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Heroes Community > Library of Enlightenment > Thread: WoG animated trees - SoD edition (small mod)
Thread: WoG animated trees - SoD edition (small mod)
hippox89
hippox89


Famous Hero
posted September 27, 2013 06:56 AM
Edited by hippox89 at 20:46, 08 Oct 2013.

WoG animated trees - SoD edition (small mod

So there's specifically two issues with just importing the WoG animated trees into SoD and that's what this small mod aims to correct.

The issues lies in 'avlpntr6.def' and 'avlpntr7.def'. First, originally these were both pines trees - but for whatever reason - they was swapped out with oak trees. Specifically, 'avlpntr7.def' got replaced with 'avlsptr7.def' and 'avlpntr6.def' got replaced with 'avlsptr6.def'.

So the point is that these two replaced defs don't feel like the originals and one of them also causes small visual glitches in the game. I also removed the flashing effect as I didn't think it looked good.

-WoG 'avlpntr6.def':



-Original 'avlpntr6.def':



-Remade in original spirit by me using WoG material (animated trees) 'avlpntr6.def':



****

-Original 'avlpntr7.def':



-WoG 'avlpntr7.def':



Yes, mirrored opposite. Maybe a small mistake, maybe on purpose. I dunno. You could just replace it with 'avlsptr8.def', of course, still, not pines.

-Remade in original spirit by me using WoG material (animated trees) 'avlpntr7.def':

*Work in process.*

So I am currently working to finish this mod and I am almost done. Kinda. Maybe I'm done tomorrow. I spend quite a few hours (all night. lol. So silly of me.) just making this one with proper shadows as I am not a pro. lol. Any thoughts?

Credits to the original makers of these animated trees. Team WoG? Please correct me if wrong.

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