| | Heroes of might and magic 5: The Succesion Wars ;) |  This thread is  pages long:  1 2 3 4 5 · «PREV / NEXT» | 
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| lynch 
  
   Tavern Dweller
 
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|  posted June 14, 2014 12:46 PM |  |  |  
 
| In h2 each castle has 6 types of creatures, so what will you do with one left? And what about racials skills and buildings (especially if you remove battlecries for barbarian)? |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 14, 2014 12:53 PM |  |  |  
 
| I plan to: 
 1. Save only 6 levels of creatures
 2. Save only 6 towns
 3. Make only H2-ish upgrades
 
 What do you think about this?
  
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| lynch 
  
   Tavern Dweller
 
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|  posted June 14, 2014 01:03 PM |  | Edited by lynch at 13:04, 14 Jun 2014. |  
 
| There will be problem with town-level requirement if you remove so much buildings. I think the best idea is to add one creature level for each castle and one type of upgrade - I mean just remove alternatives and will be fine.
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| Albe 
  
    
   Promising
 Adventuring Hero
 Enrothian Conservative Party
 
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|  posted June 14, 2014 01:21 PM |  |  |  
 
| It sounds as a good plan, but you might still run into problems on the way. We decided to create a new 7th unit for each original castle and make upgrades for every unit in castles. So if you need inspiration for creature upgrades feel free to take a look at our mod. |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 14, 2014 01:24 PM |  | Edited by Hayven at 14:56, 14 Jun 2014. |  
 
| There's already really much work with the mod. I don't have to add any more. 
 About buildings - I will remove town level requirements, at least townbuild screen will be smaller and there may be place to put HireHeroes screen in it
  
 There will be 6 heroes classes so Barbarian won't be Barbarian at all - he'll be able to cast spells, like every other heroes but I'll add him a pack of combat abilities so he won't need to use spells anyway.
 
 About racial buildings - it IS a problem but I gonna try to make every of them existing in the game.
 
 About heroes classes and penalties - I won't be able to have one type of heroes (neutral) as the heroes won't generate creatures of their towns. There will be 6 types with classical terrain boosts -
 
 Knight - Grass (Haven)
 Sorceress - Grass (Sylvan)
 Warlock - Swamp (Dungeon - changed texture
  ) Necro - Lava (Inferno)
 Barbarian - Dirt (Necro)
 Wizard - Sand (Academy)
 
 Same with creatures. What about this?
 
 What's more:
 
 What about heroes' models? Classical (H2) or original (each hero has his own model)?
 What about creatures' icons? Ripped, painted or made from screens of models?
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| lynch 
  
   Tavern Dweller
 
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|  posted June 14, 2014 05:47 PM |  | Edited by lynch at 17:58, 14 Jun 2014. |  
 
| 1. Traces - the 'smoke' appearing behind heroes when they have great army - ok 2. Selections - the discs under heroes and creatures - ok
 3. Skills - a new skillwheel - ok it's obvious
  4. Spells - like in my mod ;P
 5. Towns - the same as h2
 6. Alternative upgrades - none alternatives
  7. Interface - H2-like - definitely
 8. About creatures, heroes and terrain - what about neutral heroes in whose armies creatures will be able to be mixed from different towns? No morale penalty for creatures od the same alignment (Good (Kni, Sor, Wiz), Evil (War, Barb, Necro), Neutral (Neutr.)), no terrain bonuses for heroes, bonuses for creatures - grass for good, dirt for evil, sand for neutral. - no, i don't like this idea
 9. Specializations - yes
 10. Biographies - nope
 11. Music - change for H2 but leave some H5 tracks - agreed
 12. Towns - townbuild mostly like in H2 but: I want the Fort to be built together with the Town Hall (I hope it can be done but I'm not sure), Citadel with City Hall together (well+towers+statue), Capitol only in the chosen towns, Castle only with most of the buildings built.
 Or maybe standard H5 buildstyle with changed costs and income only? I prefere the second option as it is simpler, more convenient, more H5-like and simply better. If I can't change the income, I'll wonder if I can put the first option into the game. - like in h5
 13. Heroes - casting or fighting and casting as well (with bonuses for might classes in fighting and magic in casting - based mostly on the new skillwheel)? I suppose you mean somenting like in magnomagus mod" well i think it's a good idea.
 14. Artifacts - H2-like and H5-like removed - heroes 2 items werse quite boring, so maybe put h5 artifacts with h2 look
 15. Artifact sets - stay
 16. Warcries - rather not
 17. Main menu - animated but H2-like - i would like to see h2 main menu if it is possible
 18. Adventure - dialogscenes instead of messages - agreed
 
 
 What about heroes' models? Classical (H2) or original (each hero has his own model)? - the same models for all heroes but campaign (or maybe different for male/female)
 What about creatures' icons? Ripped, painted or made from screens of models?  - like it was done in h5 but adding background (like it was in h1-3) would be nice
  
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 14, 2014 06:32 PM |  |  |  
 
| So you want to save selections? If there are more such opinions then OK 
 About 8. - now the idea is like in the post above:
 
 Knight - Grass
 Sorc - Grass
 Wizz - Sand
 Barb - Dirt
 Warlock - Swamp
 Necro - Lava
 
 
  
 
 Quote:Icons like it was done in h5 but adding background (like it was in h1-3) would be nice
 
 
 So models screens with a bit of photoshopping
  I hope I will do something like Xazardous Combat for the battlefield. 
 And another two questions:
 
 1. How many army slots (5 or 7?)?
 2. How about necromancy - I'd like to make all-skeleton without Dark Energy and what do YOU think?
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| Fauch 
  
