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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MMH5.5] Governors and User Settings
Thread: [MMH5.5] Governors and User Settings This thread is 2 pages long: 1 2 · NEXT»
magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 02, 2015 04:22 PM
Edited by magnomagus at 16:52, 15 Dec 2015.

[MMH5.5] Governors and User Settings

In this thread I will explain the use of the new optional Governance feature of MMH5.5 Release Candidate 4 and 5 Download Here
Governance was a feature first introduced in H4 and now available in H7 as well. In H5.5 the feature will be considerably more advanced taking into account some of the feedback provided by the fans in H7 forums.

Enhanced Town Management Script

The new release of MMH5.5 will include a large revision of the town management ability script
and allows the user to switch on and of the following 3 abilities independantly from each other:

-Town Gate
-Town Conversion
-Town Governance



It is for example possible to play with governance+conversion, but without town gate. This allows a very different type of game that is much more focused on controlling the map with stronger secondary heroes.
The Town Management ability can now be activated anywhere on the map at the cost of 0 mana, even if the hero cannot use any abilities a message will still popup providing a lot of detailed info that was previously hidden, such as exact statistics on movement points, mana regeneration, elemental summoning and creatures gained from the new governance feature.



Governance

The main philosophy of Governance in H5.5 is that you can have 2 types of heroes: Conquest heroes and Governor heroes.
If governance is switched off you can have only Conquest heroes (which are the regular kind of heroes you already know).
Conquest heroes can be changed into governor heroes by activating the town management ability if they are standing in the gate of an owned town of the same faction as the hero. Superfluous to say a refusal message will pop up if the town already has a governor. After a hero is inaugurated as governer he is tied to the town and receives movement penalties if he gets too far away from it (this makes it impossible to use a governor as main hero).

Benefits of being a governor:

-The hero gains an amount of experience daily depending on town level and hero level. The most balanced formula I came up with so far is quite complex: ((TL*10)+((1+HL/10)*HL^2))
-The town dwellings will receive a % of extra recruits every week, the % is equal to the hero's level, if the hero's level is too low no extra creatures will be received.
-The hero will gain various exclusive bonuses from the town buildings.
-If the town has a mage guild level 5 the hero can use the town gate ability and teleport back to this town, the hero is not allowed leave his post and teleport to other towns.
-If the hero has any Regalia of the Legion artifact, the troops will be added to the town dwellings instead and the amount will be calculated as if the hero has 5 more knowledge.

Obligations:

-The hero must remain within a 50 tile radius around this Town. Outside this radius the hero will lose more and more movement points the further he goes, also any bonuses granted by the town will be removed. Governors lower than lvl 5 also lose some movement points when close to the town.
-The hero can only resign the contract when standing in the gate of this town. The hero is obligated to govern this town for at least one month, if the hero decides to resign earlier he must pay a fine to the towns inhabitants equal to the amount of days not in office*his level*100. (The last rule is to prevent the main hero from quickly using governor defense bonuses when under siege, for high level heroes this will be outrageously expensive.)

The above rules will also be shown in the game before signing a governance contract.





Because governors allow a little more creature growth from towns, battle sites will be adjusted automatically to give a little more resistance. I also recommend to setting ARMG monster setting to very strong and possibly play one difficulty higher. However take in mind the AI will not be made weaker if Governance is enabled, I cannot really make the AI understand the system, so it will only use conquest heroes, but secondary AI heroes will receive experience compensations if governance is enabled.

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 02, 2015 04:35 PM
Edited by magnomagus at 16:36, 02 Dec 2015.

