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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Tutorial] Heroes III Modding
Thread: [Tutorial] Heroes III Modding This thread is 3 pages long: 1 2 3 · «PREV
ChaosHydra
ChaosHydra


Famous Hero
posted February 04, 2015 03:06 PM

I recolored most of the creatures 3 years ago and altered their abilities.

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fanofheroes
fanofheroes


Known Hero
posted April 15, 2019 02:36 AM



Hi LizardWarrior!  Thank you so much for helping us with this guide!

I tried to use the Text Editor to change the creature stats, but I could not find the CRTRAIT.txt file.  where can I find this file?

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avatar
avatar


Promising
Supreme Hero
posted April 15, 2019 06:02 AM
Edited by avatar at 07:10, 15 Apr 2019.

Answer is in first post - all txt files are located in h3bitmap.lod file
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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted April 15, 2019 11:50 AM

avatar said:
Answer is in first post - all txt files are located in h3bitmap.lod file


some of them are in hmm35wog.pac

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fanofheroes
fanofheroes


Known Hero
posted April 15, 2019 12:16 PM
Edited by fanofheroes at 12:23, 15 Apr 2019.

avatar said:
Answer is in first post - all txt files are located in h3bitmap.lod file


I'm sorry I'm having a blonde moment....I didn't realize I had to extract the file from MMArchive first for it to appear in the window to be edited by Text editor.  

Thank you!!


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BTB
BTB

Tavern Dweller
posted May 17, 2019 08:41 PM

Hey, everyone. I'm looking for some reference regarding editing spells (schools, damage, levels), which I have seen done (namely here: https://www.reddit.com/r/heroes3/comments/a8vksf/hota_magic_and_skills_balance_mod/), but cannot find any information on doing myself.

Would appreciate it if anyone could help point me in the right direction.
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Sir_Juas
Sir_Juas


Hired Hero
posted May 18, 2019 12:55 AM
Edited by Sir_Juas at 00:57, 18 May 2019.

Hi BTB, you can edit spells on SPTRAITS.txt

Extract it with MMArchive from H3bitmap.lod

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BTB
BTB

Tavern Dweller
posted May 18, 2019 01:36 AM

Wow, that was... much easier than I was expecting. Should have figured the architecture was similar to MM 6-8, but the names of the archives were misleading.

This looks like it will let me change most of what I'm after, though MMArchive is giving me an access violation error whenever I try to hit edit (possibly due to the installation of HD+? I doubt it), so I'm gonna have to figure out how to inject these changes when I'm done.

There's a few other things I've seen done that I assume require hex editing... the actual bonuses of artifacts and the effects of secondary skills (i.e. I see another mod here that ups the effects of Mysticism, which I'd like to do).
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Sir_Juas
Sir_Juas


Hired Hero
posted May 18, 2019 01:49 AM
Edited by Sir_Juas at 01:49, 18 May 2019.

Yes with SPTRAITS you'll be able to edit what you want. You have to insert the .txt again with the program "lodedit" (if you don't know how to use it, ask me for a brief explanation).

Secondary skills is easy aswell, go to the "how to edit hota" thread and read the first pages, then the last pages were i ask a few things and it may help you.

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BTB
BTB

Tavern Dweller
posted May 18, 2019 02:09 AM

All right, I'll have a look at LODEdit... I imagine it'll be fairly straightforward, though.

The Mysticism edit was SLIGHTY confusing just because of what comes right after it in the code. The Mysticism "range" is

01 00 00 00 02 00 00 00 03 00 00 00 04 00 00 00

Which is immediately followed by Scouting:

05 00 00 00 06 00 00 00 07 00 00 00 08 00 00 00

So, I thought I was looking at the wrong offset at first. But it looks like all I need to do is change the Mysticism range to:

01 00 00 00 04 00 00 00 07 00 00 00 0A 00 00 00

And I should be good to go! I'm assuming artifact edits will be equally easy provided I can find the offset?

Another question... what about REMOVING spells, artifacts, or secondary skills? I kinda wanted to put a handful of the useless spells and skills like Eagle Eye into the trash, and I can think of a few ways to go about it, but I want to know what the most "elegant" way would be (i.e. I can make heroes simply unable to randomly get Eagle Eye on a level up, but it'd still show up in Witch Huts).
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Sir_Juas
Sir_Juas


Hired Hero
posted May 18, 2019 02:18 AM
Edited by Sir_Juas at 02:22, 18 May 2019.

BTB said:
All right, I'll have a look at LODEdit... I imagine it'll be fairly straightforward, though.


It has a little trick
You have to create a .txt file inside the lodedit folder an inside you write, for example, "@SPTRAITS" and save. Then double click on REPLACE and then double click on LODEDT.

EDIT:
I forgot, you gotta put the h3bitmap.lod inside the folder aswell

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BTB
BTB

Tavern Dweller
posted May 18, 2019 02:38 AM
Edited by BTB at 05:40, 18 May 2019.

Ok, yeah, that's probably not something I'd have figured out on my own...

(EDIT: nvm - found it. That thread is very helpful. Long, but helpful.)

Only question I think I have left at the moment is the best way to go about removing things in a way that fully removes them.
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Froed
Froed

Tavern Dweller
posted June 07, 2019 04:39 PM

Editing default team-setting

Hi guys.

Is it possible to edit the default team-settings when creating random maps?
My friend and I play a lot, and it would be really nice if we could tell the game which settings we prefer

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Lure_of_Lilith
Lure_of_Lilith


Adventuring Hero
2nd Level, Expert Blind
posted June 25, 2019 06:26 PM
Edited by Lure_of_Lilith at 18:29, 25 Jun 2019.

Hello, I'd like to ask the specifics of how to swap one Creature from say, one Mod to another. Or swap Creatures between Towns.

I can't say I'm entirely new to Modding since I've managed to swap a few Models and Sound Files around, so I can't imagine swapping whole Creature Files to be all that difficult, I just can't seem to do so without having the entire Game crash on me. Any help would be very much appreciated.
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