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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Succession Wars Mod
Thread: The Succession Wars Mod This thread is 73 pages long: 1 10 ... 13 14 15 16 17 ... 20 30 40 50 60 70 73 · «PREV / NEXT»
kivo
kivo


Famous Hero
posted October 14, 2013 07:52 PM

OxFEA said:
kivo said:
I have made a ton of new graphics, Orzie helps me to advertise the mod, yet we don't have a programmer who can help us. I'm not going to release the next version for testing, unless a programmer can help us to fix the issues which also have been written out by testers on the forum and some sent to me via email.
what do you need? I don't promise anything, but maybe..


Thanks for a reply.

For now, we want to focus on Hero Abilities, programming them from the list which I have ready from the past. Kegolo didn't have time to finish them off.

Another things is adventure map creature dwellings and other map objects. Few map objects have the wrong passability and creature dwellings have the wrong creature for recruitment. These are the creatures which have been swapped around, to get their hard coded abilities in the right place. This also goes for battle sites.

Other things might be:

- Changing the requirements of a few buildings.
- Creating new outlines of buildings and placing them in correct positions. ( This is specifically for the Warlock Townscreen, which I have been editing recently, and any other, which me and Orzie are planning to work on)
- Possibly making any small changes with creature abilities.

A lot of the bugs and suggestions are written out by the testers on the mod's website, so if you will be able to provide with the help we need, you can simply work from those. We can then normally contact each other via email, making any decisions, etc.

Thank You!

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ipisipis
ipisipis

Tavern Dweller
posted October 26, 2013 07:53 PM

I just downloaded the vI version off of moddb. I crash rarely but the mod seems playable in general. I like the overall flow. Will you make further adjustments to creature banks? Sometime Medusa stores are really difficult.

Will you also introduce a genie bottle like in H2? Nice work. I like it a lot
____________

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Macron1
Macron1


Supreme Hero
posted October 26, 2013 10:09 PM

Have someone links for mirrors of last beta?

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Orzie
Orzie


Responsible
Supreme Hero
posted October 26, 2013 10:27 PM

The October beta is closed and is available only for testers. Currently there is a buglist which differs from the January one in both ways, positive and negative.

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Macron1
Macron1


Supreme Hero
posted October 26, 2013 10:42 PM

Orzie said:
The October beta is closed and is available only for testers. Currently there is a buglist which differs from the January one in both ways, positive and negative.


Text on Mod DB says there is some changes in graphics. Is it so?
First I think about siege walls graphics and portraits.

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Orzie
Orzie


Responsible
Supreme Hero
posted October 26, 2013 10:43 PM

It is. You can see the improvements on the most recent screenshots on ModDB or Facebook. A new gameplay video can be created soon, I think.

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Kivo
Kivo


Famous Hero
posted October 27, 2013 02:14 AM
Edited by Kivo at 02:17, 27 Oct 2013.

Since January, there have been a lot of graphical changes. Improvement of creatures such as Thunderbird, Elder Hobbit, new Wolf Rider, etc. Also better interfaces and icons, sound fixes, fixed crashes, few new maps and a significant balance change of units and building requirements.

Our next goal is fixing the look of some of the creatures even further, adding the improved Warlock Townscreen ( 95% complete ) and giving the Gipsy faction a complete makeover. Orzie has already made new maps, those most favored by fans, ready for the next testing version.

I will post some screenshots of the latest work tomorrow, so it will be easier to explain the changes and additions.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted November 01, 2013 12:47 AM

+ 1

Best H3 mod out there imo. Glad to hear good news like these !!!

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Orzie
Orzie


Responsible
Supreme Hero
posted November 01, 2013 05:18 AM
Edited by Orzie at 05:25, 01 Nov 2013.

Hey, Kivo promised some screenshots, but I guess he's too busy for that now.
Let me show you something.











ALSO - COMPILING THE FIRST EXTRA MAP PACK FOR THE MOD!

