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Heroes Community > Heroes 5 - Modders Workshop > Thread: ReShade Settings with Adaptive Sharpening, SMAA and AO
Thread: ReShade Settings with Adaptive Sharpening, SMAA and AO
thGryphn
thGryphn


Promising
Famous Hero
posted February 16, 2017 03:32 AM
Edited by thGryphn at 15:52, 17 Feb 2017.

ReShade Settings with Adaptive Sharpening, SMAA and AO

magnomagus said:

...use reshade postprocessing to adaptively sharpen entire game, not just creatures:

MMH55 Adaptive Sharpening


I've been experimenting with this version (1.0.0) vs the current version (3.0.6) of ReShade and I found significant improvements in overall performance and quality, especially in the new Ambient Occlusion shader.

To begin with, ReShade now installs as a standalone program to which you show your game exe file, after which it installs the required dlls, shaders, textures and configuration files at the right directory. It comes with an in-game UI that applies the changes on the fly!

After some experimentation, I settled on a very good config using 3 shaders (Adaptive Sharpening, MXAO - the new AO shader, and SMAA). Below, I'm sharing the necessary files, so everyone here can enjoy the awesomeness

As expected, this lowers the FPS performance but the result is awesome. Everybody should understand that if you have weaker (particularly graphics) hardware, FPS will get hit harder with each additional shader; if you have strong hardware, you won't even feel it.

I'm getting significantly better FPS than the older package @magno posted above which uses 3 comparable shaders (possibly older versions, idk): AdaptiveSharpen, HBAO, and SMAA. FPS comparison is about 45-50 vs 25-30 on my laptop at 1920x1080, no AA, 8xAF, max everything else, which is huge.

Besides the worse FPS, the bad thing about the older AO shader is that it leaves visual artifacts around the 2D UI textures, which is very visible around the minimap, jogdials and combat UI. The new MXAO shader has similar artifacts but much less pronounced.

Comparison shots: http://www.mediafire.com/file/tcgx832j5d8ngy7/ReShadeComparisonShots.zip

Observe (especially on the large statue on the left) how the new AO shader is so much better in doing the AO...

For ReShade to work as intended, you must revert (to "Application Controlled") any customizations you may have done at the Nvidia or AMD or Intel control panel 3D options, especially those involving AA and AF.

Onto how to install this... Very simple, just

1) download the following zip file: HERE
2) extract it in your Heroes 5 "bin" directory, and
3) edit the "d3d9.ini" file so the paths indicated in it are correct for your installation.

This was for someone who just wants a quick install. After this, you can call the ReShade UI (Shift+F2), change the mode to "Configuration" under the "Settings" tab, and play with the parameters under the "Home" tab. Explanations of those parameters are inside the respective *.fx files inside the reshade-shaders folder.

Beyond this, you can install additional shaders from https://github.com/crosire/reshade-shaders and experiment with them. Those you may want to give a try are FXAA, LumaSharpen, HDR, DPX, Bloom, Vignette, Deband, and Vibrance...


For those of you with rather powerful systems, HERE is a ReShade 3.0.6 package I customized for more realistic AO without totally killing the FPS.

It looks stunning (for keen eyes, that is ), but drops my FPS to around 35. Again, this is on a laptop with highest in-game settings on MMH5.5 (which uses HD textures). If you have a powerful system, you should easily hit 60+ FPS, which is the most you need for a Heroes game.

If you have a rather weak system and only want Adaptive Sharpening to maximize your FPS, you can easily disable the other two effects by unchecking their boxes in the ReShade UI, Home tab.


Disclaimer: ReShade is an advanced, fully generic post-processing injector for games and video software developed by crosire. All of the mentioned and other techniques/shaders are developed by their respective developers as indicated. I am nobody

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 16, 2017 01:26 PM

I have tried what you did before uploading, but with sharpening deactivated i couldn't see any meaningful improvement with the SMAA, FXAA etc fx. only sharpening made a difference. So the performance became irrelevant and i dropped it as well as v3 which is much harder to setup.
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thGryphn
thGryphn


Promising
Famous Hero
posted February 16, 2017 02:22 PM

magnomagus said:
I have tried what you did before uploading, but with sharpening deactivated i couldn't see any meaningful improvement with the SMAA, FXAA etc fx. only sharpening made a difference. So the performance became irrelevant and i dropped it as well as v3 which is much harder to setup.


But the Adaptive Sharpening IS enabled. There must be something wrong going on. I'll check the file I uploaded but you check your end as well

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 16, 2017 02:36 PM

Sorry for confusion, I meant I tried 3.0 and 2.0 SMAA before uploading my own file to moddb. I  was kindoff explaining why I didn't use 3.0 (also because it has different license and is much harder to explain)


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thGryphn
thGryphn


Promising
Famous Hero
posted February 16, 2017 06:11 PM

magnomagus said:
Sorry for confusion, I meant I tried 3.0 and 2.0 SMAA before uploading my own file to moddb. I  was kindoff explaining why I didn't use 3.0 (also because it has different license and is much harder to explain)




Oh, I see, but the real difference is about the AO (Ambient Occlusion) shaders between the two (SMAA and AdaptiveSharpen could very well be the same, I'm not sure).

The AO shader included (and enabled, if you haven't noticed) in the package you posted is not only very heavy-handed and yielding inferior AO effects, it's extremely tasking and is killing the FPS.

I'm telling you, the same 3 shaders enabled in the two, not only the new ones I posted looks better, it results in much higher FPS: 45-50 vs 25-30 on my laptop...


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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted February 16, 2017 06:51 PM

Okay, so have you also tried SSAO, Raymarch AO and SSGI? and which of those is best since in your screenshots I see no relevant difference, it looks more like a contrast change to me.
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thGryphn
thGryphn


Promising
Famous Hero
posted February 17, 2017 09:49 AM

magnomagus said:
Okay, so have you also tried SSAO, Raymarch AO and SSGI? and which of those is best since in your screenshots I see no relevant difference, it looks more like a contrast change to me.


HBAO is theoretically the best, I tried them all (in ReShade 1.0.0) but didn't thoroughly experiment with the settings. I really like the custom MXAO shader included in ReShade 3.0.X (currently 3.0.6), which is actually an incarnation of SSAO but with indirect lightning and a good deal of considerations to make the AO effect more life-like. Any AO implementation is an attempt to simulate realistic environments, but most fall short due to bad implementation, which happens to depend on the game engine and the game itself. Then again, some players don't want realistic effects but rather exaggerated fancy effects... I believe Heroes players don't want that much fanciness but rather a smooth playing experience that looks good, but if you a have a powerful system, a little eye-candy can't hurt now, can it , which brings me to the following...



For those of you with rather powerful systems, HERE is a ReShade 3.0.6 package I customized for more realistic AO without totally killing the FPS.

It looks so much better (for keen eyes, that is ), but still drops my FPS to around 35. Again, this is on a laptop with highest in-game settings on MMH5.5 (which uses HD textures). If you have a powerful system, you should easily hit 60+ FPS, which is the most you need for a Heroes game.

Remember to follow the installation steps in the OP... Enjoy!

PS: If you have a rather weak system and only want Adaptive Sharpening to maximize your FPS, you can easily disable the other two effects by unchecking their boxes in the ReShade UI, Home tab.

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muscip
muscip

Tavern Dweller
posted June 26, 2017 02:07 PM

what about the temperature of gpu using this mod? as far as i know, reshade is like enb, i used skyrim enb, while it was nice, the gpu temp raised to 73 celcius, for comparison, vanilla skyrim with highest settings is around 48 celcius

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