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Thread: runic magic for creatures | |
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted March 23, 2014 11:43 AM |
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runic magic for creatures
Hey, maybe anyone knows why runic magic does not work for creatures? I tried to put rune pf charge in creatures spellbook. I change the spell itself to cost 5 mana and no recourses and changed it to be dark magic school. The spell appears to be in spellbook ingame, i can even press it but just nothing happens at all, can press millions of times...what could be the problem?
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HoMM3Lite
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Fauch

   
      
Responsible
Undefeatable Hero
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posted March 23, 2014 04:18 PM |
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Edited by Fauch at 16:29, 23 Mar 2014.
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runes work for creatures. you activate them the same way than with a runelord, not through the spellbook. but I don't know if you can change the magic school. in another hand, it seems that creatures can't cast war cries at all.
for the phoenix for example :
Quote: <KnownSpells>
<Item>
<Spell>SPELL_RUNE_OF_REVIVE</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
</KnownSpells>
makes it more like in heroes 4
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted March 23, 2014 05:43 PM |
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Fauch said: runes work for creatures. you activate them the same way than with a runelord, not through the spellbook. but I don't know if you can change the magic school. in another hand, it seems that creatures can't cast war cries at all.
for the phoenix for example :
Quote: <KnownSpells>
<Item>
<Spell>SPELL_RUNE_OF_REVIVE</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
</KnownSpells>
makes it more like in heroes 4
Yes it works like runes, I just wanted to make it possible to use it as spell, but if changing school it does not work anymore.
Yeah, creatures can not cast warcries because it is considered as hero ability not spell. So result is the same as changing school of runes-you can click it but nothing happens
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HoMM3Lite
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Fauch

   
      
Responsible
Undefeatable Hero
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posted March 23, 2014 07:22 PM |
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creatures can cast some hero abilities. benediction and banshee howl work fine. consume corpse works too, but will only destroy the targetted corpse and not give any mana (I think). first aid works too.
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Khorne

 
Tavern Dweller
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posted March 23, 2014 08:25 PM |
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Fauch said: first aid works too.
And that's interesting.. how it work? Unit is able to steer first aid tent or just works like tent - heal unit on distance instead of attack? (something like lay hands but on distance)
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Fauch

   
      
Responsible
Undefeatable Hero
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posted March 23, 2014 08:55 PM |
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it works like a spell. you cast it on anyone and it heals 10, 20, 50 or 100 HPs (if I remember well), depending on the mastery. I made a priestess unit in one of my towns with this ability.
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Khorne

 
Tavern Dweller
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posted March 23, 2014 09:04 PM |
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Can you upload script or that priestess?
And is possible to do unit that work exactly like first aid tent (heal instead of attack)?
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Fauch

   
      
Responsible
Undefeatable Hero
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posted March 23, 2014 09:15 PM |
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it's as simple as that :
Quote: <KnownSpells>
<Item>
<Spell>SPELL_RESURRECT</Spell>
<Mastery>MASTERY_NONE</Mastery>
</Item>
<Item>
<Spell>SPELL_STONESKIN</Spell>
<Mastery>MASTERY_BASIC</Mastery>
</Item>
<Item>
<Spell>SPELL_EFFECT_FIRST_AID_TENT_HEAL</Spell>
<Mastery>MASTERY_ADVANCED</Mastery>
</Item>
</KnownSpells>
this one heals 50 HPs if I remember well.
I don't think you can make an unit that can only heal and not attack, unless you can achieve some kind of glitch like in heroes 2 where spells could deal negative damage and create creatures.
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted March 25, 2014 07:58 PM |
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Fauch said: creatures can cast some hero abilities. benediction and banshee howl work fine. consume corpse works too, but will only destroy the targetted corpse and not give any mana (I think). first aid works too.
Consume corpse gives mana, I tried it today
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HoMM3Lite
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