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Heroes Community > Bards Glade Pyre (RPG) > Thread: Times of trouble (ooc)
Thread: Times of trouble (ooc) This thread is 6 pages long: 1 2 3 4 5 6 · NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 11, 2016 08:39 PM
Edited by OmegaDestroyer at 14:49, 12 Aug 2016.

Times of trouble (ooc)

The land of Helioth is in turmoil.  Fifty years ago the god wars ended, leaving many of the gods dead.   Those that survived were very weakened.  Magic became chaotic, and priest would not always get the spells they asked for.  Several new factions arose from the ashes of a decimated world.

The Knights of the true Tyr.  Lead by the High Priest in the kingdom of Fairrun, the north most kingdom, they seek to stamp out all remaining magic users and creatures not human.. even Elf and Dwarves.  Somehow the High Priest is able to use his divine magic with no issue.

The red cloaks - Once great magic users, they have had to find another way to use their spells.. and they found it.  Blood magic.  Using blood they cut down on the chance of wild magic (any mage can do the same, but blood is needed so remember this). They are located to the east in the Kingdom of Bara.

The Wild - Goat masked individuals who are mostly thieves, brigands, and those of a chaotic inclination.  They attack everybody equally, without rhyme or reason.  Their kingdom is to the south.  It is now called Wilderkin.

No travelers or news has came from the West for years.  Word is that the kingdom that once called the west home was destroyed by the Knights of the True Tyr.

All the races and classes from D&D are available.  You can be a member of any of the groups or independent.. just remember ONLY human/non casters can be part of the Knights of the true tyr.. and the Knights will kill any non-human they encounter.  Same with anybody discovered to posses magic.

How magic (not blood) works - There is a 33% chance of a spell having a wild surge.. sometimes this can be good (spell becomes more powerful, covers a larger area, etc) or bad.. (trying to cast a fireball and butterflies appear for example) Think a 33% chance to have a wand of wonder effect.  Divine magic works differently .. it is a hit or miss thing .. if it is bad .. it just doesn't work.. but uses up the spell for the day.
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Kareeah_Indaga
Kareeah_Indaga


Responsible
Undefeatable Hero
posted August 11, 2016 11:38 PM

*waves*

I really don't have time for another RP right now, but good to see you back.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 12, 2016 08:30 AM

A Mysty RP! I'm in!


Now let me read the OP.
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 12, 2016 12:36 PM

... Crolly hap, Mytical! MYTICAAAAAAAAAAAAAAAAAAAALLLLL!!!!!

AND running a Time of Troubles campaign? Oh my. Well... dibs on siring a bhallspawn, or something? But hmmmm.

Well, which system are we going with here for the Time of Troubles? That will tell me if I have the time to actually join this or not...
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted August 12, 2016 02:55 PM

Welcome back!
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 14, 2016 11:50 AM

Good to see you alive and well.


Got any more details of the setting?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 14, 2016 04:13 PM
Edited by Mytical at 16:28, 14 Aug 2016.

It is a high fantasy/low magic setting.  Early characters will start in a town exactly in the middle of the map.  The town is a neutral town, and relatively peaceful.. for now.  Magic, limited as it is, is slowly fading from the world.  Most of the intelligent creatures are magical in nature, and they have also been disappearing.  All the known gods are dead or recovering from the war.  Those who start in the beginning will know each other, but this would be their first adventure.  If they are part of any of the groups, I will HCM them their instructions.  Remember, if they are in a group... they take orders from ... someone.

Those that join later, if anybody does, will be fit in the current timeline somehow.

Now about the starting town.  It was once a small town, but being where it is has caused a lot of people to go there.  To get out from under the various kingdoms.  So it is growing quick.  There is merchants row, where you can get all the standard (ie non magical) goods you could possibly need. At night it can be a bit dangerous however.  There is tavern row, with various inns/taverns and watering holes for just about anybody (from the brawls break out every five minutes to the expensive/fancy type).  Of course there is the residence quarters, and the guild halls (thieves, merchants, etc will have to register at the hall).  Then in the center is the town hall.

Using http://www.hempuli.com/blogblog/wp-content/uploads/2010/08/city.png for a map, with characters starting in the center most point.  I will decide names of towns as needed. Any specific questions??

