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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII bugs and balancing issues - version 1.2
Thread: Heroes VII bugs and balancing issues - version 1.2 This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
ChrisD1
ChrisD1


Supreme Hero
posted October 27, 2015 06:46 AM

The diplomacy boosting buildings give a 15% bonus to the ability.
So with full diplomacy (30%),the town building(15%), and mastery at dark magic(malassa's temptation at 20% bonus), we are at a 65% chance for enemy creatures to join you. -.-
The diplomacy as an ability was fixed indeed, but they forgot the rest.
The building should give a 10% bonus, since they are cheap to build,and malassa' temptation should cap at 15%.
That way we end up with a 55% diplomacy bonus at maximum.
For me it's still too much but at least it's slightly better.

Agathin is a ranger, not a thornsower.
Kaspar and Zakera are embalmers, not death knights.
Moander is a death knight,not a necromancer.
Luna is an archon,not an embalmer.
How and why did they mix up the classes?

Once again,wizards and alchemists ,should not grand master in paragon,since master of magic does the same with metamagic.
A grand master slot goes to waste.
Yeah sure metamagic needs to be built in battle,but it applies to all spells,not only the ones you have the novice rank.
It's a waste of a slot really. If meta magic was still about synergies it would be ok. And that was the initial thought for master of magic+academy classes. Now that meta magic changed,this needs to be changed too.

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natalka
natalka


Supreme Hero
Bad-mannered
posted October 27, 2015 03:32 PM

how many turns does the academy hero need so that all his spells become at master level?

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 27, 2015 03:52 PM
Edited by malax83 at 16:07, 27 Oct 2015.

Elvin said:
Double attacks all over the place!t!



SONG

Does morale allow you to attack twice ?

Is it reasonnable ? Should morale only allow you to advance in the initiative bar ?

I don t know which roll morale is, all i know it s probably dice 100, so i ll make the scale like PoE (Pillars of Eternity) :

0 - 20 : decrease initiative
20 - 80 : nothing happens
80 - 99 : increase initiative

Of course, morale should be a little bit different for creatures, but it should be a scale order : level (1-7) * 2 for example.. A Gold dragon would get 14 morale points at start of each battle.

My two cents Limbic,

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 27, 2015 04:21 PM

This thread has served its purpose. Whoever is up for it can open one for 1.3
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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