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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Heroes 3 Mod
Thread: New Heroes 3 Mod This thread is 2 pages long: 1 2 · NEXT»
xericsin
xericsin


Known Hero
posted July 14, 2017 05:53 PM
Edited by xericsin at 13:11, 16 Jul 2017.

New Heroes 3 Mod

This is New Heroes3 Mod on ERA2.46

This mod is a whole renovation on the Heroes3, done by me and other Chinese modders.
We kept some WOG and TE features, and also implemented our own designs.

This mod should be placed above all other mods.
Recommend only run this with WOG base and beautification mods.

I have not made an English version of this mod. I will do so if there are some positive responses.
I know it is hard to guess what are the new skills when you can read the description.
But please make intelligent guesses.

When you start your game, try to use the default wog settings (click the restore settings) or load MyNH3.dat.
And GET A TENT before battles.


Download Here
Click the button with XX(17.1M) at top right.
Unzip to the Mods/ folder.
Use Mod Manager to enable and disable it.


Contents

1. Command points
The number of monsters of each type that a hero can carry is capped.  
This option can be switched off anyway.

This message box tells how many troops will actually join the fight. The rest will run back to town.

2.Maintenance costs
Hired troops will cost gold each day. 2% of their prices.
This option can be switched off anyway.

3. Hero secondary skills
10 skills each hero.
Rebalanced scouting, diplomacy, estate, learning, resistance, scholar, sorcery, armour, eagle eye, mysticism, navigation, first aid.
Diplomacy: it works more like the conflux commander.
Navigation: some movement points will be refunded when getting on a boat.
First aid: also controls the number of moves the tent can do. And the tent can resurrect dead troops.

4. Hero specialisations
Rebalanced logistics, creatures, first aid, artillery, resources.

5. Hero second specialisations
This is from TE I think.
10 specialisations, depending on the combination of secondary skills.

6. Spells
Mana costs are changed.
Counterstrike is now in the school of fire.

Summon elementals and magic mirror are now level 4.
Town portal and armageddon are now level 5.


7. Castle upgrades
Modified from the old one.
No mithril needed.

8. Monsters
The stats are changed hugely and new abilities added for each upgraded monsters.
WOG monsters are not removed and not much taken care of either.






Some monsters get additional spell casts each round. Monsters can do another action after casting spells.


9. Siege Machines
Health linked to total army health.
Tents can resurrect monsters.



10. Network games
You can play network games with this mod.



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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 14, 2017 06:45 PM

Hi, looks to me like a melting pot of some old mods, as Fnord's capped hero troops - command points (which I never liked), Bad's extra neutrals and some others. Is it possible to make a more explicit opening post, with pics and detailed additions? Thus it will go from " play because is different" to "play because sounds more interesting".

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Baronus
Baronus


Supreme Hero
posted July 14, 2017 06:52 PM

All work to do HIII better is welcome. Especially Era/WoG. Another gamplay is another fun.
As I told  first thing to mod is skill system. More skill levels. In WoG it can be 1 lvl for hero 2 level for commannder 3 for hero 4 for commander etc. It gives 2x lvls.

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RerryR
RerryR


Known Hero
posted July 14, 2017 07:50 PM

Hi,
i would like to look into this, but i cant manage to download. Can you provide another download site preferring english ;P

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted July 15, 2017 02:55 AM



Apologies if you've already tried that one, it worked for me.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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xericsin
xericsin


Known Hero
posted July 15, 2017 04:28 AM

RoseKavalier,

Thank you for your picture.

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xericsin
xericsin


Known Hero
posted July 15, 2017 06:13 AM

Salamandre,

Yes, my lord!
So I registered an imgbb account to upload the pictures.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 15, 2017 08:50 AM

Thanks, much appreciated, looks nice. Mass blind?

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xericsin
xericsin


Known Hero
posted July 15, 2017 05:10 PM
Edited by xericsin at 17:18, 15 Jul 2017.

