@Kegolo: tinypic.com for your covenant will gonna vanish in a few weeks-one already gone-, if your town is now in wog links, at least use imageshack or your thread will become a ghost.


Sorry£¬I can't download this covenant town£¬because I can't create a Paypal account.

Could you provide it for me?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
master_learn
master_learn


Legendary Hero
walking to the library
posted May 16, 2012 03:30 PM

Look here
http://heroescommunity.com/viewthread.php3?TID=37495

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 16, 2012 05:14 PM

Covenant town is free...100%.

And thanks Salamandre, will do.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 17, 2012 07:06 AM

Quote:
Covenant town is free...100%.

And thanks Salamandre, will do.


So,I have downloaded.Thanks.
You can create a new town without change the Conflix town?
Although I don't know HotA team how to do it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Kegolo
Kegolo


Promising
Famous Hero
of infamy
posted May 17, 2012 07:19 AM

The point of my town was to have the switch be optional. It isn't too hard to do, just a lot of name switching in memory. HoTA has the advantage that you can play Cove vs. Conflux, otherwise my method is just as good I would say. And open source

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 17, 2012 01:46 PM
Edited by Karen at 13:46, 17 May 2012.

I have created a creature and named in CRTRAIT0.TXT and CRTRAITS.TXT£¬but I can't use it in WogEra£¬it named ¡®null¡¯.Why£¿

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
solitaire345
solitaire345


Promising
Famous Hero
posted May 17, 2012 01:47 PM

Wrong number of creaures specified in amethyst.cfg

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 17, 2012 02:05 PM

Ah.It have been finished.The last question is how to change wav to 82m£¿

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 17, 2012 02:27 PM
Edited by majaczek at 14:29, 17 May 2012.

@karen and 82m
well use some ancient universal audio converter would be my bet. 82m seems to be some old wave-type sound format (by wave-type I mean the sound is probed and quantised but still describes wave directly unlike MIDs MODs and some other old formats using common or embedded sampling palette - i wouldn't bet on XM or CHIPTUNE but they may be also more similair to mid/mod than wav). The today common used non-compressed wave -type format is of course WAV itself .

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 17, 2012 03:13 PM
Edited by Salamandre at 15:21, 17 May 2012.

Quote:

well use some ancient universal audio converter would be my bet. 82m seems to be some old wave-type sound format (by wave-type I mean the sound is probed and quantised but still describes wave directly unlike MIDs MODs and some other old formats using common or embedded sampling palette - i wouldn't bet on XM or CHIPTUNE but they may be also more similair to mid/mod than wav). The today common used non-compressed wave -type format is of course WAV itself



Simply rename extension wav to 82m, works 99% of time.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bersy
Bersy


Honorable
Supreme Hero
posted May 17, 2012 03:48 PM

What for?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Karen
Karen


Adventuring Hero
posted May 17, 2012 04:22 PM

Quote:
Simply rename extension wav to 82m, works 99% of time.


Thank you.
I have finished it£¡

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted May 17, 2012 06:20 PM

Well it shouldn't but they work... Thank the Ancients HoMM3 makers used nice libraries for pictures and sounds. There are two unrelated PCX formats for example - one used in original H3 and one from ZSoft - and both works in mods, while it seemed only first would work (the mods using ZSoft's ones were impulse to implement ZSoft PCX loading in VCMI).

So if most wav files work after changing extension to 82m - it's good (however it may not work on other games wanting this format - but we limit actions only to H3 so it's good). Did anybody identified the pattern which ones WAVs do not work? Anybody thanks for the answer - I have to try this too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0381 seconds