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Heroes Community > Other Games Exist Too > Thread: Civilization V - Brave New World officially announced
Thread: Civilization V - Brave New World officially announced This thread is 2 pages long: 1 2 · «PREV
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 30, 2013 09:38 AM

Quote:
In other words, the vanilla was close to my taste, but since then it moved away from it

Oh well, I'll pass.

I recall the torture of going through wiping a big enemy in Civ 4. He could (and he did) plant new cities faster than you could raze his old ones. 100 turns of searching for another of his 9001 1pop cities that he made as soon as you declared war... ugh.

Not quite. I will say overall the changes are for the good - in my optics, the problem is not so much between the balance between wide and tall, but rather in the difficulty of achieving a cultural victory. The problem as I see it is that achieving a cultural victory (CV) requires you to play extremely focused on culture and only culture, meaning you have to neglect everything else including science and military to get there. This obviously makes you an easy target if someone is very strong military wise. The problem is that in order to get CV you need to finish 5 social policy trees - or put in other words, to earn 30 social policies - and then afterwords build the Utopia Project. In order to achieve this within a reasonable time frame (say, 250 turns), you need to have an average 8 turns between each social policy - which for me is virtually impossible. This means for me CV is the hardest victory to achieve (something they will adress in BnW where cultural victory is completel turned around).

So the problem is not that wide is super powerful compared to tall - in fact, if you make a balanced tall approach where you focus more in science and not solely on culture, you will have good chances of outmatching the average wide empire in terms of technological speed. Managing a wide empire is difficult with regards to happiness and defence, and the bonus you get to science sets in later than for tall empires. When that is said, on higher difficulty levels, AI gets ridiculous bonuses to happiness to help it, which is lame and means there are cases where you can have run-away wide empires, but then again, this will mostly be a serious problem for you if you yourself have played dedicated culture-only.

Notice also that "wide" in general means much less wide than in previous games. Empires that found more than 15 cities are rare (except if you play against Hiawatha XD). Plus, in order to win a domination victory, you don't need to capture all cities on the map, you just need to capture all the original capitals (actually, you just need to be the only one in posession of your original capital, so theoretically you can win domination without going to war), although of course if you just want to eliminate one player, you will need to take all his cities.
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Shyranis
Shyranis


Promising
Supreme Hero
posted March 30, 2013 07:17 PM

I hope they release a Canada mod like there is for Civ 4.

Bob and Doug McKenzie as the unit voices, the old CBC Hockey night in Canada theme as the "at war" music. It was hilarious.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted March 30, 2013 07:20 PM

Odd.  I find culture the easiest way to win in Civ 5 and often get broed that it seems so easy to achive.  Then again, I've only played up to Prince so far and I imagine it gets a LOT harder on Emperor.
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