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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: MMH7 Initiative System
Thread: MMH7 Initiative System This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV
NamelessOrder
NamelessOrder


Famous Hero
posted March 07, 2015 12:03 AM
Edited by NamelessOrder at 00:04, 07 Mar 2015.

Kayna said:
My best initiative bar would be something like H6, however, randomize those of equal initiative rather than attacker > defender and above > below crap, but also...

Randomization of the starting player (in case of equal initiative), instead of "attacker first", makes sense for duels but maybe they wanted to incentivize aggressive play in the standard (map) mode.

I'm not sure if abandoning the last 2 rules (about positioning in case of the same ini in the same army) is a good idea.
1. It's nice to be able to predict the sequence of creatures in the ini bar.
2. I'm not sure how and when this randomization should occur. Let's say that in our example (picture above)  the necro player slowed Glories to 40. What should be the sequence of Griffins, Sun Riders and Glories. At random?should the sequence of Griffin and Sun Rider also change (since we are randomizing)? Should it also change the sequence of Vestals and Praetorians? I think in some rare instances this randomization might become even more confusing than the principles it is to replace.
Anyhow, above > below and left > right rules almost never matter so it really makes not difference in practice.

Kayna said:
Give the ability to act with any units that's currently on the wait list. I suppose something like that would be in the shape of a small button with a short, 5 seconds or so time limit to press, that would enable every units on the waiting list to have a chance to do their action, from the highest to lowest initiative.

Edit : What would also be nice is another button beside guard, one that would grant you more initiative for the next round rather than an increased defense.

I'm not saying those are bad ideas but if there is one thing i learned when helping with balancing Duel of Champions is that simplicity and elegance of design are of utmost importance. It's easy for a very experienced player (i think you played thousands of online duels) to make up new rules that would add a new and interesting feature to the game but for the vast majority of casuals they would make the game harder to grasp.

____________
Uplay: ZergRusher | H6: Thoughts on duels | DoC: Cassa

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