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Heroes Community > Heroes 6 - The New Beginning > Thread: First Expansion announced!! (Standalone!)
Thread: First Expansion announced!! (Standalone!) This Popular Thread is 126 pages long: 1 20 40 60 80 ... 100 101 102 103 104 ... 120 126 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted April 19, 2013 09:39 AM

Quote:
Would have been better if one had to manually toggle those animations or activate them through a cheat code or something.
Wacky out-of-character tomfoolery belongs in Warcraft, not HoMM .

That's why I spoke of the /dance thingy. In SCII is not overused, probably influenced by the fact of being real-time game.

I think /dance command with a cooldown of several minutes (so it's not overused in each battle) could work. Also, it'd be useful for teasing your opponent in a duel
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SepSpring
SepSpring


Known Hero
posted April 19, 2013 01:01 PM

Quote:
Some people also say that quality is lower in these ones... Cant agree with this, I have just watched old ones alongside the new ones and cant see the difference..

Can't say it about all creatures, but Minotaur's animation is obviously worse than the original ones, IMO.

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Hermes
Hermes


Famous Hero
posted April 19, 2013 02:09 PM

Are you serious? Id say its the best! I love how he drags hos axe on the ground after the strike.l, and his victory animatipn is beyond awesome! Btw black dragons actually look quite good..

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SepSpring
SepSpring


Known Hero
posted April 19, 2013 02:24 PM

Quote:
Are you serious?

Yes, I am.

Quote:
Id say its the best!

And I'd say it's the worst. Minotaur's animations are not soft enough. Notice, please, that I'm not arguing about the ideas for his moves, they're OK.

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Hermes
Hermes


Famous Hero
posted April 19, 2013 03:18 PM

Sorry I didnt mean to come across rude. But I think that his animations are awesome and portray his strenght - he should not be too soft imo so we agree to disagree on this one

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ajl9324
ajl9324

Tavern Dweller
posted April 19, 2013 09:09 PM

Quote:
Sorry I didnt mean to come across rude. But I think that his animations are awesome and portray his strenght - he should not be too soft imo so we agree to disagree on this one


I totally agree.

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SepSpring
SepSpring


Known Hero
posted April 19, 2013 09:35 PM

Quote:
But I think that his animations are awesome and portray his strenght - he should not be too soft imo

I meant another aspect of animations... I just can't express my thoughts in English... I agree that his moves shouldn't be soft themselves, but they should have been done better.
Besides, to my mind, resizing Minotaur's and Stalker's weapons during their fun animations is not a good idea. Looks quite strange.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 19, 2013 10:07 PM

Stranger than a mino poledancing or an assassin playing helicopter?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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SepSpring
SepSpring


Known Hero
posted April 19, 2013 10:35 PM

I'm not surprised with Minotaur and Assassin... Special thanks go to Vampire.

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flonembourg
flonembourg


Known Hero
posted April 19, 2013 11:52 PM

These Funny animations are just waste of time!
If they had spent more time on others aspects of the game It would have been more judicious.
And one more faction for what? playing might dungeon's heroes like stronghold, sanctuary, haven ,Necro, inferno....
The gameplay will not change, where is the fun?

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 20, 2013 12:14 AM

WRONG
different creatures ...different creeping...

play a harder map so that creeping is hard

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 20, 2013 07:26 AM

OK.. New chalange And I think This would make the game interesting
The player may not chose any skill (Exept the one which gives +25 exp) or/and the skill he has for start. The only skills and spell he can use are those, that he gets from Scrols/artifacts.

____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 20, 2013 09:43 AM

might blood/tear heroes from all factions take exactly same skills every time  - yes I agree. So what?! In heroes V every time I took exp. logs, warpath, exp. defence for 90% of my games and didn`t think it was boring. If dungeon doesn`t have healing it will be very interesting to creep with If you are pessimistic about the expansion you will not like it anyway. Just play the game and have fun.

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted April 20, 2013 10:12 AM

My post had nothing to do with criticism of the expansion, but OK.

I'm not pessimistic about the expansion. Well, not as much as other people are.
The problem with the skill system is that the example you made was what you have chosen in your games, I did chose something else. And with each faction it was different. In H.VI I think "MOST" people take the same things for all factions.
And the influence of the hero is ridiculesly overdone. So I that's why I thought not using skills would make the game more interesting.
____________
I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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flonembourg
flonembourg


Known Hero
posted April 20, 2013 12:14 PM
Edited by flonembourg at 12:16, 20 Apr 2013.

