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Heroes Community > Heroes 7+ Altar of Wishes > Thread: War-overlord's Swamp Faction (Ziggurat)
Thread: War-overlord's Swamp Faction (Ziggurat) This thread is 3 pages long: 1 2 3 · «PREV
War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 27, 2015 08:24 PM

kobalt said:
Glad you like them. I'll think about this beast further, we'll see what happens. Cheers!

I can hardly wait.
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 28, 2015 12:10 PM

Inspiring Kobalt has inspired me to expand my faction to the 5/4/2 format I've played around with in my Sanctuary update.
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted February 28, 2015 03:19 PM
Edited by Storm-Giant at 15:20, 28 Feb 2015.

Serpent Flies are always welcomed in Fortress, nice update
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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted February 28, 2015 03:29 PM

Storm-Giant said:
Serpent Flies are always welcomed in Fortress, nice update

Thanks
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kobalt
kobalt


Hired Hero
posted March 01, 2015 02:33 PM

I like what's happening. Positive results from a collaborative effort. Also a vary nice description of the creature.To be precise precise when I first thought about the dispel effect of the dragon flies I wanted something different,rather than having a bite,and Mama Nature provided. Moths for instance have a powder on their wings... it's actually tiny scales. Enjoyed the way you justified the weakness effect, thumbs up!

http://www.sciencefocus.com/qa/whats-powder-moths-wings

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 01, 2015 02:49 PM

kobalt said:
I like what's happening. Positive results from a collaborative effort. Also a vary nice description of the creature.To be precise precise when I first thought about the dispel effect of the dragon flies I wanted something different,rather than having a bite,and Mama Nature provided. Moths for instance have a powder on their wings... it's actually tiny scales. Enjoyed the way you justified the weakness effect, thumbs up!

I wholeheartedly agree.

I basically took your art and the descriptions that came with them and elaborated on them in my own style.
I liked your idea of the powder, but since only the upgrade(Dragon Fly) looked powdery in the art, I took the old abilities and switched them around.

When I saw your art for the Lizardmen Archer, I was very much impressed by the wickedly barbed arrowheads. So I ran with that as an ability, as opposed to them being coated in poison, which is a more common thing. I still tried to incorporate it though. I hope you like that as well.
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kobalt
kobalt


Hired Hero
posted March 01, 2015 03:15 PM
Edited by kobalt at 15:58, 01 Mar 2015.

War-overlord said:

I basically took your art and the descriptions that came with them and elaborated on them in my own style.
I liked your idea of the powder, but since only the upgrade(Dragon Fly) looked powdery in the art, I took the old abilities and switched them around.


And you've done it very nicely indeed. I'm impressed, truly.
In theory, the serpent fly also has the powder, it's part of the creature's anatomy, but not as much as to actually be visible or cause some sort of special effect.

War-overlord said:

When I saw your art for the Lizardmen Archer, I was very much impressed by the wickedly barbed arrowheads. So I ran with that as an ability, as opposed to them being coated in poison, which is a more common thing. I still tried to incorporate it though. I hope you like that as well.


I most certainly do!
I confess that while working on it I wanted the creature's gear to mirror its savageness and "bleeding damage" came to mind hence the arrow head. I did not actually put it in the description because I wanted it to read "BLEEDING" by simply looking at the image. As for the upgrade, I was simply undecided. Initially I was thinking of an anti-coagulant substance, like onion juice. Then I thought of poison dart frogs. Frogs -> swamps. Now I think the first idea was better as it brings something new to the table. That said, I really love the mechanics behind the effect you described. Congrats!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 01, 2015 04:01 PM

Thank you very much, Kobalt.
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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted March 02, 2015 07:38 PM

Hi!

Wow! I just read through the entire faction description and i think it was awesome! Good job War-Overlord!

I really enjoyed the Voodoo theme and the debuff based tactics. I think they work well together. Also bonus points for the beastlord, it reminds me of the TMNT character Leatherhead. Nice touch I was impressed with the composite bows of the archers. They seem to be quite the craftsmen

I also have some questions:

1. Why did the Naga welcome the orcs to Jade Empire? Jade empire seems like a beautiful, peaceful and order loving place. Orcs are nothing like that (or are they?). I just feel that they wouldnt want those filthy creatures to their gardens.

