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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Town/Dwelling Conversion (Optional)
Thread: [MMH5.5] Town/Dwelling Conversion (Optional) This thread is 2 pages long: 1 2 · «PREV
magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 13, 2015 03:33 PM

Some info, shipyard, resource silo, grail are currently not properly converted also barb guild -> regular guild doesn't work.

This is being worked on.
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Dunadd
Dunadd


Hired Hero
posted November 26, 2015 10:42 AM

This sounds great - and thank you for all your work - but it doesn't seem to work when i try to do it with creature dwellings. It brings up a window, i click the 'ok' button but nothing happens.

I'm playing RC3 64-bit version as i'm on Windows 7 64-bit

Also your give the command for changing it with the console in-game, but how do you activate the console?

I googled it and found a page describing how to activate the console in H% and Tribes of the East, but there are several CFG files in your mod. Which one of them needs to be edited and what lines need to be put into it to allow the console to be used in game?

Or have you already put code in for that, in which case which key do i press to activate it please?
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted November 26, 2015 12:32 PM

Dunad here is a good online guide for activating console.
If you still have an issue let me know I will help you.
http://forums.steampowered.com/forums/showthread.php?t=911059
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Belisarius
Belisarius


Promising
Known Hero
posted November 28, 2015 01:18 PM

"-The amount of towns that can be converted will be based on a ratio between the amount of towns and the amount of players on the map. The ratio is calculated as: towns/players+1."

Is this ratio considering number of active players currently on map, or starting number of players? Example: what is happening with this ratio when a player is eliminated?

I would like the situation when number of allowed town conversions is raised accordingly when another player is eliminated.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted November 28, 2015 04:29 PM

The rules for conversion are decided at the start of the map, so they don't change later on.
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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted June 05, 2016 08:04 PM

Bug report
--
I was playing an ARMG random map and the AI exceeded the town conversion cap of 3. I tried doing the same but I wasn't able to.
I don't think the AI ever had more than 3 Fortress towns at a time, so that might have something to do with it.
I can get a screenshot of the map with the 4 Fortress towns if you want.

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HeroicDman81
HeroicDman81


Hired Hero
posted October 19, 2016 08:56 PM

I just want to understand...
TC is referring to... your one faction or race, and take over another town of different faction, and you can convert it to the town you already have??

I find it blessing to have multiple town types, so as you grow stronger, with more towns, you can use multiple race abilities in, and use different race heroes.

For instance, if I start out as Wizards with the Academy, and I eventually take Necropolis from the Necromancers... Now i hire a Necromancer, and build up Necropolis to strengthen the Necro. When Time as right, I have a strong Wizard and Strong Necro both in my control...

I couldn't do that though if I converted Necropolis to Academy.

Idk...  i guess I could see in some instances it'd be easier to focus on one race only, the benefits being your Wizard heroes stack more as they travel town to town.

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zmudziak22
zmudziak22


Famous Hero
posted October 19, 2016 10:40 PM

Hey magno, can you make editable rules for tc/dc? I like play single game on huge maps. And wanna test all races and classes.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 20, 2016 12:04 AM

@HeroicDman: You are much stronger with 2 academy towns, but this is an optional feature so don't like it, don't use it.

@zmudziak: The limits are already editable (see articale on moddb).
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 02, 2017 07:45 PM

@Nargott send me this template from heroes 3 and asked if we want to implement it.



Colored circles are players' starting positions. White circles are neutral positions. Each neutral circle has 2 castles.

It is similar to square/triangle template for me.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 02, 2017 08:47 PM

That is a surprise coming from him, since I estimate this will be around 12 months to finish in H55.

It is however not possible to add 2 towns in one zone and if the amount of towns per zone is reduced to one it seems quite similar in gameplay to 8P-Square-Hu.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 02, 2017 08:59 PM

magnomagus said:
That is a surprise coming from him, since I estimate this will be around 12 months to finish in H55.


He will probably play it without border guards. I told him how to generate a map without them.

magnomagus said:

It is however not possible to add 2 towns in one zone and if the amount of towns per zone is reduced to one it seems quite similar in gameplay to 8P-Square-Hu.


I showed him the similarities already.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 02, 2017 09:20 PM

Quote:
He will probably play it without border guards. I told him how to generate a map without them.


which will reduce it to 11 months and 10 days.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 02, 2017 11:20 PM
Edited by dredknight at 23:20, 02 Sep 2017.

@Nargott is as PvP as it gets, he will take no mines and go straight for the jugular.

P.S.
Magno... don't crack me up . I literally choked on my food while reading this.
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 03, 2017 04:34 PM
Edited by dredknight at 16:37, 03 Sep 2017.

Here is another picture of the Diamond template.
Nargott insists that it is more interesting than the square/triangle as the connections make it three dimensional.



Frankly I do not care much because what makes a game interesting is how different are the zones. Currently we have 3 zones and whatever is the template, its zones will have the features of those 3 zone types.
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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 03, 2017 06:41 PM
Edited by magnomagus at 18:44, 03 Sep 2017.

I think they can be interesting, but a lot depends on things I don't know yet. Where can I get the files for viewing them in HOMM3 SOD?

I also wonder, if he doesn't like town conversion then how does he solve the problem of some player getting lucky with a second town of the same faction?

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted September 03, 2017 09:44 PM

magnomagus said:
I think they can be interesting, but a lot depends on things I don't know yet. Where can I get the files for viewing them in HOMM3 SOD?


Check this place on the top of the thread there are links with all the templates listed below.

magnomagus said:

I also wonder, if he doesn't like town conversion then how does he solve the problem of some player getting lucky with a second town of the same faction?


We have not discussed this yet. I think when it comes to adventure map he is recalling memories from Heroes 3. He says that on the diamond template heroes can break the zones early so fast capturing of a few castles is trivial there.

IMO this perspective cannot fit MMH55 as adventure map and power buildup does not depend only on border guard restriction, there are other stuff you have to kill too. Also you need more gold to get that second castle town hall going as you have to match town level requirement. Even if we talk about your first castle infrastructure development you have to get some resources to maintain it without skipping a day.

There are a lot of stuff popping that we are talking about so I do not want to make them even more. I will keep this topic for future discussion.
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Nargott
Nargott


Adventuring Hero
posted September 16, 2017 10:12 PM
Edited by Nargott at 22:13, 16 Sep 2017.

Can you adding new option to ARMG "one-side portal guards only"?
Now you must fight for the entering to new zone twice (through portals and ground/underground entrances). With new option - only once.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted September 17, 2017 01:54 AM

Quote:
Now you must fight for the entering to new zone twice (through portals and ground/underground entrances). With new option - only once.


I don't think this is possible.
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