Quote:
not using skills would make the game more interesting.


I think skills are important in heroes game, but i'm partially agree with you.
Because in Heroes 6 there is one way to play and only one, no matter about the number of skills there is some skills which are simply not an option but an obligation to take :
-healing,regeneration, life drain, reinforcement on top
-tactic, ambush
-logistic.....

the worst is that when i'm between level 6-10 with my hero i have already taken the best skills to creep ( they are also the best for end game sadly) and when i take a level up i don't know what skills to choose because my build is already done and effective.

So my point is the best skill system (for me) would be the skill system of heroes 4 which is hightly specialised in one way, but at least when you play a druid YOU REALLY PLAY A DRUID! and not an hybrid might and magic with always the same skills.
the fact is in heroes 4 there were 6 factions and 9 skillwheel
Druid, archer, tactician (death knight and Knight for haven), Barbarian, sorcerer, thief, priest, lord and mage.
And you could mixed other skills like necromancy + summonning to go for a demenologist...
In H5: 8 factions and 8 skilllwheel with variations inside in term of possible build but not much (effective haven's hero = defense+attack+moral+chance+ whatever but you'd go rarely for magic skills).
And finally H6: 5 factions but only 2 skillwheel that are identicals until the level 15.... that is a major regression in term of gameplay, strategy and replayability.

So if i am forced to play in one way i'd rather prefer to do with a highly specialised hero like it was in H4.

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natalka
natalka


Supreme Hero
Bad-mannered
posted April 20, 2013 01:06 PM

I don't see difference between H5 or H6 skill wheels. Only difference maybe were those 2% chance skills but I took them anyway.

Tactics, reinforcements, logistics , regeneration, snatch, pressed attack

That are my first 6 lvl with a might hero. Then if I am tear or blood I choose entirely different skills. If you think at lvl 6-10 u have all u need then play a harder map. On my each level up I am happy I will get something new and creeps will be easier but not cheesy. Be it attack,defense, 30 mana perk,reinforcement 2, stand your ground, heroism. Then at lvl 12-13 you can save points so that at lvl 15 u get cleave, resilience, HC/taunt simultaneously. Just in time to enter serious fights against the big creeps and rewards.

So for each class there are 2 sets of skills and there are those class specific skills and passives to play with. Better than H5 imo. There you had only one best build per faction.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted April 20, 2013 01:16 PM
Edited by blob2 at 13:20, 20 Apr 2013.

The main problem with Heroes 6 skill system is that all of them are the same for each faction. Give balanced skill paths (one path excludes the other) or unique skills for each faction and it would be much more interesting. The idea behind the customizable skill system was great, as it gives you full control of your heroes progress (make your hero the way you want), so no randomness, but at the same time you get too much control (meaning you will usually choose the same skills). I think they had a good idea with tear/blood paths, but they should've expanded it on skill trees also...

In Heroes V you had interesting skill trees, but at the same time it's randomness was bothersome. When aiming for the ultimate faction skill, one random, useless skill could crush your whole plan...

In Heroes IV the class system was interesting (for instance nature + death = demonologist), but unfortunately it was very unbalanced (there were some classes which you tried to avoid as much as possible). If they made an option to change or choose a class freely based on your skills, it would be much better. That said, I think Heroes IV magic system was the best in the whole franchise. Most spells were useful, magic schools were varied and unique, each having it's own play style. You could be a one school mage with devastating power of the said school, or be a two school mage with spells that neatly cooparated with each other... I think cooldowns was something this system lacked.

My point is, that it seems the best way for a good skill system in a Heroes game would be to somehow connect all of them into a solid and fun one...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 20, 2013 01:30 PM

Quote:
So my point is the best skill system (for me) would be the skill system of heroes 4 which is hightly specialised in one way, but at least when you play a druid YOU REALLY PLAY A DRUID!

H4 system was even more uniform than H6. Every single magic skill was the same for every single magic class, it only had a different name. So everyone gets the exact same skills plus grandmaster in their own magic. Only magic is different and the secondary skills but otherwise everything is the freaking same. In every damn game.

Which is not to say there weren't a number of nice touches like the advanced classes or the grimoire that gives you demon summons if you combine nature + death magic but the core skill system was plain underwhelming.
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Map also hosted on Moddb

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knight_9
knight_9

Tavern Dweller
posted April 20, 2013 02:14 PM

Still think HeroVI is better.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted April 20, 2013 02:42 PM

Quote:
Still think HeroVI is better.

Better at what?
Better than what?

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