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Heroes Community > Library of Enlightenment > Thread: Disable experience for heroes
Thread: Disable experience for heroes
luk3Z
luk3Z

Tavern Dweller
posted December 12, 2016 01:51 PM

Disable experience for heroes

Hi.
Anyone know if there is any patch to disable experience or reduce it when winning the battles ? Maybe in WOG ? This is stupid when Imps with good hero killing Archangels with bad hero...
Any ideas ? I play HoMM since H2 but today I think H3 is not well balanced in compare to H4.

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bloodsucker
bloodsucker


Supreme Hero
posted December 12, 2016 02:00 PM
Edited by bloodsucker at 14:10, 12 Dec 2016.

luk3Z said:
is stupid when Imps with good hero killing Archangels with bad hero...
It isn't, it's what allows for each level of a campaign to be harder then the previous and what makes Heroes so much better then other strategy games. Since prims beat army you can't 'sit' in a safe area until you have massed a big army and if you risk and lose many troops but win the fights the experience bonus you gain MAY be enouch for you to remain competitive. This is the base for a much more interesting gameplay.
Notice that what they frequently did in WoG was to increment the experience bonus gainned from battles: creatures gainning experience, henchman, commander artifacts, etc...

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted December 12, 2016 02:13 PM

Also levels are limited to a degree where even if you really try on a normal map, getting past level 30 or 40 is not going to happen. That is 30-40 prim stats distributed to 4 attributes. That may put your Barbarian hero from 4 to 16 in Attack, which may be about the same you'd get from your artifacts, not to mention stat boosters on the map.

So I'd prefer more levels not fewer.

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bloodsucker
bloodsucker


Supreme Hero
posted December 12, 2016 02:25 PM
Edited by bloodsucker at 14:26, 12 Dec 2016.

OhforfSake said:
That may put your Barbarian hero from 4 to 16 in Attack, which may be about the same you'd get from your artifacts, not to mention stat boosters on the map.

Me OTOH would prefer lesser artifacts, a level 1 hero equiped with the Angelic Alliance shouldn't be better then a level 30 without any artifacts but that's another story.

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RoseKavalier
RoseKavalier


Responsible
Famous Hero
posted December 12, 2016 02:49 PM

You can always go in map editor and turn on "Limit Hero Experience Level to".

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted December 12, 2016 03:26 PM

bloodsucker said:
Me OTOH would prefer lesser artifacts, a level 1 hero equiped with the Angelic Alliance shouldn't be better then a level 30 without any artifacts but that's another story.


There's no OTOH about it because that's my view point as well.

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luk3Z
luk3Z

Tavern Dweller
posted December 12, 2016 03:37 PM

RoseKavalier said:
You can always go in map editor and turn on "Limit Hero Experience Level to".


This is what I looking for thanks!

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HHH
HHH

Tavern Dweller
posted December 14, 2016 10:13 AM

You can go in map editor.

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codetheos
codetheos

Tavern Dweller
posted February 14, 2017 12:34 PM

bloodsucker said:
luk3Z said:
is stupid when Imps with good hero killing Archangels with bad hero...
It isn't, it's what allows for each level of a campaign to be harder then the previous and what makes Heroes so much better then other strategy games. Since prims beat army you can't 'sit' in a safe area until you have massed a big army and if you risk and lose many troops but win the fights the experience bonus you gain MAY be enouch for you to remain competitive. This is the base for a much more interesting gameplay.
Notice that what they frequently did in WoG was to increment the experience bonus gainned from battles: creatures gainning experience, henchman, commander artifacts, etc...



It's not the case. I was looking for a way to limit the impact of experience in order to practice pure tactics, only when it comes to the type of troops you have, not heroes. Just for fun.
Thanks RoseKavalier for showing the way : )

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Baronus
Baronus


Famous Hero
posted February 14, 2017 01:58 PM

Experience is from hp of creatures. You must reduce health p by 2x and hit p 2x to. Ballance will be the same. Or ERM script... But better option is more skill levels because leveling is funny but too short.

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