The Succession Wars Mod Team is collecting requests for your favourite HMMI-HMMII maps to be recreated in the mod format!

You are likely to leave your requests on the Official Website topic, my PM inbox or right here.

New maps ready for play (excluding fixed old ones) :
M - Beltway
M - Fool's Gold
S - Arrax the Jerk
S - Dungeon Below
S - Pandemonium
S - Slugfest

Maps in progress:
XL - Dominion
XL - Grim Reaper
L - Alteris
L - Alteris 2
L - Good vs. Evil
L - Seven Lakes
M - Hail Unicorns!
M - Mineral Wars

Plans:
We plan to recreate as much HMMI-HMMII maps as we can, but the time is the only limit.
That's why we are waiting for your votes for various maps, the more the better.
Don't be afraid to vote for the same maps, this raises their priority.

Also, we plan to convert all official campaigns from The Succession Wars and Price of Loyalty,
alongside with Timothy Duncan's Last Hope and Agent of Heaven campaigns.



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Bersy
Bersy


Honorable
Supreme Hero
posted November 01, 2013 10:44 AM

Excellent work indeed.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 01, 2013 12:23 PM

Woah realy the Beltway!? I loved this map
played a lot of hours in hot seat mode

awesome

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revolut1oN
revolut1oN


Famous Hero
posted November 01, 2013 02:01 PM

Did you already find a programmer?

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kivo
kivo


Famous Hero
posted November 01, 2013 02:12 PM

revolut1oN said:
Did you already find a programmer?


OxFEA mentioned that he could help possibly, but he wasn't online for quite a while now, so I didn't get a reply from him yet. So for the moment being - nope. There is quite a few things that we need to get done and fixed, but I need a programmer to help to make that possible, otherwise there will be no progress on that side.

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Dairy
Dairy


Known Hero
posted November 01, 2013 03:03 PM

If I may have a wish/suggestion about a map, I would love to see quadruplex map.

Me and my friend are watching your progress and we always wanted to play that map in H3 format,we even tryed to recreat it but we always failed to deliver, mostly because the map didnt feel right. Probably because we didn't have the sprites from H2.

Anyway, I wish you good luck with this project, it really looks promising. <3

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Orzie
Orzie


Responsible
Supreme Hero
posted November 02, 2013 06:25 AM

If you mean Timothy Duncan's Quadruplets, a 4-player multiplayer map, than okay, I will put it in the list

It's an M-sized map if I recall correctly, so it has many chances to be created at the first place.

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Dairy
Dairy


Known Hero
posted November 02, 2013 11:00 AM

Yes yes ! In middle there was an island with 4 players (if I recall correctly) each separated and had one ship. All around the map (border) was a small coast and on each side (east west north south) was one of each elements + prison. Players were separated with the password gates.

It was really nice map.
Thanks a lot. Dreams might come true with people like you.

Oh and by the way, is the beta-testing closed ? Or am I still able to sign up.

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Orzie
Orzie


Responsible
Supreme Hero
posted November 02, 2013 11:03 AM

I think we can still accept new recruits
Contact me (orzieorzie@gmail.com) or Kivo (kivo1991@wp.pl) for details.

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Macron1
Macron1


Supreme Hero
posted November 02, 2013 12:15 PM

Orzie said:
I think we can still accept new recruits
Contact me (orzieorzie@gmail.com) or Kivo (kivo1991@wp.pl) for details.


I wrote to kive1991, but had no reply
Will try to write you...

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Orzie
Orzie


Responsible
Supreme Hero
posted November 02, 2013 12:46 PM

Kivo's pretty busy for the current period of time. I replied.

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mister_kalu
mister_kalu


Known Hero
posted November 02, 2013 07:17 PM

Orzie ,I didnt meet you, but you seem a good artist, you must stay in the project to make new designs, hopefully you guys can finish the castles to see a fully playable game.
Congrats

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