Customization of Special Abilities

The easiest way to change the user settings is to open the MMH55-Settings.pak file with a program like 7Zip and right-click edit:

In this file you really should only modify the numbers or something can go very wrong, the comments pretty much explain everything:





If you delete the file MMH55-settings.pak from your data folder, the game will revert to 'classic' gameplay: means town conversion and governance will be off, but town gate will be on.
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dredknight
dredknight


Supreme Hero
posted December 03, 2015 08:43 PM

Cant wait to test it .
Great work!!!
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3lion
3lion


Known Hero
posted December 09, 2015 02:59 PM

If an enemy killed my hero who was assigned as a governor to a certain town, it is impossible to assign any other hero to this town as a governor after this. The game says that this town already has a governor (and the game simply ignores the fact, that he is resting in peace). I believe that death is a quite solid reason for resignation
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 09, 2015 04:03 PM

Thanks for your report, i thought i had that covered, but apparently not.
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Groundar
Groundar

Tavern Dweller
posted December 10, 2015 05:27 PM

Hello , I have a problem when trying to play HotSeat the Governor isnt working...am i doing something wrong or it is not supposed to work in hotseat?
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 10, 2015 05:46 PM

Forgot to activate scripts on new map?
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Groundar
Groundar

Tavern Dweller
posted December 11, 2015 10:31 AM
Edited by Groundar at 11:50, 11 Dec 2015.

Propably yes , but from what i ve read in ARMG manual and checked in my map ( i created a map through MH5.5 Editor ) i have done what ARMG manual writes with the MapScripts in the Map Properties Tree.

I guess i am either doing something wrong or i am not doing something at all

Plz enlight me


Also when i made a change , any kind of change in a RMG map , when i save the file i get this warning


"As you have changed this map , rmg marker will be lost and multiplayer regeneration won't work"

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 11, 2015 12:37 PM

You can activate scripts using reanimation patcher and test it, to see if that was the issue.

Also click town management skill and check if governance is enabled in the info window

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Groundar
Groundar

Tavern Dweller
posted December 11, 2015 12:57 PM

I tried with reanimation patcher and i wasnt that lucky , i did tried a couple times manualy through the MapEditor and i managed it to work.

Anyway now i know how to make em work , thanks for the reply

And Congrats for the Mod






p.s. : I cant see any maps in map folder exept the ones i make now dunno why , any idea why?
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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted December 11, 2015 02:51 PM

all default maps are packed in the data folder
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Wakke
Wakke


Hired Hero
posted January 27, 2016 08:45 AM

I like the mmh5.5 mod, but I'm having difficulties seeing the added value of this feature? It seems like a no-brainer to make your main hero governor while he is close to the town (eg,beginning of the game, when creeping). It just feels strange getting all those boosts and xp for free. I don't see the strategic decision making involved.

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted January 27, 2016 11:38 AM

Not possible, low-level governors will lose too many movement points and be stuck in area around town.
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Wakke
Wakke


Hired Hero
posted January 27, 2016 09:04 PM

But the area in which you can move freely is huge, imo. You spend longer than a month creeping inside it (on some maps).

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted January 27, 2016 11:32 PM
Edited by magnomagus at 23:34, 27 Jan 2016.

Doesn't matter because you have less movement as well, I tested many scenarios there was no one that made making main hero governor beneficial. The area may feel big on tiny or small map, but this feature can be switched off by the player anyway.

Only exception would be maps were town is already high level on day 1, for those map you should switch it off.
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Wakke
Wakke


Hired Hero
posted January 28, 2016 08:57 AM

Ok, you obviously have more experience than me regarding its balance. I still feel it can be made more interesting though, by giving it more pronounced benefits and downsides.
A few examples:
- less xp gained from combat ouside of the town
- more xp gained for combat defending the town
- free daily xp bonus only when in the town
- can visit mines in area of control once a week for extra resource
- more chance for neutrals in area of control offering to join

Just some thoughts...

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Gidoza
Gidoza


Known Hero
posted April 11, 2016 04:03 PM

Your 2nd post mentions how to turn off Town Conversion and Governance.  How do we also turn off Town Gate?

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 17, 2016 11:40 AM

In the same file (self-explanatory)
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Gidoza
Gidoza


Known Hero
posted April 21, 2016 04:19 AM
Edited by Gidoza at 04:27, 21 Apr 2016.

magnomagus said:
In the same file (self-explanatory)


Not entirely.  I got 7-Zip and am trying to open the file with it, but it's not working and all I get is a garbled mess of text in a single line.  Need help...

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magnomagus
magnomagus


Promising
Legendary Hero
modding wizard
posted April 21, 2016 09:39 AM

do it exactly like this:

http://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-customizing-town-management
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