2. What would the lizardmen do with the ziggurats that the weight of the structure starts to sink it into the swamps? Would they abandon them like a sinking ship or just unload the weights or would that be shameful thing to do? ( btw this was my favorite detail )

3. I feel like the harpooning ability that allows them to drag them closer should only work on small (one tile) creatures? The fish-people seem to be relatively small and might lack the strength to pull some of the huge units.

4. Just my opinion but: having someone as a rider to the gorgons feels a bit weird. You described them as the most violent and smelly beings and yet someone is able to ride them... even if its done with some help from the Voodoo magic or some herbs or talismans. I think it might be more suitable to have them as their wild selves with out them being "tamed" in any way. That just takes away from the attitude of the unit. Maybe they could be controlled by some lizardmen armed with some long spears filled with some talismans and voodoo things that would repel them from advancing towards them. With those equipment they could alter their movement and redirect their anger. It would be controlling them by restricting their movement and options rather than controlling them by "taming" them. At the same time their violent nature would be on the display more. ALso you mentioned that the lizardmen have very good sense of smelling. So i would think it might not be very nice to the riders if the stories about the gorgons and their smell is true

5. You mentioned that hydras are born with only one head and that they grow the rest of them along the way. Would they have like four big heads and a tiny small head somewhere until its fully grown? Sounds kinda comical, but on the other hand i cant come up with a better solution

I also noticed that the Serpent flies were the only flying unit in the faction. So i begun to think of something else that could fly too... Only thing that i could think of was some sort of Pterodactyl. It could be small, medium or even huge (like Roc). So yeah.. just an idea... maybe some one could ride that? Like scouting... Or it might have crocodile teeth and it would be pretty scary...

But anyways... I really liked your swamp faction! Awesome details and backstories

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 02, 2015 08:31 PM
Edited by War-overlord at 21:27, 02 Mar 2015.

ThatRedSarah said:
Hi! Wow! I just read through the entire faction description and i think it was awesome! Good job War-Overlord!
I really enjoyed the Voodoo theme and the debuff based tactics. I think they work well together. Also bonus points for the beastlord, it reminds me of the TMNT character Leatherhead. Nice touch I was impressed with the composite bows of the archers. They seem to be quite the craftsmen

Thanks a bundle. I always love it when people enjoy reading my work.
As far as the bows go, yes, that is quite the piece of craftwork, but on the other hand, composite bows have been around on our world since the second century BCE and Lizardmen have been around for some time, so they would have had time to develope one.

As far as your questions go:
1. Orcs weren't necesarily welcomed in the Jade Empire. They landed on the Pao Islands, which contained only a few Naga and after some time took over, yet the Naga never resented them for it. Between landing and taking over, the Naga, by allowing them to stay there, sheltered the Orcs in the eyes of the Empire. Orcs and Naga have enjoyed reasonably good relations with eachother since.

2. They would stop building on top of it to stop it sinking much further, but little else. The sunken parts will be used more by Sahuagin than Lizardmen. Lizardmen can swim well, but they ain't no fish. (Unlike Sahuagin )

3. One Sahuagin, yes, those might have some problems. Several Hundred, those could probably drag big things along. Many hands make for light work, as the proverb says. Remember that stacks are visual simplifications of large regiments of creatures.

4. Lizardmen that ride Gorgons are some bad @ss MFers, keep that in mind.
No, in all honesty, I dislike it when it things show up on the battlefield and it is not made somwhat plausible that they can follow orders or even somewhat know what the hell they are doing. And if in anyway possible, I try to avoid too much magic there, because magic is a bit of a cop-out explaination. I try to make plausible that Gorgons, which are very violent beings and kill everything that comes near, can only be used in battle if someone is sitting on their back and pointing them in the general right direction.
Have you ever seen rodeo bull-riding? Now imagine doing that in the middle of a battle and if you fall off, the bull will eat you.
When Gorgons are kept inside a town, like in the description, they are continously drugged to keep them docile, so most of the time they are high as a kite. Now imagine that, by the time they get to the battle they wake up with a hangover, have someone riding them. (The Lizardmen get on before the drugs wear off) They will be pissed off. Now they can try bucking their rider, which they do. They can try going for another Lizardman, but then their rider will, by yanking them away by the horns. Or there are some tasty humans some way away and when trying to go for the humans, those jerks that are riding them don't do much other than hold on. Breaking a Gorgon is never truely done, but over time the Gorgons "learn" that when they go for the tasty humans, they take the easiest route and get a snack to boot.
I realy don't think that having them ridden takes that much away from their violent nature and awesomeness
And as far as the Lizardmen that ride Gorgons go, No, that's not a nice job. Because those things do stink to high hell and the will try to throw you off as often as they can and aren't eating someone else. And if you're a Lizardman, and you think you're a bad @ss MFer, you go ride a Gorgon and prove it.

