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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: The Glory of War (a Hero of Light mod)
Thread: The Glory of War (a Hero of Light mod) This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV
bloodsucker
bloodsucker


Legendary Hero
posted August 09, 2020 11:01 PM

Liso1 said:
I hope the authors of HotA won't be upset...
You are totally aware they will...
And I'm not even saying they're right, they did the same to NWC, but don't be an hypocritical.
____________
The only reason i argue with you people is because i don't want the bullsnow you all spout to be so easily spread to the impressionable without another sane voice challenging you.  -  Fred79

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted August 09, 2020 11:28 PM
Edited by Hero_of_Light at 00:17, 01 Sep 2020.

RerryR said:
Now that is something cool Thanks man

You're welcome! Make sure you join the competition!

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It's the 1st of September and the new Contest begins! Remember, all you have to do to join the contest is:

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You can go to the Official video and start from there!
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Not idly do the leaves of Lorien fall.

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DarkAtom
DarkAtom


Adventuring Hero
posted September 05, 2020 12:32 PM

Not sure if I got it working perfectly, but I removed battery.dll without modifying any script and the dwelling problem (4 slots with 0 pikemen) went away on ERA 2.9.14 and even ERA 3. The game complained about not finding some sprites, but even this seems to go away when using HD mod. I don't know if I introduced bugs by doing this, but the game seems fine.

Btw, are all Haven heroes supposed to start with sprites and elementals? Seems weird, since the low level creatures have been changed in the town.
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 05, 2020 02:21 PM

DarkAtom said:
Not sure if I got it working perfectly, but I removed battery.dll without modifying any script and the dwelling problem (4 slots with 0 pikemen) went away on ERA 2.9.14 and even ERA 3. The game complained about not finding some sprites, but even this seems to go away when using HD mod. I don't know if I introduced bugs by doing this, but the game seems fine.

Btw, are all Haven heroes supposed to start with sprites and elementals? Seems weird, since the low level creatures have been changed in the town.


Are you sure that the third and 4th slots work as they should though? By which I mean retain growth week after week etc? If so I have to check it out and update the first post.

Secondly, Haven's heroes are supposed to work this way for two reasons. You can switch to the original Conflux in my mod (there's an option that allows that) and so the heroes should have elementals in their armies. But even if you play with the changed Conflux (Haven) you can always upgrade the elementals to elementalists. This adds a nice new feature, where you can get additional elementalists each week with every new hero, and since Elementalists are the second best-useful creature in town (besides Phoenix), I think it is a nice feature. First 3 level creatures in the new Haven are way too weak to be starting troops.
____________
Not idly do the leaves of Lorien fall.

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DarkAtom
DarkAtom


Adventuring Hero
posted September 10, 2020 09:20 PM
Edited by DarkAtom at 22:48, 10 Sep 2020.

Hero_of_Light said:
DarkAtom said:
Not sure if I got it working perfectly, but I removed battery.dll without modifying any script and the dwelling problem (4 slots with 0 pikemen) went away on ERA 2.9.14 and even ERA 3. The game complained about not finding some sprites, but even this seems to go away when using HD mod. I don't know if I introduced bugs by doing this, but the game seems fine.

Btw, are all Haven heroes supposed to start with sprites and elementals? Seems weird, since the low level creatures have been changed in the town.


Are you sure that the third and 4th slots work as they should though? By which I mean retain growth week after week etc? If so I have to check it out and update the first post.

Secondly, Haven's heroes are supposed to work this way for two reasons. You can switch to the original Conflux in my mod (there's an option that allows that) and so the heroes should have elementals in their armies. But even if you play with the changed Conflux (Haven) you can always upgrade the elementals to elementalists. This adds a nice new feature, where you can get additional elementalists each week with every new hero, and since Elementalists are the second best-useful creature in town (besides Phoenix), I think it is a nice feature. First 3 level creatures in the new Haven are way too weak to be starting troops.


Well, you are right, I can confirm that the third and fourth slots don't even appear without battery.dll (you get some ERM errors when clicking the dwelling and then only the first 2 slots are available). Removing a dll never has good consequences But this looks promising. It has a nice wrapper API over !!RD that makes it easy to set dwellings in towns. It also has a function !!FU(dex_CA_D) that has almost the same interface as !!CA: D for compatibility so it should be pretty easy to replace in the script. I will try to do it and see if it works.

UPDATE: Here it is 11 wog - neutral town.erm. Tried it on ERA 3.0.3 after replacing script and removing battery.dll. For me it works, at least from the few tests I made.
____________
"If you get scared of doing what's right you might as well lay down and die" - Wulfstan, Heroes of Might and Magic V: Hammers of Fate

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 10, 2020 11:33 PM

Thanks! I will test it thoroughly and if it works, I will create a link for ERA III as well.
____________
Not idly do the leaves of Lorien fall.

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