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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Heroes 5: New Order
Thread: [Mod] Heroes 5: New Order This thread is 2 pages long: 1 2 · NEXT»
vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 10:43 PM bonus applied by Galaad on 23 Nov 2017.
Edited by vulcancolak at 19:29, 21 Nov 2017.

[MOD] Heroes 5: New Order

Main object of this mod

Making most of the things useful
* Find few (1-4) players. Yes still i can't succeed it.
* Recreated artifacts
* Changes on creatures abilities, stats and costs
* Heroes starting skills and stats and abilities
* Town buildings costs
* Spells

It was started with this
http://heroescommunity.com/viewthread.php3?TID=44036

And here is the background
http://heroescommunity.com/viewthread.php3?TID=44050

Now i can share finally my mod with you

Download
Heroes of Might and Magic 5: New Order

New Order Facebook Group
New Order Facebook Group

Heroes of Might and Magic 5: New Order

Before the start

I am the developer of many Warcraft III maps and mods (JFA, JFA Orpg, Risk FOrever, Battleships Special Editions,  Confliction, Meiji Era) and i really enjoy making rearranGement of games and creating new ones.

Why i created this mod?

I am the simple person who likes and enjoys this game since the 3. After the 3'rd game, 4 was a little disappointing for me. But thanks to the equilibris mod and map editor (manually placed items, monsters and level limit to 15 solved all my problems) and 5 was a great game for me. Actually i wasn't complained about the game for a long time. But after i have faced to great players i have realized there is a few things we need to focus (units, abilities, spells etc etc) and there was many useless things (WHEN WE COMPARED WITH OTHERS) and i was against them.


Changelog of all versions

New T6 and T7 buildings costs and powerful Upgraded T7 creatures





Players now must decide about their strategy. You cannot build T6 and T7 too quickly. Both of the buildings don't requires gold and you can access T6 units quickly. But default T7 creatures more cheaper than normal game. And their upgraded variations more powerful than normal game (and expensive too)

Heroes now starts with one of their own unique abilities

You want to start with hero you like but you remember it is not useful for the first 2 weeks. New Order mod provides all heroes one of their own unique abilities at the start.



[COLOR="Purple"][SIZE="4"]Rebalanced Starting abilities (stats, skills, spells, warmachines)[/SIZE][/COLOR]



Check the changelog for the details. This mod focuses on starting abilities of Heroes. Now no more weak or powerful starting heroes and it comes with new starting strategies

Extended item descriptions and remakes




Now you can see and learn slots, values and qualities of the items. And there are many changes on these stats

Creature rebalances




New Order mod changes many attributes of creatures (check changelog for details) and making some of them more powerful of weak for the balance

No threat level if the enemy difficulty is challenging or greater



Now you can see the threat level only if it is low or moderate.

Spell Changes



New Order mod focuses some of the spells and rebalances them.


New Magic Guild Costs



New Order mod removes gold requirement for magic guilds (for the players who wants to focus on magic on early games) and removes primary resource for races. Because New Order mod T6 and T7 buildings costs requires lot of racial resource. If your market provides you 1 sulphur everyday, you can conserve it for the T6 and T7 buildings and still you can build your magic guild

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 08, 2017 11:15 PM

Use linking to make your URLs look better and go around once or twice the thread to format it properly.

Good job and enjoy modding!

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vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 11:31 PM

lol i have just realized thanks to you

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Mario
Mario


Known Hero
posted May 09, 2017 12:35 AM

Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.

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vulcancolak
vulcancolak


Known Hero
posted May 09, 2017 12:47 AM

Mario said:
Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.


I don't know because i was found it's settings and changed. It it is not, i will make changes on it instead of lowering it's duration. But of course first we need player/players -.-

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vulcancolak
vulcancolak


Known Hero
posted May 14, 2017 12:14 AM

Sorry for the problem about creatures stats. Actually nobody gave feedback about this problem. Nobody interests with it actually. I have realized that, creatures stats and some of the text files was not working. I have solved this issue and uploaded 1.1 version.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted May 15, 2017 08:22 AM
Edited by Elvin at 08:22, 15 May 2017.

Some very basic feedback from taking a glance.

20 crystal requirement for thanes was one of my personal worst decisions H5 ever made so I wouldn't be happy if all t6 units got the same treatment. If memory serves that was too much for t7 even and such cases were revised in patch 1.3.

Frenzy on expert is hardcoded, it will still work for 2 turns even if you edited the file. Add 6% per sp and it is pretty broken.

I think you are too liberal with the extra luck/morale effects. You greatly increase the price but that doesn't matter when utopias are in play.

2-2 dmg skeleton archers is a lot, esp with battle frenzy and/or necklace of bloody claw.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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vulcancolak
vulcancolak


Known Hero
posted May 15, 2017 06:12 PM

Thank you for your feedback Elvin. First of all, i wanted to make something different for my 2 friends (they've recently started) and i have simplified T6 and T7 costs for them. After a few games we realized it is fun and rare resources now more precious and i have decided to work on this system. I have changed these costs 4 times and now we think it is stable.

Actually playes now can conserve gold and can build their own magic guilds, t6 and t7. And players can now build T6 in the second week (if they want to do, they can do) or they can wait for the T7. We find this system is nice and cool. But of course it does not mean everyone will like it.

Yes i have realized frenzy is hardcored, so i decided to change it on 1.2 version.

About the luck and morale and utopias. As you know, this game based on map. We are not playing on standard maps. So that means i am creating our own maps (making edit actually) and making it balanced.

About the skeleton archers. At the beginning i was thinking the same. But now players can build some of the buildings easily when compared with vanilla, and that gives only the first 3 week advantage to skeleton archers. Theory and practice is totally different believe me. This is why i am not prejudiced person.

