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Thread: Ammo Cart - Love it or Hate it? | |
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PandaTar

   
     
Responsible
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posted June 30, 2016 07:57 PM |
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Poll Question: Ammo Cart - Love it or Hate it?
I was just a bit curious, for an unbeknownst reason, of what you guys think of the ammo cart feature. And if you do, which concepts you would like it to be implemented, or if you did enjoyed its simplicity as in H3, or if you had any improvements or different mechanics for it to work in a similar setting or another entirely different concept.
For me, it all revolves around my wishes and idea that the battlefield should have AoE bindings regarding heroes and troops and, then, war machines.
Ammo cart, imho, should have an AoE, increasing a fixed % of number of shots for each ranged unit. At the start of the battle, some ranged units could be out of range of ammo cart effect, being granted those additional shot as long as they got and remained within radius. The locked number of additional shots would be decremented as they are used, so it would not replenish if troops would get in and out the AoE. It doesn't make sense to me that ammo carts provide infinite amount of shots.
Mechanically speaking, ammo cart could be accompanied by a square of sorts, so it could move a little, perhaps this ability being something on the lines of specialization. Another skill would increase ammo cart's AoE or % of additional shots. Another possible skill could imbue these additional shots with magic, ailments or elemental prowess (mostly for magic heroes), or additional damage, piercing (akin of might heroes).
As for when your ranged troops are decimated while you have ammo cart, you could use it as a exploding device to cause AoE damage whilst destroying it in the process. As more shots remain, more damage it could cause. Also applying the imbue powers, but mainly based on things like poisonous effects, immolation, shrapnel etc.
So, what say you about Ammo Cart?
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Ebonheart

 
   
Famous Hero
Rush the rush
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posted June 30, 2016 08:09 PM |
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I personally do not find the actual effect of the ammo cart to be of any use unless playing a hard designed single player map.
Only useful place otherwise is in the end battle, but there it can be a double-edged sword. But in the end, it is always better to have more options than less.
So yes, id say it is useful. However, it could use a buff, eg Archery skill is increased by X % when it is present or ranged damage done by troops by Y percent.
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PandaTar

   
     
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posted June 30, 2016 11:36 PM |
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That could be an approach.
There's also the Siege situation. Perhaps ammo carts could be provided as a defensive tool, available as long as the walls stood. Each wall providing a unique sort of ammo for its units, as far as creativity goes.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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markmasters

 
    
Supreme Hero
Dragon of justice
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posted July 01, 2016 12:50 AM |
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I hate it is used in h3 as a blocking tool in maps.
I like how in h5 it also provides attack bonuses for ranged units.
Just like the tents, ballista's and catapults I think the ammo cart should provide bonuses with certain skills.
Poisoned arrows or schrnapell shors cone to mind
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted July 01, 2016 05:22 AM |
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I've always been rather indifferent to it but you have some good ideas. An area of effect and customizable ammo would be fun.
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Map also hosted on Moddb
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Humanoid


  
Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
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posted July 01, 2016 07:32 AM |
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Ammo Chart is the best anyway.
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PandaTar

   
     
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posted July 01, 2016 04:57 PM |
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For sieges, and thinking on simpler settings as we see with Moats, they could have synergistic effects, such as for Human town, a moat with water, fortifications could provide boiling oil which could ignite with fire spells and ammo carts would provide fire-based ammo, as an example. For a moat for Swamp town, slowing effects mixed with poison-based ammo and so on.
I do miss a more complex siege system in heroes games.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted July 02, 2016 12:01 PM |
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Its removal from the newer games is part of the very long list of things that piss me off so yes I agree, unlimited ammos is imo plain stupid and I would have liked to see an evolution there as well.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2016 04:07 PM |
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In multi player, ammo cart is useless as hardly the battle will last so many turns, and too often is about hand to hand.
In single, unlimited ammo is not a stupid idea, is even necessary. Imagine they put a realistic rule: hand to hand attacks work only until your sword breaks, then how will you succeed in epic battles, seeing that mana is already limited? Same applies for exclusive shooters armies.
If one can strike with a sword/or else hand to hand weapon, for unlimited turns, I don't see why we can't apply this concept to ammo too.
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted July 02, 2016 04:11 PM |
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Edited by Galaad at 16:12, 02 Jul 2016.
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My fault I wasn't clear, I meant is stupid as how it is now, with unlimited ammos without the cart.
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2016 04:15 PM |
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Cortes

 
 
Adventuring Hero
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posted September 03, 2016 10:19 PM |
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Honestly? I don't care that much.
I had bigger problems with heroes 6 than the lack of an ammo cart. 
But if there is one, then I prefer the way heroes 5 handled the ammo cart.
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draco

  
   
Promising
Famous Hero
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posted September 07, 2016 05:40 AM |
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I am perfectly content without the ammo cart in H7, I don't know the last time a ammo cart came in handy.
Maybe with Medusa's but I don't think I can reasonably get a cart if I'm dungeon and even if I can I don't think I would spend the money on it.
I wouldn't be opposed to the game having 3 levels of range for ranged units,
< 6 tiles = full
7-12 tiles = 50%
> 12 tiles = 25%
Sometimes you get those super long battle maps and the archers can just pound away at you (or vice versa)
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Gravorce

 
 
Adventuring Hero
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posted September 07, 2016 02:15 PM |
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Well I'm not fond of ammo carts to be honest, but if I had to have one it would be the H5 version.
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