Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Ammo Cart - Love it or Hate it?
Thread: Ammo Cart - Love it or Hate it?
PandaTar
PandaTar


Responsible
Supreme Hero
Celestial Heavens Mascot
posted June 30, 2016 07:57 PM

Poll Question:
Ammo Cart - Love it or Hate it?

I was just a bit curious, for an unbeknownst reason, of what you guys think of the ammo cart feature. And if you do, which concepts you would like it to be implemented, or if you did enjoyed its simplicity as in H3, or if you had any improvements or different mechanics for it to work in a similar setting or another entirely different concept.

For me, it all revolves around my wishes and idea that the battlefield should have AoE bindings regarding heroes and troops and, then, war machines.

Ammo cart, imho, should have an AoE, increasing a fixed % of number of shots for each ranged unit. At the start of the battle, some ranged units could be out of range of ammo cart effect, being granted those additional shot as long as they got and remained within radius. The locked number of additional shots would be decremented as they are used, so it would not replenish if troops would get in and out the AoE. It doesn't make sense to me that ammo carts provide infinite amount of shots.

Mechanically speaking, ammo cart could be accompanied by a square of sorts, so it could move a little, perhaps this ability being something on the lines of specialization. Another skill would increase ammo cart's AoE or % of additional shots. Another possible skill could imbue these additional shots with magic, ailments or elemental prowess (mostly for magic heroes), or additional damage, piercing (akin of might heroes).

As for when your ranged troops are decimated while you have ammo cart, you could use it as a exploding device to cause AoE damage whilst destroying it in the process. As more shots remain, more damage it could cause. Also applying the imbue powers, but mainly based on things like poisonous effects, immolation, shrapnel etc.

So, what say you about Ammo Cart?
____________

Science isn't about WHY. It's about WHY NOT.

Responses:
I like ammo cart as it is in H3
I like ammo cart as it is in H5
I'd like ammo cart in another setting
I don't like ammo cart
 View Results!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 30, 2016 08:09 PM
Edited by Ebonheart at 20:11, 30 Jun 2016.

I personally do not find the actual effect of the ammo cart to be of any use unless playing a hard designed single player map.

Only useful place otherwise is in the end battle, but there it can be a double-edged sword. But in the end, it is always better to have more options than less.

So yes, id say it is useful. However, it could use a buff, eg Archery skill is increased by X % when it is present or ranged damage done by troops by Y percent.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PandaTar
PandaTar


Responsible
Supreme Hero
Celestial Heavens Mascot
posted June 30, 2016 11:36 PM

That could be an approach.

There's also the Siege situation. Perhaps ammo carts could be provided as a defensive tool, available as long as the walls stood. Each wall providing a unique sort of ammo for its units, as far as creativity goes.
____________

Science isn't about WHY. It's about WHY NOT.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
markmasters
markmasters


Famous Hero
Dragon of justice
posted July 01, 2016 12:50 AM

I hate it is used in h3 as a blocking tool in maps.

I like how in h5 it also provides attack bonuses for ranged units.

Just like the tents, ballista's and catapults I think the ammo cart should provide bonuses with certain skills.

Poisoned arrows or schrnapell shors cone to mind

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
What if Elvin was female?
posted July 01, 2016 05:22 AM

I've always been rather indifferent to it but you have some good ideas. An area of effect and customizable ammo would be fun.
____________
Have you ever tried blind fold archery? You don't know what you're missing!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted July 01, 2016 07:32 AM

Ammo Chart is the best anyway.

____________

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
PandaTar
PandaTar


Responsible
Supreme Hero
Celestial Heavens Mascot
posted July 01, 2016 04:57 PM

For sieges, and thinking on simpler settings as we see with Moats, they could have synergistic effects, such as for Human town, a moat with water, fortifications could provide boiling oil which could ignite with fire spells and ammo carts would provide fire-based ammo, as an example. For a moat for Swamp town, slowing effects mixed with poison-based ammo and so on.

I do miss a more complex siege system in heroes games.
____________

Science isn't about WHY. It's about WHY NOT.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 02, 2016 12:01 PM

Its removal from the newer games is part of the very long list of things that piss me off so yes I agree, unlimited ammos is imo plain stupid and I would have liked to see an evolution there as well.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2016 04:07 PM

In multi player, ammo cart is useless as hardly the battle will last so many turns, and too often is about hand to hand.

In single, unlimited ammo is not a stupid idea, is even necessary. Imagine they put a realistic rule: hand to hand attacks work only until your sword breaks, then how will you succeed in epic battles, seeing that mana is already limited? Same applies for exclusive shooters armies.

If one can strike with a sword/or else hand to hand weapon, for unlimited turns, I don't see why we can't apply this concept to ammo too.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 02, 2016 04:11 PM
Edited by Galaad at 16:12, 02 Jul 2016.

My fault I wasn't clear, I meant is stupid as how it is now, with unlimited ammos without the cart.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2016 04:15 PM

Ah then I agree, I don't own failed Heroes games yet.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cortes
Cortes


Adventuring Hero
posted September 03, 2016 10:19 PM

Honestly? I don't care that much.

I had bigger problems with heroes 6 than the lack of an ammo cart.


But if there is one, then I prefer the way heroes 5 handled the ammo cart.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
draco
draco


Promising
Famous Hero
posted September 07, 2016 05:40 AM

I am perfectly content without the ammo cart in H7, I don't know the last time a ammo cart came in handy.

Maybe with Medusa's but I don't think I can reasonably get a cart if I'm dungeon and even if I can I don't think I would spend the money on it.

I wouldn't be opposed to the game having 3 levels of range for ranged units,
< 6 tiles = full
7-12 tiles = 50%
> 12 tiles  = 25%

Sometimes you get those super long battle maps and the archers can just pound away at you (or vice versa)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gravorce
Gravorce


Adventuring Hero
posted September 07, 2016 02:15 PM

Well I'm not fond of ammo carts to be honest, but if I had to have one it would be the H5 version.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0493 seconds