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Thread: Price of Loyalty remake for HotA | |
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przemo877
Hired Hero
Map Renovator
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posted February 14, 2016 10:02 PM |
bonus applied by angelito on 29 Apr 2016. |
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Price of Loyalty remake for HotA
Hello once again I was finally able to recreate all PoL campaigns. Hope you like it
Price of Loyalty
https://www.dropbox.com/s/9n9jm1cgosjxc9v/Price%20of%20Loyalty.h3c?dl=0
Descendants
https://www.dropbox.com/s/au9ppw3ryv8l8dj/Descendants.h3c?dl=0
The Voyage Home
https://www.dropbox.com/s/lt8yog1kwui8zff/The%20Voyage%20Home.h3c?dl=0
The Wizard's Isle
https://www.dropbox.com/s/8jw5ak3hbrjn1q8/The%20Wizard%27s%20Isle.h3c?dl=0
Few things that you should know:
- I tested the campaigns and they should be doable,
- some of the maps may look kinda empty, but they looked like that in HoMM2 too. The worst offender is the "Descendants"
- starting heroes carry over to the next scenario, Descendants heroes doesn't
- all campaigns have selectable difficulty,
- in "The Voyage Home" you will be commanding 2 different heroes instead of Gallavant. I did that because I wanted to give you an ability to choose a side in the third map instead of uploading 2 slightly different campaigns.
- also in "The Voyage Home" I replaced Dungeon castles with Pirate ones for the obvious reasons
- in "Price of Loyalty" Astral and Orrin carry over to the next scenarios with Shackles of War and 4 pieces of Titan's Thunder
If you have any questions, or any kind of feedback, leave it here.
Otherwise, enjoy!
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 15, 2016 06:34 PM |
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Im at 3rd mission in voyage home, I choose Necro, because he had Earth Magic and 4th level spells. I also choose him, because AI is allied, i will see if CPU will help me in conquest(last time I played with AI in team was 2nd scenario in Foolhardy Waywarness). Also could you redone Foolhardy Waywarness for HotA? It has story around pirates so Cove fit perfecty in this campaign.
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przemo877
Hired Hero
Map Renovator
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posted February 16, 2016 05:36 PM |
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zmudziak22 said: Im at 3rd mission in voyage home, I choose Necro, because he had Earth Magic and 4th level spells. I also choose him, because AI is allied, i will see if CPU will help me in conquest(last time I played with AI in team was 2nd scenario in Foolhardy Waywarness). Also could you redone Foolhardy Waywarness for HotA? It has story around pirates so Cove fit perfecty in this campaign.
Sure I can do that. I'll try to do it in my spare time
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 17, 2016 02:24 PM |
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I changed my strategy, I lowered to Expert Difficulty and follow Knights. It was a lot easier to build 2 castles and 6 dwellings. Also AI in team was dumb as hell. He didn't help with Elves and Castles, but on reverse side, they work very effective and attack me from portal and 2 sides.
Edit: At least you should keep Town Portal in Scenarios, yes I know it make some scenerios easy, but just like in H3 SOD, put Town Portal scroll with hard guards like Lots of Lvl 7 Creatures or pack of Superdragons
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przemo877
Hired Hero
Map Renovator
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posted February 19, 2016 11:23 PM |
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zmudziak22 said: I changed my strategy, I lowered to Expert Difficulty and follow Knights. It was a lot easier to build 2 castles and 6 dwellings. Also AI in team was dumb as hell. He didn't help with Elves and Castles, but on reverse side, they work very effective and attack me from portal and 2 sides.
Edit: At least you should keep Town Portal in Scenarios, yes I know it make some scenerios easy, but just like in H3 SOD, put Town Portal scroll with hard guards like Lots of Lvl 7 Creatures or pack of Superdragons
I'll have to change the AI behaviour in some of the maps. Right now they are random and on some of the maps that could be problematic and frustrating with bad RNG. I'll probably add the Town Portal spell back.
I'll make some updates, and maybe get the AB campaign you were requesting this Monday/Tuesday.
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted February 20, 2016 07:56 PM |
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Red with so much Black Dragons and leveled hero is problematic, I managed to win against the red by using he editing and giving me Angelic Alliance, black orb and shackles to handle him. Maybe disable for Red taverns or put quest guard near white tent so tan can't release him.
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przemo877
Hired Hero
Map Renovator
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posted February 24, 2016 11:07 AM |
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I'm sorry for the delay but my Internet connection had some major problems.
- I've added Town Portal to the campaigns.
- Red should be no longer unleashed by the Tan. I switched around 2 key tents to prevent it.
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przemo877
Hired Hero
Map Renovator
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posted April 12, 2016 06:52 PM |
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I updated the first post with the "Descendants" campaign. No heroes carry over because I didn't know how to implement it lore wise.
Enjoy!
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