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Heroes Community > Other Games Exist Too > Thread: Heroes of the Storm
Thread: Heroes of the Storm This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
emilsn91
emilsn91


Supreme Hero
posted August 11, 2015 01:55 PM

I see your point, and I agree.

I go with the beetle / heal build which makes Anub a dpsish tank, and when playing with a good team and a good healer. I can really be effective.

Anub is the character I play the best.

My Hero stats.

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RMZ1989
RMZ1989


Supreme Hero
posted August 11, 2015 04:10 PM

Here is mine.

But I don't get that site, it doesn't fully represent my stats. For example I have over 45 games with Vikings and over 90 with Butcher, my second most played hero is stitches with 77 games and not Murky. Don't know why it doesn't show all of the games I've been playing with those heroes.
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emilsn91
emilsn91


Supreme Hero
posted August 11, 2015 05:22 PM

I must say that you have a great statistics with the vikings. Are you a good micro player?

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markmasters
markmasters


Famous Hero
Dragon of justice
posted August 11, 2015 06:50 PM

I also play hots, i likevthe easy learning curve and famous heroes
however the shared experience thing makes it kinda hard to shine on your own (like carries in other moba's) good teamwork is truly needed.

My favorite hero is Gazlowe, he isn't that strong but i like his skillshots and tactical play of turretsm zoning is rly fun

Oh and he can solo bosses at lvl 10!

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RMZ1989
RMZ1989


Supreme Hero
posted August 11, 2015 08:34 PM
Edited by RMZ1989 at 20:36, 11 Aug 2015.

emilsn91 said:
I must say that you have a great statistics with the vikings. Are you a good micro player?

Well I am solid I guess, been playing WC3, SC, SC2, Dota 1 and Dota 2  for years lol.

It is not that much about good micro, they are not that hard to play, it is much more about awareness. The thing is, they are pretty OP when played correctly because of 3 bodies. I usually play with 3-4 friends and we play a lot of hero league, and I pick them on Cursed Hollow/Garden of Terror/Dragon Shire as those are the maps where they shine the most.
For example, I split Vikings on all three lanes on Cursed Hollow and when first tribute starts 4 of my mates go to the tribute while I stay on lanes. Enemy has to stay on at least 2 lanes to keep up with us with XP but then they are 3v4 on tribute and we take it, and we still have one guy on the lane that they don't have. If they come all 5 to the tribute, it is 5v4 for them and we will probably lose it but we are stalling while I get XP from all 3 lanes. It often results in us being level 9 before they hit level 7 and we have 2-4 levels advantage just because of the Vikings.

On Garden of Terror, I often use Viking's Bribery and capture their Siege Merc camp at the start of the game which is pretty much impossible with other heroes even if they have bribe(as they can't kill as much minions as I can on 3 different lanes). After that we try to get different plant boss from enemies because I am again soaking XP and we would play 4v5, but then again we get 2 levels advantage. When we get the Terror growing, one of my Vikings gets it while other 2 are pushing another lane, and my 4 mates are pushing third lane. That's why they are broken, they can do so many things at once. In one game on Cursed Hollow I was pushing with one Viking, getting tribute with another one and third was tanking the boss that my mates were doing with me. They are pretty amazing and fun.
On Dragon Knight and Garden of Terror you often end up with stats like these.

markmasters said:
I also play hots, i likevthe easy learning curve and famous heroes
however the shared experience thing makes it kinda hard to shine on your own (like carries in other moba's) good teamwork is truly needed.

My favorite hero is Gazlowe, he isn't that strong but i like his skillshots and tactical play of turretsm zoning is rly fun

Oh and he can solo bosses at lvl 10!

Gazlow is fun and annoying to play against at the same time. He needs buffs though as he is considered to be quite bad right now.

And yeah, him soloing the boss is something only he and Sonya can do afaik.
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TD
TD


Promising
Famous Hero
posted August 12, 2015 02:13 AM

I will say that if you can get 2-4 level advantage in HL with vikings, good for you(1-2 levels is more realistic in my experience). I will point out though that generally next to the tribute on cursed grounds is always a lane so "enemy" can lane that on the side with aoe if they know what they are doing. Also with good enemy team they can often catch up most of the exp and sometimes even bypass your teams gain that way if they've built team that works together(this from my own experience also). I do agree though that they aren't as hard to play as some people think, but they do require decent micro-management skills. Also as you say it's especially all about map awareness much like Abathur. IMO vikings are one of the best heroes once you reach level 20 and beyond.