5. Yeah, pretty much. Have you ever seen a crab that's lost it's claw and trying to grow a new one, untill it's fully grown, they have a tiny, nearly useless claw waving around. But those claws do grow pretty quickly, so they don't have do without 2 claws for too long. Same thing go for Hydra Heads, or any other body part for that matter.

6. (Because the flyer thing is somewhat of a question too) I think you've missed that the Cockatrice is a flyer too.
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ThatRedSarah
ThatRedSarah


Famous Hero
Adventuring Hero
posted March 03, 2015 04:58 PM
Edited by ThatRedSarah at 17:00, 03 Mar 2015.

Thank you for the answers! They were detailed and great.

1.

2. ( maybe they even sink them a couple of floors on purpose to attract more Sahuagins to the settlement and just to get some underwater storage space for their weird swamp herbs and some underwater plantations )

3.

4. Yeah anyone though enough to ride one of those monsters must be really bad@ss. They don't call them "braves" for nothing i guess I agree on the I dislike it when it things show up on the battlefield and it is not made somewhat plausible that they can follow orders or even somewhat know what the hell they are doing. Also magic-explanations are pretty much the easy way out so they shouldnt be used when they are not needed.

What about when the battle is over? It must be one pretty exhausting feat to get the captured and drugged again. Maybe the riders have some sort of drug with them that they can inject to them when there is only allies left on the field? Similar to when they capture them in the first place.


Dont get me wrong, I like the rider idea too. But this is what i had in mind when reading through the description:



Terrifying monsters that are herded to the right direction by some long spears. Maybe the spears can be dipped in the drugging venom or some drugging herbs at the ends of them. So the Gorgons (with their good sense of smelling) can identify them as the same things that they used to be drugged in their time of captivity, which might make them think like "ok not that again, i'll rather go this way, seems like i get to kill things in here too".

In the Warhammer game, if i recall correctly, you used artillery dice when shooting flame balls with those salamanders and if you rolled a "missfire" the salamanders ended up eating 1-3 of their handlers Just something that i could imagine happening also with Gorgons. But anyways... just some ideas that came in my mind while reading.


5.

6. Oh no! For some reason i completely forgot about that Cockatrice You are right, there is no need for additional flyers.

Once again, good work with the faction and the background stories and details!

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War-overlord
War-overlord


Responsible
Undefeatable Hero
Presidente of Isla del Tropico
posted March 03, 2015 08:03 PM

ThatRedSarah said:
Thank you for the answers! They were detailed and great.
What about when the battle is over? It must be one pretty exhausting feat to get the captured and drugged again. Maybe the riders have some sort of drug with them that they can inject to them when there is only allies left on the field? Similar to when they capture them in the first place.
Once again, good work with the faction and the background stories and details!

Thanks, it was my pleasure to write them.

As far as Gorgons after battle go. I don't think their riders carry syringes filled with drugs with them. Those are probably too high above their technology level.
I imagine that after the battle, the Gorgons generally feast upon the  bodies of the dead and wounded. Being too busy feeding, the Gorgons will likely not notice a couple of priest placing drugged carcasses at strategic spots to redrug the Gorgons.

As far as the Warhammer influence goes, I am well aware of them. Lizardmen there are my top favorite army, which is why I wanted to actively steer away from that. It's too easy to get influenced by such things when you like them. And I still didn't entirely succeed. As you may have noticed I used fan-art of exactly those Lizardmen as Brutes and Braves.
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