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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Heroes 5: New Order
Thread: [Mod] Heroes 5: New Order
vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 10:43 PM
Edited by vulcancolak at 10:31, 09 Jun 2017.

[MOD] Heroes 5: New Order

It was started with this
http://heroescommunity.com/viewthread.php3?TID=44036

And here is the background
http://heroescommunity.com/viewthread.php3?TID=44050

Now i can share finally my mod with you

Download
Heroes of Might and Magic 5: New Order

New Order Facebook Group
New Order Facebook Group

Heroes of Might and Magic 5: New Order

Before the start

I am the developer of many Warcraft III maps and mods (JFA, JFA Orpg, Risk FOrever, Battleships Special Editions,  Confliction, Meiji Era) and i really enjoy making rearranGement of games and creating new ones.

Why i created this mod?

I am the simple person who likes and enjoys this game since the 3. After the 3'rd game, 4 was a little disappointing for me. But thanks to the equilibris mod and map editor (manually placed items, monsters and level limit to 15 solved all my problems) and 5 was a great game for me. Actually i wasn't complained about the game for a long time. But after i have faced to great players i have realized there is a few things we need to focus (units, abilities, spells etc etc) and there was many useless things (WHEN WE COMPARED WITH OTHERS) and i was against them.

Main object of this mod

First of all let me tell you honestly. I am humble person and i cannot rate any of my projects. I can say honestly 5.5 is the best heroes 5 mod i have ever seen and i cannot compare my mod with another mods. I made this mod with myself and my friends actually. Sorry for telling the truth but it is all. But if i will release this mod (i am making 1.1 version while i was preparing this long message) that means i have a responsibility because of feedbacks. Don't worry i am the guy who interests with feedbacks because my players was my everything during my Warcraft III modding days.

I had a many choices. Buff the weak things, nerf the powerful things or (my best but my skills not enough to edit heroes 5 completely) add or remove features. Still i am trying to learn things. I can basically say It is mOre a remake than a new mod.

Anyway. Here is my mod. I will interest with all feedbacks and comments. Have a nice day.

Changelog of all versions

Special Thanks to everyone who helped me at heroescommunity.com

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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 08, 2017 11:15 PM

Use linking to make your URLs look better and go around once or twice the thread to format it properly.

Good job and enjoy modding!

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vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 11:31 PM

lol i have just realized thanks to you

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Mario
Mario


Known Hero
posted May 09, 2017 12:35 AM

Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.

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vulcancolak
vulcancolak


Known Hero
posted May 09, 2017 12:47 AM

Mario said:
Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.


I don't know because i was found it's settings and changed. It it is not, i will make changes on it instead of lowering it's duration. But of course first we need player/players -.-

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vulcancolak
vulcancolak


Known Hero
posted May 14, 2017 12:14 AM

Sorry for the problem about creatures stats. Actually nobody gave feedback about this problem. Nobody interests with it actually. I have realized that, creatures stats and some of the text files was not working. I have solved this issue and uploaded 1.1 version.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted May 15, 2017 08:22 AM
Edited by Elvin at 08:22, 15 May 2017.

Some very basic feedback from taking a glance.

20 crystal requirement for thanes was one of my personal worst decisions H5 ever made so I wouldn't be happy if all t6 units got the same treatment. If memory serves that was too much for t7 even and such cases were revised in patch 1.3.

Frenzy on expert is hardcoded, it will still work for 2 turns even if you edited the file. Add 6% per sp and it is pretty broken.

I think you are too liberal with the extra luck/morale effects. You greatly increase the price but that doesn't matter when utopias are in play.

2-2 dmg skeleton archers is a lot, esp with battle frenzy and/or necklace of bloody claw.
____________
Being human is a roller coaster ride of emotions during rainstorms and sunshine, sprinkled with moments when you can almost reach the stars.

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vulcancolak
vulcancolak


Known Hero
posted May 15, 2017 06:12 PM

Thank you for your feedback Elvin. First of all, i wanted to make something different for my 2 friends (they've recently started) and i have simplified T6 and T7 costs for them. After a few games we realized it is fun and rare resources now more precious and i have decided to work on this system. I have changed these costs 4 times and now we think it is stable.

Actually playes now can conserve gold and can build their own magic guilds, t6 and t7. And players can now build T6 in the second week (if they want to do, they can do) or they can wait for the T7. We find this system is nice and cool. But of course it does not mean everyone will like it.

Yes i have realized frenzy is hardcored, so i decided to change it on 1.2 version.

About the luck and morale and utopias. As you know, this game based on map. We are not playing on standard maps. So that means i am creating our own maps (making edit actually) and making it balanced.

About the skeleton archers. At the beginning i was thinking the same. But now players can build some of the buildings easily when compared with vanilla, and that gives only the first 3 week advantage to skeleton archers. Theory and practice is totally different believe me. This is why i am not prejudiced person.

Thank you again for your feedback. I will check every post before i update the mod.

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vulcancolak
vulcancolak


Known Hero
posted May 21, 2017 06:33 AM

Still no one tried to my mod? I am waiting for good or bad feedbacks or any suggestions that will improves this mod.

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Tieruh
Tieruh

Tavern Dweller
posted June 01, 2017 02:27 AM

Interesting

As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !
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vulcancolak
vulcancolak


Known Hero
posted June 01, 2017 03:49 AM

Tieruh said:
As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !


Ah it seems you are the first one who tried my mod . I wish to see you in my lobby as soon as possible. I am working on 1.1 with my friend. I am testing it with him. And also i have few maps i will upload them. Wait for the 1.1 changes. And thank you.

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vulcancolak
vulcancolak


Known Hero
posted June 09, 2017 10:32 AM

Version 1.2 is ready.

New Order 1.2 changes

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vulcancolak
vulcancolak


Known Hero
posted July 01, 2017 09:24 PM
Edited by vulcancolak at 20:51, 01 Aug 2017.

Version 1.3 is ready

v1.3

And i have created table for all available heroes. You can see all of them in here

Click for the heroes table

Version 1.4 is ready!

New Order v1.4 Download


Click for the heroes table and changelog

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