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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII bugs and balancing issues - version 1.3
Thread: Heroes VII bugs and balancing issues - version 1.3 This thread is 3 pages long: 1 2 3 · NEXT»
Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted October 27, 2015 04:26 PM
Edited by Elvin at 16:29, 27 Oct 2015.

Heroes VII bugs and balancing issues - version 1.3

So new patch comes today.
We need new thread for it
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Our hopes for Heroes VIII!

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 27, 2015 04:28 PM

Valen-Teen said:
So new patch comes today.
We need new thread for it

1.4 already? they are damn fast @ Limbic to release new patches so quickly!

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted October 27, 2015 04:30 PM

Not quite there yet 1.3 for now.
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Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted October 27, 2015 04:34 PM

Elvin said:
Not quite there yet 1.3 for now.


Oops, overworking me!
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TM
TM


Hired Hero
posted October 27, 2015 04:41 PM

The first things I'm noticing are the random faction setting in creating a new game, and right-click mouse rotation. So they addressed those

But now I can't access the town building screen directly from adventure map, clicking the green build icon takes me to the normal town screen. A new bug?
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HoMM maps and mods at HoMMdb.com

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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted October 27, 2015 04:50 PM

Resume morale and destiny point per faction :

Academy : 10 / 40

Dark elves : 0 / 25

Haven : 110 / 0

Elves : 35 / 12.5

Stronghold : 5 / 20

Undead : 0 / 35

- upgraded and none upgraded has the same value / worth it
- haven total morale .... Obviously
- chaotic/random value, none sense total points.
- seraphin and angel get a significally bonus morale while his common stats are pretty close to others champions creatures..
- brute feels alone...
- Dark elves and stronghold a little bit underpowered

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted October 27, 2015 05:43 PM

TM said:

But now I can't access the town building screen directly from adventure map, clicking the green build icon takes me to the normal town screen. A new bug?


I guess they made retrospective to H3 town screen with clicking on Town Hall. Before this patch we cant pleasure town screen cause of town building screen.
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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 27, 2015 05:46 PM

Valen-Teen said:
TM said:

But now I can't access the town building screen directly from adventure map, clicking the green build icon takes me to the normal town screen. A new bug?


I guess they made retrospective to H3 town screen with clicking on Town Hall. Before this patch we cant pleasure town screen cause of town building screen.

That's a pity, it was quite handy... If they start to remove nice features now...

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supertommy
supertommy


Known Hero
posted October 27, 2015 06:52 PM

Healing sisters are missing 'wait' and 'pass' icons after this patch.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 27, 2015 07:00 PM

Are multi out-of-sync issues still happening after 1.3?
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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 27, 2015 07:05 PM

Storm-Giant said:
Are multi out-of-sync issues still happening after 1.3?

I am playing right now, it seems more stable at first glance! Wait & See!

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted October 27, 2015 07:32 PM

MeTaNoV said:
Storm-Giant said:
Are multi out-of-sync issues still happening after 1.3?

I am playing right now, it seems more stable at first glance! Wait & See!

Game crashed after 2 weeks! longest run so far!

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squinkel
squinkel

Tavern Dweller
posted October 27, 2015 08:35 PM

I hope they fix AIs because it's borderline even at heroic mode...

And the defence of the castle it's so easy, and also magical heroes are snow because spells are snow actually...

The prove:

https://www.youtube.com/watch?v=i9rtXgtyLO0

And the trebuchet is useless

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Resto
Resto

Tavern Dweller
posted October 27, 2015 09:11 PM

Heaven racial grandmaster now decreaces damage on additional turns from morale (sometimes on the next turn as well) instead of increacing.
Is there any way to respec?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 27, 2015 10:56 PM
Edited by Maurice at 22:59, 27 Oct 2015.

* When Celestials and Seraphs die, they now simply vanish instead of their ascension animation;

* When you attack with a melee unit, the game will now redraw the movement grid (including the movement shadow of your cursor) between the unit arriving at its destination and actually performing the attack. This gives the impression you somehow have control of the unit again;

* The build icon next to each Town name in the list on the left side of the screen now opens the Town Screen overview rather than the building tab;

* Furthermore, the build icon STILL shows green (indicating you can build something in that Town that day), even when the Town has been fully developed and no further buildings can be built;

* Combat feels slower. It seems to take just a slight bit more time between each unit (or between Morale turns when Morale triggers), a slight bit more time to attack, etc. I didn't change anything about my settings (in fact, the only one I changed is to have the mouse cursor locked into my game window when I play, all the rest are default);

* Adventure map also feels slower, when the game removes defeated stacks. There seems to be a slightly longer delay when removing the stack;

* Demolishing level 15 of a Town with a Tear of Asha building present will also destroy that building (which you have no way of recovering). While it could be a valid tactic during a hit-and-run attack against an enemy Town that has one of those, the player should really be able to preserve the Tear of Asha building considering the special item you need to build it;

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The_green_drag
The_green_drag


Supreme Hero
posted October 28, 2015 04:58 AM

Enemy legionaries died in a castle moat and the tile they died on kept its reduced damage ability for its allies.

Trogs get a delayed movement animation after time control cast on them.

Silverback's feral charge is doing extra damage to other enemies randomly

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Hermes
Hermes


Famous Hero
posted October 28, 2015 06:23 AM

About time control: it's just a spell animation. Time control cast on allies speeds up all animations, cast on enemies slows them down. It's awesome. Btw time stasis completely freezes all the animations like it should!

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted October 28, 2015 08:26 AM

>> Triple animation of bad morale

>> Shooters defends EVEN if they can shoot (in autocombat)

>> Broken animation of Minotaur
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ChrisD1
ChrisD1


Supreme Hero
posted October 28, 2015 10:29 AM

ravel had addressed the healing issue. that it would heal the top stack first and if there was enough energy then the rest would or would not heal. is that addressed? i tried the heal spell and it would resurrect 5 pixies only with a magic hero. i think that was a fail wasn't it?
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AwS
AwS

Tavern Dweller
posted October 28, 2015 11:06 AM

Valen-Teen said:
>> Triple animation of bad morale



Not just animation! If the creature, who has bad morale has agony too, then it triggers 3 times
(not just 1.3 BUG)
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