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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Heroes VII bugs and balancing issues - version 1.4
Thread: Heroes VII bugs and balancing issues - version 1.4 This thread is 5 pages long: 1 2 3 4 5 · NEXT»
MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted November 05, 2015 03:46 PM
Edited by MeTaNoV at 15:51, 05 Nov 2015.

Heroes VII bugs and balancing issues - version 1.4

I will update my online list, feel free to add/update your entries!

[url=https://docs.google.com/spreadsheets/d/1qXZ_5MUKCP7Qy0fDcV9ALEMywXq1F6K6KD7h6hXBx7U/edit?usp=sharing]MMH7 Shared Online Bug/Feature List[/url]

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 05, 2015 04:05 PM
Edited by Elvin at 18:49, 05 Nov 2015.

Download won't start at all Using uplay.

EDIT:

That was fixed by using verify files on uplay. Turns out some files were corrupted. Wtf.
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

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TM
TM


Hired Hero
posted November 05, 2015 04:23 PM

AI hero attacked my hero -> I fled -> game returned to adventure screen and quickly went to the fresco loading screen -> got stuck there, had to force quit the game.

Hasn't happened before, so maybe a new 1.4 bug?

But gotta say I'm definitely enjoying the new coloring and the improved performance and loading times.
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HoMM maps and mods at [url=http://www.hommdb.com]HoMMdb.com[/url]

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Stevie
Stevie


Responsible
Undefeatable Hero
posted November 05, 2015 04:39 PM

Does multiplayer finally work?
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Guide to a Great Heroes Game
The Young Traveler

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted November 05, 2015 05:06 PM

Stevie said:
Does multiplayer finally work?

When someone want to test it with me, I am ready for test in 2 hours!

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 05, 2015 05:13 PM
Edited by natalka at 19:54, 05 Nov 2015.

These was introduced since the AI became more smarter in combat.

I did enough testing in hardcore creeping on my custom map. When my units get -20 morale and they have for example -15 morale this is what happens once every 3 battles and it happens with less minus morale also:

Exactly the shooter stack gets bad morale.

We wanted smarter AI not one that cheats the odds and makes punches under the belt. That probability turns out to be more than the actual 15% and MOREOVER it is always on a big stack(90% shooters) and never on single units of 1 creature. That seems to me like a scripted event to make AI look better

Please remove it!

EDIT: most factions have 7/10 heroes with shooters as starting army. Please make it 50/50. Very little fix toward a good balanced hall of heroes.

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The_green_drag
The_green_drag


Supreme Hero
posted November 05, 2015 08:53 PM

i still get weird lucky strikes like the dragons swiping their paws or biting when they should be breathing fire. And crossbowmen jabbing a dagger when they should be shooter..etc

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted November 05, 2015 08:54 PM

So far so bad! At the moment, even a duel in multiplayer is unplayable...

I'll try without so much hope a mao both sim and normal turns for the sake of completion...

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MeTaNoV
MeTaNoV


Hired Hero
In Heroes We Trust!
posted November 05, 2015 09:11 PM
Edited by MeTaNoV at 07:53, 06 Nov 2015.

this is just unacceptable... They didn't regenerate properly the multiplayer maps:

EDIT: like mentioned, pixel mode was working...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 06, 2015 07:39 AM

Isn't that pixel mode?
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

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EvilP
EvilP


Promising
Known Hero
Hartzer Demel
posted November 06, 2015 12:33 PM

It looks like some artifact sets' bonus lose efficacy.
Set Bonus Stat(to hero) still work.
Set Bonus Ability are all futile.


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Oneuldo jureuk jureuk
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Maeil neo ttaemune nan gaseumarhi Haneun nareul alkka

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odium
odium


Known Hero
posted November 07, 2015 02:29 AM

The game crashed during the second map of the Sylvan campaign.

For Ubilimbic people reading this thread: I've opened a ticket with reference 02577535; it includes all the necessary files: game log, uplay log, dxdiag.

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Hermes
Hermes


Famous Hero
posted November 07, 2015 03:13 AM

Bug 1: Justicar/Praetorian synergy still broken. No retaliation at all, ever.

Bug 2: Griffins sometimes lose a turn after performing the Dive.

Bug 3: After Medusa Sorceress attacks on a morale turn(and sometimes on main turn), the movement grid lights up like it should so you can move the Medusa, but its not active - you cannot move the Medusa at all, can't make it wait or defend either. The battle is stuck at this point and the only way to make it go forward is to enable Auto-Combat for a few seconds to force AI to move your Medusa.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 07, 2015 10:39 AM

Hermes said:
Bug 1: Justicar/Praetorian synergy still broken. No retaliation at all, ever.

Bug 2: Griffins sometimes lose a turn after performing the Dive.

That's because praetorians make adjacent allies unable to retaliate. I am also concerned about justicars dealing a double retaliation! If intended it should be reconsidered.

Afaik griffins are not supposed to act on the turn of their battle-dive, unless they get morale. But there is a bug that makes them disappear! Sometimes you can manually place them nearby in the highlighted tiles, sometimes the battle bugs out and the camera goes crazy.
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

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Hermes
Hermes


Famous Hero
posted November 07, 2015 10:45 AM

Yes, I did see Justicars retaliate twice too must be a bug.

The Griffins in some of my battles lose the turn after the dive - so they come back the next turn from the dive, and as they finish the dive they just disappear from the ATB bar. So in effect that Dive takes two turns...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 07, 2015 02:04 PM

Elvin said:
I am also concerned about justicars dealing a double retaliation! If intended it should be reconsidered.


Isn't this written in their ability description, that they attack and retaliate twice?

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natalka
natalka


Supreme Hero
Bad-mannered
posted November 07, 2015 03:25 PM

I think they are ok . Blade masters retaliate to all adjacent and justicars retaliate twice. Both fall badly with enough damage.

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The_green_drag
The_green_drag


Supreme Hero
posted November 07, 2015 03:39 PM

Maurice said:
Elvin said:
I am also concerned about justicars dealing a double retaliation! If intended it should be reconsidered.


Isn't this written in their ability description, that they attack and retaliate twice?


I like to call this game "bug or bad". The fun little mini game that comes free with every H7 copy. It's when you have to try and figure out if it's a bug or just bad game design.

Given the fairly high damage values of the justicar and the way good luck works (first strike crits, so does the second) and the fact that haven gets access to the ultimate light magic so they can easily do max damage, double crits, and even no retaliation if your hero can get expert luck....I'm gonna go with bad game design.

Other rounds of "bug or bad" include the emerald dragons oddly massive Aoe with its breath attack, grim reapers strangely underpowered fatal strike skill, spiders whithering venom doing a snow load of damage, and so many more!

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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted November 07, 2015 03:57 PM

After this patch I cant start any map cause of looooong load and quiting from game!!! Im so sad,
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Lesij
Lesij


Famous Hero
posted November 07, 2015 04:23 PM
Edited by Lesij at 16:26, 07 Nov 2015.

Isn't Nature's Revenge broken? Tooltip says each time a stack is attacked by a Sylvan creature it gains a mark and the more markss it gets, the more earth damage it receives on the next attack. In my PC only hero can mark the targets and that's after learning a skill that allows him to.
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