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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Town/Dwelling Conversion (Optional)
Thread: [MMH5.5] Town/Dwelling Conversion (Optional) This thread is 2 pages long: 1 2 · «PREV
magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted November 13, 2015 03:33 PM

Some info, shipyard, resource silo, grail are currently not properly converted also barb guild -> regular guild doesn't work.

This is being worked on.
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Dunadd
Dunadd


Hired Hero
posted November 26, 2015 10:42 AM

This sounds great - and thank you for all your work - but it doesn't seem to work when i try to do it with creature dwellings. It brings up a window, i click the 'ok' button but nothing happens.

I'm playing RC3 64-bit version as i'm on Windows 7 64-bit

Also your give the command for changing it with the console in-game, but how do you activate the console?

I googled it and found a page describing how to activate the console in H% and Tribes of the East, but there are several CFG files in your mod. Which one of them needs to be edited and what lines need to be put into it to allow the console to be used in game?

Or have you already put code in for that, in which case which key do i press to activate it please?
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dredknight
dredknight


Supreme Hero
disrupting the moding industry
posted November 26, 2015 12:32 PM

Dunad here is a good online guide for activating console.
If you still have an issue let me know I will help you.
http://forums.steampowered.com/forums/showthread.php?t=911059
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Belisarius
Belisarius


Known Hero
posted November 28, 2015 01:18 PM

"-The amount of towns that can be converted will be based on a ratio between the amount of towns and the amount of players on the map. The ratio is calculated as: towns/players+1."

Is this ratio considering number of active players currently on map, or starting number of players? Example: what is happening with this ratio when a player is eliminated?

I would like the situation when number of allowed town conversions is raised accordingly when another player is eliminated.
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted November 28, 2015 04:29 PM

The rules for conversion are decided at the start of the map, so they don't change later on.
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Tiptoe_McGuffy
Tiptoe_McGuffy


Adventuring Hero
posted June 05, 2016 08:04 PM

Bug report
--
I was playing an ARMG random map and the AI exceeded the town conversion cap of 3. I tried doing the same but I wasn't able to.
I don't think the AI ever had more than 3 Fortress towns at a time, so that might have something to do with it.
I can get a screenshot of the map with the 4 Fortress towns if you want.

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HeroicDman81
HeroicDman81


Hired Hero
posted October 19, 2016 08:56 PM

I just want to understand...
TC is referring to... your one faction or race, and take over another town of different faction, and you can convert it to the town you already have??

I find it blessing to have multiple town types, so as you grow stronger, with more towns, you can use multiple race abilities in, and use different race heroes.

For instance, if I start out as Wizards with the Academy, and I eventually take Necropolis from the Necromancers... Now i hire a Necromancer, and build up Necropolis to strengthen the Necro. When Time as right, I have a strong Wizard and Strong Necro both in my control...

I couldn't do that though if I converted Necropolis to Academy.

Idk...  i guess I could see in some instances it'd be easier to focus on one race only, the benefits being your Wizard heroes stack more as they travel town to town.

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zmudziak22
zmudziak22


Famous Hero
posted October 19, 2016 10:40 PM

Hey magno, can you make editable rules for tc/dc? I like play single game on huge maps. And wanna test all races and classes.

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted October 20, 2016 12:04 AM

@HeroicDman: You are much stronger with 2 academy towns, but this is an optional feature so don't like it, don't use it.

@zmudziak: The limits are already editable (see articale on moddb).
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