Thank you again for your feedback. I will check every post before i update the mod.

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vulcancolak
vulcancolak


Known Hero
posted May 21, 2017 06:33 AM

Still no one tried to my mod? I am waiting for good or bad feedbacks or any suggestions that will improves this mod.

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Tieruh
Tieruh

Tavern Dweller
posted June 01, 2017 02:27 AM

Interesting

As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !
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vulcancolak
vulcancolak


Known Hero
posted June 01, 2017 03:49 AM

Tieruh said:
As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !


Ah it seems you are the first one who tried my mod . I wish to see you in my lobby as soon as possible. I am working on 1.1 with my friend. I am testing it with him. And also i have few maps i will upload them. Wait for the 1.1 changes. And thank you.

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vulcancolak
vulcancolak


Known Hero
posted June 09, 2017 10:32 AM

Version 1.2 is ready.

New Order 1.2 changes

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vulcancolak
vulcancolak


Known Hero
posted July 01, 2017 09:24 PM
Edited by vulcancolak at 11:16, 07 Oct 2017.

1.6 version is ready
Edit: I cannot post no more because of unsufficent replies.

Still i am looking at least 1 player yes still i don't have any players (except of my friends) and we need someone.

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Auron1st
Auron1st

Tavern Dweller
posted October 07, 2017 01:03 PM

From full changelog:

Seraph: Crystal requirement increased from 2 to 30

Is that supposed to be that much or it's a typo (should be 3 instead of 30)?

And Altar of Light 40 gem?

I hope that some of the features here (especially from the spells) will end up in Heroes 5.5 (though I barely play that either due to free time constraints :/ )

Best of luck

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vulcancolak
vulcancolak


Known Hero
posted October 08, 2017 03:57 PM

Auron1st said:
From full changelog:

Seraph: Crystal requirement increased from 2 to 30

Is that supposed to be that much or it's a typo (should be 3 instead of 30)?

And Altar of Light 40 gem?

I hope that some of the features here (especially from the spells) will end up in Heroes 5.5 (though I barely play that either due to free time constraints :/ )

Best of luck


Ah yes it was 3 and not just for altar of light. All factions Tier 7 buildings cost requirement is 40 (their own rare resource)

And about new features, i put much effort to my mod and i have tried to change hardcoded settings but after 1 week work, i cannot succeed. I cannot change hardcoded things. Me and my 2 or 3 friends are playing together. That is all. We think it is "Balanced" but we need more players for the learn new strategies or we need to see imbalanced things from them.

And another reason is, putting effort on your work, release lot of versions and make changes and if you will see nobody cares, it demoralizes you. 2 of my friends stopped play games for a while and i am alone now but still i am trying to think "how can i improve" i am working with excel tables for the re-configure everything and analyzing deeply.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted October 16, 2017 04:32 PM

If you want to see new strategies and experience diverse gameplay, look no further!
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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vulcancolak
vulcancolak


Known Hero
posted October 28, 2017 08:38 PM

I just wanted to see "1 player" but. Anyway it seems my mod is dead.

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vulcancolak
vulcancolak


Known Hero
posted November 21, 2017 07:30 PM

Guide is updated. Added screenshots for the this mod what exactly does.

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tihi85
tihi85

Tavern Dweller
posted November 23, 2017 07:35 PM

Ok, I made an account on this forum just so I can make a reply to you =p
I been playing Heroes for many years, ever since heroes 2. I have been coming to this forum and website for many years but I never made an account till now. And I assume there are more people like me.

I havent tried your mode yet but I have been looking for something like this. Been playing Heroes 5 for so long, I was looking for a mod to make the game fresh. I only play heroes with 2 of my friends but we only see each other once or twice a month. But I been reading all the changes you made and i tlooks interesting. I like the buffs you gave to summoning, summoning needs more love =p I would wish if you could balance more spells and give some buff/debuff spells a spellpower boost to its bonuses not just how long it lasts. Also I looking forward to seeing more creatures balances especially to alternative upgrades. Also love how u made some artifacts more useful.

I am sure there is more people out there that would like this mode to be updated they are maybe just too shy or too passive to say anything.
So please dont stop working on it, and thank you

Oh and also yea, Frenzy doesnt need a buff, that spell is already good =p
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vulcancolak
vulcancolak


Known Hero
posted November 23, 2017 09:26 PM

tihi85 said:
Ok, I made an account on this forum just so I can make a reply to you =p
I been playing Heroes for many years, ever since heroes 2. I have been coming to this forum and website for many years but I never made an account till now. And I assume there are more people like me.

I havent tried your mode yet but I have been looking for something like this. Been playing Heroes 5 for so long, I was looking for a mod to make the game fresh. I only play heroes with 2 of my friends but we only see each other once or twice a month. But I been reading all the changes you made and i tlooks interesting. I like the buffs you gave to summoning, summoning needs more love =p I would wish if you could balance more spells and give some buff/debuff spells a spellpower boost to its bonuses not just how long it lasts. Also I looking forward to seeing more creatures balances especially to alternative upgrades. Also love how u made some artifacts more useful.

I am sure there is more people out there that would like this mode to be updated they are maybe just too shy or too passive to say anything.
So please dont stop working on it, and thank you

Oh and also yea, Frenzy doesnt need a buff, that spell is already good =p


Thank you so much for your words. I was already decided to make changes on creatures (i have been said in the description for future plans) because i want to change game. My plans is add new abilities to creatures and provide new and different strategies. And about the part of people not post and say about that mod. If nobody says anything, of course i don't know how many people play it i have need few players for discuss about strategy. Specially for future plans because adding different abilities on creatures, makes the game different. Some of the spells and artifacts becomes useful and some of them becomes less useful. And thank you for your interest.

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