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Heroes Community > Library of Enlightenment > Thread: Project Ironfist: New HoMM II Mod
Thread: Project Ironfist: New HoMM II Mod This thread is 4 pages long: 1 2 3 4 · «PREV
Baronus
Baronus


Supreme Hero
posted July 26, 2017 05:50 PM

Nothing special something like this:

eng:

Works only very old version Ironfist 2013 year...

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LucPatenaude
LucPatenaude


Famous Hero
Owning all 6 Heroes games
posted July 28, 2017 06:08 PM

I think that I discovered why it is not possible to install your mod. onto my...

current installation.

See...I do have the expansion maps onto my installation of Heroes II Gold. Which in turn is already at version 1.2. Example: Map Sorrow's End is already part of my game's expansion maps list of a huge library of already available pre-made maps.

My game was purchased through Gog.com's Gog Galaxy game client and, is already pre-configured to be launched through DosBox 0.74 + autoexecutes a set of settings to make the game run through the latest Windows O.S. of Windows 10(vanilla + 1511 + 1607 + 1703 versions). In other words, it is preferable to have this mod launchable through Win. 10 Home/Pro of the 4 available versions(equivalent of version 4.0 of Win 10).

Therefore, acquiring this Gog.com Edition of Heroes II Gold and find a way to replace the path of the original .exe by your new Ironfist.exe.
That is only a hunch on my part and do not have the proper knowledge + skill to do such complex tweakings.

Well...Good Luck in your endeavours at making your version 1.3.1 of your mod work for everyone!


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verriker
verriker


Honorable
Legendary Hero
Jonny Come Sometime
posted July 28, 2017 06:20 PM

personally I also got that bass.dll problem but I was able to solve it simply by downloading a bass.dll from the interweb and putting it in my Windows folder (no worries I checked that the bass.dll was legit first), it was as simple as that lol

then I could run the Ironfist no problem and dork around with the cyber creatures cheers lol
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LucPatenaude
LucPatenaude


Famous Hero
Owning all 6 Heroes games
posted July 28, 2017 06:59 PM

Just do not start all this Bass.dll false solution, ok?

verriker said:
personally I also got that bass.dll problem but I was able to solve it simply by downloading a bass.dll from the interweb and putting it in my Windows folder (no worries I checked that the bass.dll was legit first), it was as simple as that lol

then I could run the Ironfist no problem and dork around with the cyber creatures cheers lol


That method has been done by myself and, leads to more error pop-ups, it simply does not want to be fully compatible with my O.S. of Windows 10 64bit Home Edition at version 1703 + way more updates and upgrades.


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verriker
verriker


Honorable
Legendary Hero
Jonny Come Sometime
posted July 28, 2017 08:00 PM

LucPatenaude said:

Just do not start all this Bass.dll false solution, ok?



fair enough Luke mate albeit chill your underpants, I merely report it had worked for me personally not insist that it will work for you or others (for one thing I have ancient OS from ten years ago while you have very recent one cheers) cheers lol
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tornado711
tornado711

Tavern Dweller
posted July 31, 2017 10:54 PM

LucPatenaude said:
current installation.

See...I do have the expansion maps onto my installation of Heroes II Gold. Which in turn is already at version 1.2. Example: Map Sorrow's End is already part of my game's expansion maps list of a huge library of already available pre-made maps.

My game was purchased through Gog.com's Gog Galaxy game client and, is already pre-configured to be launched through DosBox 0.74 + autoexecutes a set of settings to make the game run through the latest Windows O.S. of Windows 10(vanilla + 1511 + 1607 + 1703 versions). In other words, it is preferable to have this mod launchable through Win. 10 Home/Pro of the 4 available versions(equivalent of version 4.0 of Win 10).

Therefore, acquiring this Gog.com Edition of Heroes II Gold and find a way to replace the path of the original .exe by your new Ironfist.exe.
That is only a hunch on my part and do not have the proper knowledge + skill to do such complex tweakings.

Well...Good Luck in your endeavours at making your version 1.3.1 of your mod work for everyone!





LucPatenaude,


Hello, my name is Matt, I'm one of the programmers for Project Ironfist. I was informed of this post by our team leader and I figured maybe you could use some help getting your game to work. However, I'll need you to explain a few things to me, specifically the part where you list the windows versions and then explain that "In other words, it is preferable to have this mod launchable through Win. 10 Home/Pro of the 4 available versions(equivalent of version 4.0 of Win 10)."


You mention replacing the original .exe with a new Ironfist.exe? Ironfist should not replace any files within HOMM2, especially not the exe. However, I feel I may be misunderstanding you, could you please elaborate?

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Darmani
Darmani


Hired Hero
posted August 29, 2017 08:20 AM

Shocking! The Cyber Kobold Spearman



In their short time on Enroth , the Cyborgs have been busy turning the local creatures into an army. You’ve seen the Behemoth; now meet the Kobold.

Although individually weak, kobolds make an attractive addition to any army because of their loyalty and sheer speed of breeding. The Cyber Kobolds have been enhanced, with half of their cranium changed to metal and armor fused to their chest. Their strength has been enhanced, and tests show that, with a thrust of their spear, they can easily pierce a plate of steel. Within the hilt of their spear lies an energy source, which gives their spear a lightning that can strike two enemies in a row.

The Cyber Kobold Spearman. Coming soon to a Cyborg army near you!


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