I'm curious about gaz btw, has it had recently something changed? I last played it couple months back when they did some changes. I didn't really like the changes, but most my friends actually said he got better at that point. Also there are other heroes that can solo boss too.
Zag can solo on lvl 7
Illi can at 10
Butcher maybe at 10(at least on lvl 13)
Sonya can solo at 10, I have seen her do it earlier too, but not 100% sure if she did it all by herself.
Azmo can at lvl 10
Vikings can solo boss I think it was at 13, but this may have changed since haven't see it done for good while(almost never see vikings these days either though)

There are some other heroes that can solo boss at 16 and later, but I'd say those listed are the more reasonable heroes to do it with.

Ohh is the "match-making" still going haywire in HL when with random ppl? Haven't really played it in the last month or two, but it used to be great at tossing me some rank 20-50 guys...(ever since the game got "open/public" during summmer it filled with such horrific players I had enough). I get much more rank 1s in quick-matches to my team than I ever got in HL(although the roles are totally screwed up). I just wish blizzard made proper match-making for the game

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RMZ1989
RMZ1989


Supreme Hero
posted August 12, 2015 02:51 AM
Edited by RMZ1989 at 02:53, 12 Aug 2015.

I meant 2-4 levels after first 1-2 levels advantage because you end up being level 10 when they are 8 and you snowball out of control. Of course that they have counters and they aren't exactly auto-win. Split Vikings won't give you advantage if your team has been feeding like no tomorrow, they will just even things out with XP soaking.

What I've meant about soloing bosses is at level 10, forgot to mention that. First time I've heard about Zagara soloing boss at level 7, never saw that one and don't even know how it is possible.

From the rest you have mentioned, I don't see how Illidan or Butcher can solo it before level 13 or 16, especially Butcher(and he is my main with 90+ games). You need attack speed talent, before that it is quite hard and you need some help. And Illidan lost his unstoppable while Diving, you can't really perma-attack Boss and keep evasion cooldown to the minimum like before.

Azmodan could and probably still can, but it is a lot harder than before since boss now stomps no matter how many heroes are attacking him. Before that update he could just use ulti and all of his minions and boss wouldn't stomp so it was quite easy with him but haven't seen anyone solo boss with him for a long time. In HL Azmodan is usually picked as siege assassin anyway, stacking globe of annihilation damage and using Black Pool as ultimate so with that build it doesn't happen anyway.

Haven't tried soloing boss with Vikings since the patch where they have been changed(nerfed) a lot. Olaf is regenerating 5% instead of 10% out of combat, shield is weaker, Jump is on level 13, but when I think about it you now have both Jump and Shield when you are level 13 and before that you had to wait for 16 to get Shield(but it was much much stronger). You are losing Spin to Win if you choose Shield though... Don't really know, maybe it could work, have to test it.

About HL, I am rank 9 at the moment and play with 3 or 4 friends mostly. I don't watch or care about ranks of the opposite team(or that lonely teammate that we got when it is 4 of us). Don't really understand how people can play this solo at all, never managed to enjoy playing Mobas solo as majority of people don't understand the basics of these games, let alone advanced things and more complex strategies. It just becomes frustrating to play if you are solo, you can't explain them anything and they are just flaming each other into oblivion.
____________
Give a man a mask, and he'll
become his true self.

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TD
TD


Promising
Famous Hero
posted August 12, 2015 03:45 AM

Well, I am rank 1, have been for long time. I can tell you for sure butcher can solo at 13 considering I have seen it done couple times. I've been told he can do it at after 10, but never seen it myself(I have never even played butcher to be honest). Even in general it's really all about the build you use. For example while I occasionally play zag, I don't use the build best for solo boss. It's easiest to do with the triple roaches on lvl 7, but it just isn't part of my general builds. Illi again not a hero I play myself, but I do know it can still solo boss, but it's once again not best build for pvp. It's really just matter of balancing out the creeping vs proper pvp builds. Same with gaz really too, robo-goblin is way worse for team-fights than grav bomb if you got proper aoe with team and good timings(robo goblin is or at least was very rare sight with rank 1 players in HL).

And as for vikings, as I said I haven't seen them solo boss anymore in good while(probably for the reasons you said). I only ever had two friends who played them, one has quit the game and other just basically never plays vikings anymore.

