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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: [Research/Tutorial] Switching Adventure Object images
Thread: [Research/Tutorial] Switching Adventure Object images This thread is 3 pages long: 1 2 3 · «PREV
NimoStar
NimoStar


Promising
Known Hero
Modding the Unmoddable
posted March 04, 2017 06:05 PM

Basronus's comments are very interesting, I think this may be some ketys why Namerutan's tool didn't work (and How it can be made to work)

Another thing:
By editing just palette, we can have swapped colors for adventure objects.
This works with Karmakeld works too: The "normal" Tree of Knowledge may be gree, but the changed one will be blue.
This is something I will try...

How we get exported TIFFs?

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Karmakeld, AOP file is not the same as DEF file

As you and I noticed, DEF file includes the image data -
While AOP file just *references* it. The thing I called the image is the file name of the DEF, that includes the image, while types and subtypes appear in the AOP separately (why if the campaign editor won't let you read different types referencing the same image... is another story, that I already complained about )


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CLICK on the image to discover H4 Greatest Mod!

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Baronus
Baronus


Famous Hero
posted March 07, 2017 06:47 PM

Yes your right. Recoloristation is easy and fast. But how to do it in good way. Crazy colors woudnt be it what we want. I must think. And I must see more about tiff.

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Karmakeld
Karmakeld


Known Hero
posted March 08, 2017 08:38 PM

I hope either of you can find out how the colors work. Equilibris managed to change the color of objects years ago to create statues, but we don't know if they hex-edited the color palette or added them as new objects. Anyway, I've tried to contact both Dalai and Namerutan, in the hope that they will share their knowledge about how they added new objects.

About Creature Quests, Dalai gave me this answer as to how they made those:
Those objects are from respective actor_sequence. For example, adv_object.equi.Quest.hero.death_magic_female.nw was made from actor_sequence.hero.death_magic_female.combat.base_frame.nw
Now I can't find that specific Quest hero, but only Quest Creatures. Still only very few of the creatures have the 'base frame'. The Bandit and the Cyplop have combat.base frame extensions, but Archangel and Archdevil doesn't, and yet they made those into Quest huts. I'll have to look into it and compare files to better understand which files they used. But Dalai didn't mention anything about down-sizing and re-importing them.

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