     
        Responsible
 Undefeatable Hero
 
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|  posted June 14, 2014 06:45 PM |  | Edited by Fauch at 18:48, 14 Jun 2014. |  
 
| the problem if you really have to have 7 creatures and 14 upgrades per castle is that your graphical style is far from H2 graphical style. it is H2 creatures, but in H5 style, so any original creature will just look like a random H5 NCF creature. 
 I wonder if there is a way to make mass spells show up in mage guild, instead of having to pick a perk?
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 15, 2014 11:21 AM |  | Edited by Hayven at 12:26, 15 Jun 2014. |  
 
| Quote:the problem if you really have to have 7 creatures and 14 upgrades per castle is that your graphical style is far from H2 graphical style. it is H2 creatures, but in H5 style, so any original creature will just look like a random H5 NCF creature.
 
 
 Well, I want to have 6 creatures and 3 (wizard) to 5 (knight) upgrades like in the original HoMM2 not 7 crets and 14 upgs
  I see you are not really enthusiastic about the mod. But like someone wise said - the hope dies as the last - and mine is still alive  
 
 
 Quote:I wonder if there is a way to make mass spells show up in mage guild, instead of having to pick a perk?
 
 
 I wonder, too
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| lynch 
  
   Tavern Dweller
 
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|  posted June 15, 2014 02:34 PM |  |  |  
 
| I copy wrong part of your post  I meant removing creatures circle would be ok 
 1. How many army slots (5 or 7?)? - as many as there will be creature dwellings in each castle (so if want remove one, then 6 army slots will be enough)
 2. How about necromancy - I'd like to make all-skeleton without Dark Energy - rather the same
 
 BTw: I can help with some 2d graphic (portraits/artifacts icons or interface) or minor things like skill three, but as I understood you have to modify gui before, so let me know then if you are interested.
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| Fauch 
  
     
        Responsible
 Undefeatable Hero
 
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|  posted June 15, 2014 02:49 PM |  |  |  
 
| Hayven said:I see you are not really enthusiastic about the mod. But like someone wise said - the hope dies as the last - and mine is still alive
   
 
 that's not bad so far. almost a faction done. most people would have given up already.
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 15, 2014 02:55 PM |  | Edited by Hayven at 15:19, 15 Jun 2014. |  
 
| I sent you a HC message about the 2D graphics  
 About army slots - I want to encourage players to mix creatures from different towns to make unique armies. That's why I hesitate between 5 (original H2) and 7 (all-creatures-from-town and one more) slots
  But I understand that 6 slots would be like in H5 - for all creatures from town  
 New idea for town building:
 
 Village Hall
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 Twn Hll.    Fort
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 |     |     |  Dwellings (with their own requirements in the town structures)
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 |     |     Citadel (for all) --- Castle (for Knight)
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 |     Town structures (Mage Guild, Tavern, Shipyard, Shrine (Necro), Rainbow (Sorceress) etc.)
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 City Hall (for Warlock - renamed as Dungeon ;P)
 
 I also want to tell you that I have already fixed some bugs (exchanged pikemen's pike, made a new Swordsmen model which I will show together with Goblin and fixed Crusader's metal mirror, also added some special effect to his attack animation
  ) 
 @Fauch - no, it is only a minor part of the faction. There are still heroes, creatures' names, icons & descriptions and the town look left
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 21, 2014 11:34 AM |  | Edited by Hayven at 17:42, 21 Jun 2014. |  
 
| Today I have a bunch of screens and a question for you  
 First - fixed Pikeman and new armour of Crusader with new model of Swordsmen
  
 
  
 And...
 
 Goblin!
 
 
  
 And the question is: should I write creatures' descriptions or not?
  
 ... what an enthusiasm, I'm shocked xD
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| zmudziak22 
  
   
      Supreme Hero
 Heroes 3 Fan
 
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|  posted June 21, 2014 06:24 PM |  |  |  
 
| Why don't use orginal Swordman and upgrade for Paladin? |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted June 21, 2014 08:17 PM |  |  |  
 
| On the screen there are Pikeman, Master Swordsman and Crusader   |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted July 08, 2014 03:15 PM |  |  |  
 
| After (too) long breakout I show you new 2 creatures - orcs and wolves: 
 
  
 
  
 Very thanks to Psatkha for his agreement on using his Nalstag head as the orcs'.
 
 But be warned - if nobody tells me they are good, average, bad, ugly, excellent, weird or ANYTHING I'll give the mod up!
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| bowie 
  
   Tavern Dweller
 
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|  posted July 08, 2014 06:45 PM |  |  |  
 
| Green colour of orc is too intensive and doesn't look natural. Try use similar colour to grass on the screen. Maybe green orc shouldn't use chain armor, but leather? Green chain mail doesn't fit orcs at all ;P And I think orcs should be a little bit thicker
  Wolves are great. |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted July 08, 2014 07:14 PM |  |  |  
 
| Yeah, you're right with the colour. I simply ignored it  
 Better?
 
 
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| Fauch 
  
     
        Responsible
 Undefeatable Hero
 
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|  posted July 08, 2014 08:43 PM |  |  |  
 
| models look good. textures not. you didn't ask psatkha if he would do the textures for you? |  
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| Hayven 
  
   
     Famous Hero
 
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|  posted July 09, 2014 10:41 AM |  | Edited by Hayven at 14:37, 09 Jul 2014. |  
 
| I have already found somebody who agreed to make textures for me... but so far I didn't get nothing so be patient  
 One of my worse ones but...
 
 
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