And I rather enjoy playing with strangers too to see how far you can take it(I used to play support mainly, but since they changed my most used heroes talents I stopped(bw, rehgar and malf)). I do usually have 1-2 friends I play with, but not always. Problem is that when you play with some rank 20-50 guys as you said they just don't have proper grasp on things most of the time and they will cry for some single mistake that had nothing to do with anything for the rest of the game being utter toxic for team-work. If the bloody match-making made proper games there wouldn't be such problems, but during the summer IMO it just went much worse when the game was officially released(and it wasn't success by any means even before)

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RMZ1989
RMZ1989


Supreme Hero
posted August 12, 2015 03:51 PM

I still don't know how Butcher manages to do it at level 13. Maybe I am doing something wrong but without attack speed talents(Enrage or Blood Frenzy) that you got on level 16 you just don't heal enough from your Butcher's Brand ability. I guess that I'll test it out again but it's not like there is much else to do except use your two abilities off cooldown and attack, evade Stomps and Roots.
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Give a man a mask, and he'll
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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted October 21, 2015 08:49 PM

For those of you who don't know: if you pre-order Starcraft II Legacy of the Void, you get Artanis for free. I don't know about digital versions, but for those who pre-ordered physical version of the game, you can contact Blizzard customer support to unlock him starting today (early access he while be avaible for all next week).

After playing him for a while I'll say this: he'll probably be my favourite melee hero in the entire game. I don't like to play melee Heroes in HotS cause they're easier to kill then ranged, but Artanis is something different His abilities are sick! He has a spring forth and back ability that works like a snipe (I really like those kind of abilities), a "switch" ability that's devastating for any single hero (he switches places with an enemy hero, so while you risk taking heavy damage, you can pull an enemy hero into the center of your party ). Oh, and while he's two ultimates are not that incredible, those ca be used on the entire map, wherever you are, so you can support your allies where they need it the most! Plus, he's a badass... Really, if you guys have the chance, you should try him!

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RMZ1989
RMZ1989


Supreme Hero
posted October 21, 2015 09:45 PM

Tried him, seems quite solid. I really like what Blizzard has been doing with these new heroes when it comes to talents, majority of them have quite a few options in every tier and that is great.

Artanis has "ok" talents at first 3 tiers, but at level 13 and 16 all talents(except for maybe Burning Rage) are absolutely amazing and there is a lot of ways to play him.

About his spells, Phase Prism is great, other three spells are mediocre but Twin Blades go very well with his Shield and those two spells have crazy improvements with talents. Both heroics are good, but Suppression Pulse is... if not broken then very close to it. Unlimited Range, 4 seconds duration, huge AoE and only 50 seconds cooldown? Yeah it counters a lot of heroes that need to auto-attack to be able to do any significant damage.
I guess that his Suppression Pulse will be nerfed AoE-wise or maybe cooldown changed to 70-100 seconds, other things seem fine so far.

Can't wait for Blizzcon to see what are the future plans for the game.

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Give a man a mask, and he'll
become his true self.

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The_green_drag
The_green_drag


Supreme Hero
posted October 21, 2015 10:30 PM

I like artanis too. Him and rexxar are my favorite warriors. One thing I like about the new heroes that they led doing is adding a unique level 20 talent. I hope they go back and do that for all the heroes.

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RMZ1989
RMZ1989


Supreme Hero
posted October 21, 2015 10:59 PM

The_green_drag said:
I like artanis too. Him and rexxar are my favorite warriors. One thing I like about the new heroes that they led doing is adding a unique level 20 talent. I hope they go back and do that for all the heroes.

They probably will, there are old heroes that had some talents removed and unique added for them as well at level 20. Uther, Diablo, Lili, Azmodan, Abathur come to mind.
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Give a man a mask, and he'll
become his true self.

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The_green_drag
The_green_drag


Supreme Hero
posted October 21, 2015 11:43 PM
Edited by The_green_drag at 23:43, 21 Oct 2015.

Yeah true and I really like uthers, it's very useful.

What they need now are some Starcraft maps. I hope they make one on that planet from the Hots campaign where the primal zergs are. Could make a cool jungle kinda themed place.

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TD
TD


Promising
Famous Hero
posted October 22, 2015 03:22 AM

Artanis seems very nice hero IMO. He's kinda like mix of Sonya and Tyrael, bruiser focused very much on damage/survivability. He also feels a lot like he should be 2nd warrior or 3rd warrior of comp as he lacks CC.
Really only negative I feel from the hero is the phase prism. It's slow, it has very short range and you can't pull enemy behind wall/gate with it. Should get talent to either make the swap immediate or/and longer range

Purifier beam works more like CC forcing somebody like medic to move unless your team has strong CC. For coordinated teams that seems like the ulti to go for. Cooldown feels slightly too long though considering how much effort it takes to make use of the ulti. On level 20 storm bolts make the ulti essentially useless unless you got that heavy CC in team(heck just speed boost neutralizes it pretty well).
Pulse seems more general use as you can neutralize hammer for example or force enemy to split in order to avoid it. Much easier to use in general compared to purifier as it doesn't require any specific kind of team from you. On downside it's fairly easy to dodge if you try hitting multiple targets and kinda useless against mages(or just in general non AA-heroes.

