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Thread: Sylvan Abilities (Speculation) | |
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Kurush
Known Hero
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posted November 02, 2014 12:32 PM |
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Edited by Kurush at 12:48, 02 Nov 2014.
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Sylvan Abilities (Speculation)
This is how I think it will look like:
CORE: (Following the Haven pattern 2 units with 1 ability each, 1 with 2)
Hunter: small, shooter, half range. Abilities: (on upgrade) Double Shot
Sprite: small, flyer, fast. Abilities: I.t.R.; (on upgrade) Spray Attack
Dryad: small, walker, average. Abilities: Heal Treant; (o.u.) summon insect swarm. This way the Dryad is the second 1 ability core, with the free(for the dryad) Treant heal. I'd like the T.H. to be passive.
ELITE:(All units 2 abilities o.u.)
Druid: small, shooter, full range. Abilities: Entangling Passive(only one unit at once), (o.u.) Entangling Active allowing to entangle more units (The Sylvan line up vote says Druids have Entangling abilities(plural))
Bladedancer: big, walker, fast. Abis: War Dance (self-exlanatory); (o.u.) either I.t.R. or a stronger variation of the H5 Winddancers ability (defense for every square you've moved, until your next turn.
Sun Deer:(I hope they'll look like Megaloceres)big, walker, very fast. Abis: Obstacle jump passive(over max. 2 squares); (o.u.) Dawn(A beam of light hits a friendly unit and somehow buffs it)
CHAMPION:(All units 2 abilities, maybe 3 for one of the two in very ability-heavy factions (like Academy)
Treant: big, walker, average (IT DIDN'T SAY SLOW IN THE DESCRIPTION!!!) Abis: Entangling(self-evident); (o.u.) Dryad protection passive
Green Dragon: big, walker, average. Abis: Acid Cloud AoE; (o.u.) An acid damaging the unit a couple of turns after the attack.
What do you think will be the abilities? Share your thoughts!
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Steyn
Supreme Hero
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posted November 02, 2014 02:27 PM |
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I hope Treants will have life drain on entangled enemies
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted November 02, 2014 02:30 PM |
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Entangled enemies is a must.
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Kurush
Known Hero
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posted November 02, 2014 02:45 PM |
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Steyn said: I hope Treants will have life drain on entangled enemies
Well, that'd be nice, but they already can get healed by the Dryads, so I don't think it will be implemented. Maybe the druids will have 2 passives: Entangle and life drain?
Oh, and I forgot; it's imperative that Dryads can resurrect Treants, otherwise the synergy is trash.
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Kimarous
Supreme Hero
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posted November 02, 2014 07:37 PM |
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Edited by Kimarous at 19:37, 02 Nov 2014.
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From an aesthetic perspective, I'm kinda hoping that the Druid's ranged attack will be something like "slams staff on ground; offensive roots shoot up from beneath target" instead of a directed projectile through the air.
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Kurush
Known Hero
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posted November 02, 2014 08:25 PM |
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Kimarous said: From an aesthetic perspective, I'm kinda hoping that the Druid's ranged attack will be something like "slams staff on ground; offensive roots shoot up from beneath target" instead of a directed projectile through the air.
Same, I hope the (spikey)roots will rise from the ground, stab through the target and drag it to the earth (to entangle it)
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Kimarous
Supreme Hero
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posted November 03, 2014 04:28 AM |
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For clarification, what's "I.t.R."? I don't recognize the acronym.
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted November 03, 2014 02:08 PM |
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Immune to retaliation
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