As for system I use a hybrid 5e, 3.5 system.  Taking what I like from both systems, leaving what I don't

As for rolling up characters... take 4 6 sided dice, reroll any 1's, drop lowest.  Do that 6 times, place where you want in the following stats : Strength, dexterity, constitution, intelligence, wisdom, and charisma.  Everybody starts with 2 feats, a human gets an extra, and a fighter gets an extra.  Use http://www.d20srd.org/indexes/feats.htm for feats.  Once a class is decided upon I will link the class and skill list
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Geny
Geny


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Undefeatable Hero
What if Elvin was female?
posted August 14, 2016 04:34 PM

I'm already playing a little girl, so... an old crone maybe?
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 14, 2016 05:15 PM

Since I don't own any gaming dice, and I'm way too lazy to make some, so I guess there are some online dice roller things out there?
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted August 14, 2016 05:28 PM

Ok, full random revealed the following:

Half-Orc Wizard

Strength     9+2=11
Dexterity    14
Constitution 16
Intelligence 14-2=12
Wisdom       14
Charisma     14-2=12


.....................


Not exactly what I was thinking, but I'm willing to consider it...
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted August 14, 2016 06:07 PM

Here kip:

Random.org

We used it in Helnith for a while. Now we use a thread in the OotS forums, which has a built-in dice roller. That has the advantage in that your rolls will persist so you don't have to worry about forgetting them.
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted August 14, 2016 06:12 PM

Is all this dice rolling that complicated? Because, I always wanted to play something like this, but I am not sure I will have the time.
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kipshasz
kipshasz


Undefeatable Hero
Elvin's Darkside
posted August 14, 2016 07:25 PM

Let's see if I got this.

So, since you discard the lowest number you roll and reroll any 1s, you left with the sum of 3 D6 for each atribute. Right?
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"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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Geny
Geny


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Undefeatable Hero
What if Elvin was female?
posted August 14, 2016 07:26 PM

Yep. With a total between 6 and 18.
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Mytical
Mytical


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Undefeatable Hero
Chaos seeking Harmony
posted August 14, 2016 07:55 PM
Edited by Mytical at 19:58, 14 Aug 2016.

Gryphs said:
Is all this dice rolling that complicated? Because, I always wanted to play something like this, but I am not sure I will have the time.


Not really.  If it does get too much I can roll for somebody also.

Also Geny, you don't have to put the dice in any order.  You can place the 6 results anywhere you like.  So the 9 can say go in Charisma.
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Geny
Geny


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Undefeatable Hero
What if Elvin was female?
posted August 14, 2016 08:58 PM

Ok, I think I'll do it. Should be fun in a twisted sort of way. Even got the basics of the backstory in my head.

As for feats...
I'm considering self-sufficient and spell penetration. But I have also been thinking about dodge and a couple of other magic feats.

Oh, and for school specialty I think I'll go transmutation. That's the one that does buffs and debuffs, right?
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Gnomes2169
Gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted August 14, 2016 11:18 PM
Edited by Gnomes2169 at 23:26, 14 Aug 2016.

3.5 feats and 5e races, then, or...? Hmmm... I suppose I'll just go roll up stats quick before I get more specifics, but looks liike this could be fun!

Going to go with a human fighter, by the by.

Rolls (with 4d6b3, reroll 1's, and etc)

13
15
13
16
16
15

... I'm pretty okay with this. And might just go with a paladin or sorcerer instead, depending on how the system works out.  

Edit: GENY HOW DID YOU ROLL SO TERRIBLY? AGAIN?
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Mytical
Mytical


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Undefeatable Hero
Chaos seeking Harmony
posted August 15, 2016 12:14 AM
Edited by Mytical at 00:27, 15 Aug 2016.

Geny said:
Oh, and for school specialty I think I'll go transmutation. That's the one that does buffs and debuffs, right?


Yes, but you must choose a school to never be able to learn spells from if you specialize... can not give up universal either.  Also to be able to cast a spell you have to have a 10 + spell level in intelligence.  The good news is every four levels you get to add +1 to any stat.

Ok for a human fighter you start with four feats.. they start out the most powerful, but high level they will need the extra feats to keep up.

Oh and it is a lot more 3.5 then 5e.. so here is the link to Paladin, Sorcerer, and mage.

http://www.dandwiki.com/wiki/SRD: Paladin (link does not work do to emoticons.. do search for SRD Paladin)
http://www.dandwiki.com/wiki/SRD:Sorcerer/wizard

You both realize that if you go caster.. you will have to either use blood or risk wild magic effects?  Cantrips are safe (no blood needed, spells have no risk of wild magic.. yet).  For each spell level, however, you need 1hp worth of blood to cast safely.

However, you can also use 5e spells along with 3.5 spells.
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Kareeah_Indaga
Kareeah_Indaga


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Undefeatable Hero
posted August 15, 2016 01:07 AM

Mytical said:
For each spell level, however, you need 1hp worth of blood to cast safely.


How many HP do chickens have? Take the Chicken Infested flaw, and just sacrifice one (or two, or ten) whenever you need to cast a spell.
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted August 15, 2016 09:09 AM

Mytical said:
Not really.  If it does get too much I can roll for somebody also.
I was more asking if the rules are easy to get a hang of, because I have little experience with D&D's rule set.
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