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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: MMH7 Warfare Units
Thread: MMH7 Warfare Units
TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted October 19, 2014 03:19 PM

MMH7 Warfare Units

Hi there,

Haven't really found a suitable thread to discuss this, even more so haven't found a dedicated thread for it, so I decided to start one here.

Basically, I want to see what people think about the current warfare units and what hopes they have for future ones. With little info we have, we can already make assumptions that the trend of default war machines conceptually tailored to faction (for those who have yet to find out, haven's war machines are healing tent > sister, ballista and catapult) is what's in store for us in MMH7.

But if they are only different in appearance, does that really make them a worthwhile re-introduction? Would you may, like myself, want them have more unique attributes?

I hope they add more unique warfare units rather than the standard healer/ranged/siege. If they keep them, at the very least they could make catapults an area of effect / siege machine and tie it to the faction. For example infernal catapult throws boiling tar and deals increased aoe fire damage (h4 greek fire) or leaves a trail of searing fire to damage all who pass by (firewall); dungeon's catapult spreads shroud on the battlefield, for example hiding units from sight(invisibility)/blocking ranged/spellcasting unit line of sight. Necropolis could throw piles of bones, thus casting poison/pestilence on nearby units and/or lowering morale of living creatures. If the latter came to effect, either stronghold or inferno could throw severed heads of their opponents to lower their morale and/or increase friendly troops morale. Under no circumstances do I condone catapults for Sylvan as it just does not make sense to have those in forests, which makes me feel slightly sad that they did not opt to go for phoenix+green dragon combo and make treants a mobile super tanky siege unit in place of catapult.

There are options aplenty and I would certainly like it if warfare units came to be really useful, even without a dedicated skillset (and become even more useful with the skillset). I think this topic has been largely overlooked so far by the community and even by the developers themselves and it wouldn't be bad to have community's opinion voiced here.

So, fellow members, what sayeth you?
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 19, 2014 04:14 PM

From what we've seen so far, my impression is that the War Machines are the classical three (First Aid Tent, Ballista, Catapult) mostly in new skins, and then I guess we'll see some aditional abilities on some of them tailored to each faction. For instance, perhaps Sisters will also bestow some blessing on the target creature in addition to the healing effect, maybe Inferno catapult will have some sort of fireball-effect like you sugest, stuff like that.
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TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted October 19, 2014 04:43 PM

alcibiades said:
From what we've seen so far, my impression is that the War Machines are the classical three (First Aid Tent, Ballista, Catapult) mostly in new skins, and then I guess we'll see some aditional abilities on some of them tailored to each faction. For instance, perhaps Sisters will also bestow some blessing on the target creature in addition to the healing effect, maybe Inferno catapult will have some sort of fireball-effect like you sugest, stuff like that.


I seriously hope the latter half of your post is correct. However, given Haven's super standard approach to war machines and having seen that academy's tent, it makes me feel slightly underwhelmed about it all.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted October 19, 2014 04:48 PM

TDL said:
alcibiades said:
From what we've seen so far, my impression is that the War Machines are the classical three (First Aid Tent, Ballista, Catapult) mostly in new skins, and then I guess we'll see some aditional abilities on some of them tailored to each faction. For instance, perhaps Sisters will also bestow some blessing on the target creature in addition to the healing effect, maybe Inferno catapult will have some sort of fireball-effect like you sugest, stuff like that.


I seriously hope the latter half of your post is correct. However, given Haven's super standard approach to war machines and having seen that academy's tent, it makes me feel slightly underwhelmed about it all.

Well, in tent you can put quite a lot of things, for example screwcdrivers, monkey wrenches, potions,... I think that tent was chosen for the Academy because it can also serve as workshop to fix mechanical units like gargoyles, golems and titans.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 29, 2014 08:46 PM
Edited by Galaad at 20:48, 29 Dec 2014.

I contest the removal of ammo carts.
The absence of it implies shooters will have unlimited ammo.
In example, the H3 Medusa had only 4 shots, and before the worthy upgrade doubling this quota, was to consider having it. Not only I think ammo carts should return, but I also think they should be upgradeable, the improved one having double HP or something.
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Zombi_Wizzard
Zombi_Wizzard


Famous Hero
posted December 29, 2014 10:14 PM

Galaad said:
I contest the removal of ammo carts.
The absence of it implies shooters will have unlimited ammo.
In example, the H3 Medusa had only 4 shots, and before the worthy upgrade doubling this quota, was to consider having it. Not only I think ammo carts should return, but I also think they should be upgradeable, the improved one having double HP or something.

+1

Ammo carts should defenitly return and be even more usefull. Maybe if hero has skill, they would increase damage by litle even. So that it would be worth it to sometimes attack and destroy enemy ammo carts even more. Also it would be good if most factions would have at least one unit that has limited shots and one that has more/unlimited shoots.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted December 29, 2014 11:17 PM

Getting back Ammo carts would require more than just unlimited shots, that's for certain. Special effects, extra attack/damage...

Now, I was thinking and: wouldn't be great if each faction would have only 2 of the 3 Machine Warfare units? So let's say Haven would have a Ballista (shooter, no range penalty, no obstacle/Wall penalty) and Sisters (Healing, light buff spells maybe?). Stronghold could go for another type of Ballista (shooter, Area of Effect damage, like H4 Cyclops ) and Ammo Cart (Extra ammo, shoots have a small % of stunning?) and so on.
And every faction with their particular version of the catapult for obvious reasons.

This way it'd be easier to have more unique Warfare units, and a bit more of diversity.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted December 30, 2014 12:06 AM
Edited by Galaad at 01:01, 30 Dec 2014.

With your new old avatar back you sound even more convincing SG !
My prime thought was to restore ammo carts to all but I like your idea, I'd be interested to hear more..
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