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emilsn91
emilsn91


Supreme Hero
posted October 22, 2015 11:48 AM

I have yet to test him completely. But from what I tried he is an insane melee warrior that needs a single target healer (Lt. Morales?) by his side.

I am not sure I will ever love him, he does not fit my play style, but I like the idea behind him. And played well I think he can sustaine a lot of dmg.

Well I managed to switch position with an enemy behind the wall - Of course I got behind the enemy line, but the enemy died and I survived. But I agree that is the "worst" ability he has. And I found his mana a little insufficient, mainly because you need to spam abilities in order to keep shield up.

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The_green_drag
The_green_drag


Supreme Hero
posted October 22, 2015 08:50 PM

The swap has been really powerful for me. I agree it should have a talent to increase the range or speed but I've made some good use out of it so far.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted October 23, 2015 12:06 AM

I also think that Prism is a strong ability. Sure, it puts Artanis in danger, but that's what his shield passive ability is for. The hero he switches with on the other hand... let's just say that this split second (until he notices what's going on) is enough to decapacitate him by the rest of your team. It can also be used the shorten the distance between Artanis and a support hero for instance. He has some nice talents also (for instance the longer Dash is a must imo, three blades on higher levels can become devastating and return-cost-if-miss makes Prism that much better). Artanis is slow yes, but for a Melee warrior, his as good as it can get.

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted November 08, 2015 12:55 PM
Edited by blob2 at 13:00, 08 Nov 2015.

So are you Guys hyped for the new stuff coming to HotS?

Personally I'm really, really hyped for Greymane. I was wondering when (or if) they'll add a Worgen hero (Greymane was the most obvious choice). He seems like a perfect mix of a ranged and a melee hero. And that's what I like the most! Better start saving the gold for him Btw I suppose he will cost 15000 at release but tell me this Guys: from what I've seen hero prices drop after some time (to 10000 if I recall). How long does it take?

I also like the new battleground, altough it's strange that they're countinuing this gothic horror theme instead of giving us a sci-fi (Starcraft) themed one which fans are calling for from time immemorial. Especially strange when looking at the fact that Legacy of the Void will be released soon.

Hmm, Blizzard has an "interesting" way of doing things...

PS: I wonder why Greymanes Worgen form has brown hair

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TD
TD


Promising
Famous Hero
posted November 08, 2015 02:36 PM
Edited by TD at 14:44, 08 Nov 2015.

The price drops from 15k to 10k two weeks after the release of new hero always.

As for new heroes:
Cho'gall is definitely the most anticipated one for me. I'm Aba main so gall sounds to be just awesome though might end up more of a gimmick than viable hero.

Greymane I'm not really sure what to think of him. On quick look he seemed like either finisher in battle or like a hybrid of tyrande + kerrigan.

Lunara: I'm very happy to see an anti-mage hero get into the game. Overall I think she will be great hero.

The overwatch hero is not something I'm excited to see in HoTS at all to be honest. This is purely on prejudice, but I guess we'll just have to see how she(or he?) fits in.

Overall I think all 3 heroes that were confirmed(with abilities and talents) seem nice on paper. Before seeing the actual ranges/angles of abilities and hp/mp pools it's very hard to make heads or tails about the heroes. For Graymane I fear they will make him too "balanced" making him jack-of-all-trades that has no real place. For Cho'gall it's one body less, yet I fear they will make his hp/mp pool too low to really compensate for missing body(and possibly getting both players stunned of cho'gall). For Lunara I think she will definitely find her place among heroes.

Edit: As for the maps:
The arena I have very little interest in currently. If this comes to HL/TL(map for every 20th game for example) it's different matter as it forces players to understand wider variety of heroes. Seems too much of a gimmick really. Will need to see how the selection process really works in the team anyway before making my mind.

The gothic map I'm mixed. If I understood correctly you can't kill core with heroes, only with objectives(swarming undeads or something like that). Now I absolutely hate that kind of design if it's done like BhB cannons or Sky Temple lasers that you can't defend essentially once they are out.
If the swarms are something you can kill and defend against it might very well end up as one of my favourite maps, but I just hope it's not another map that heavily favors AoE-heroes once again. Also hoping to see new kinds of neutrals

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