Found a clash with the script80 by JV.
I removed the monster resource and changed the function number.
Re-uploaded.

Sal,
Not really mass blind. Each monster hit by Titan's lightning has a chance to be blinded.

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Yesandno
Yesandno

Tavern Dweller
posted October 13, 2017 06:22 PM

Any way you could post the script for daily creature maintenance cost? Its something I've been trying to do for a bit now, but could never figure out how.

Also, I really like this whole concept and would definitely play it more if it was ever translated into english

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xericsin
xericsin


Known Hero
posted October 16, 2017 05:39 AM

The maintenance script is taken and modified from some old project. I have seen that on HC before.
But I wasn't involved in this part, so I cant tell you much of the details.
You can try to look at script01 FU23032 and its related functions.
It looks like a whole mess for me as well.

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted October 18, 2017 03:20 AM

Gold Dragons now die to Armageddon too and still can't be resurrected. Now can't even use Magic Mirror on them.

Oy vey.

Make resurrection level five? It's possibly the strongest spell in the game as resurrected troops don't disappear at end of combat, so both useful for creeping without losses and for massive battles. (This will also fix Sacrifice)
____________
CLICK on the image to discover H4 Greatest Mod!

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xericsin
xericsin


Known Hero
posted October 18, 2017 01:19 PM
Edited by xericsin at 13:31, 18 Oct 2017.

NimoStar said:
Gold Dragons now die to Armageddon too and still can't be resurrected. Now can't even use Magic Mirror on them.

Oy vey.

Make resurrection level five? It's possibly the strongest spell in the game as resurrected troops don't disappear at end of combat, so both useful for creeping without losses and for massive battles. (This will also fix Sacrifice)


I see. Gold Dragon can be resurrected by the Dendrites when standing nearby.

Tents can resurrect everything.
Power Liches can resurrect undead.
Master Gremlins can resurrect nearby Iron Golems.

I don't like the cheap resurrections. But this mod's chief designer likes it.

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Yesandno
Yesandno

Tavern Dweller
posted October 18, 2017 08:14 PM

In the mods data folder, open SPTRAITS.txt with the text tables editor. Resurrection is the 3rd Level 4 Earth spell on the list. Make it a 5 if you like

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 18, 2017 08:18 PM

Not good idea because that way it will also become very rare to get, as lev 5. Make it level 5 only during battles, then revert to standard after battle.

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Yesandno
Yesandno

Tavern Dweller
posted October 30, 2017 01:53 PM

What about changing the mages guild tendencies too. If I remember correctly, their built into the table already. Not sure if its a reference only though...
____________

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xericsin
xericsin


Known Hero
posted October 31, 2017 05:39 AM

You can change the probability of occurrence by changing the values in the table.

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Darimus
Darimus

Tavern Dweller
posted November 20, 2017 06:06 AM
Edited by Darimus at 10:37, 20 Nov 2017.

Thanks for your new mod !

I always wait for creations for heroes 3 WOG or ERA II and new interesting maps

Most of them are worthy to make the game more balance and delightful
It shows your creation, and passion for the game.

Many players like to reedit a bit before starting a long journey with the map

I hope you can show me how to do it
And i'm still waiting for english version.

It seems download link error.
Can you reupload the link?

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xericsin
xericsin


Known Hero
posted November 20, 2017 10:32 AM

Darimus, thank you for you interest.

This mod is not a map.

If you want to do any editing, you can modify the txt files and the erm scripts.

You can always use any map and wogify when the game starts.
By default, wogfication is on.

The download link is ok. Possibly bad international network connection. Just try a few times.

Watch out! Language will be a big headache. Hehe.

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Darimus
Darimus

Tavern Dweller
posted November 21, 2017 09:29 AM

There's a error, after 2 days with test MAP



- File WOGCRASHLOG.TXT:
Time Stamp: Tue Nov 21 10:53:42 2017


Map Saved with: 3 . 59
Built on Dec 12 2005

WoG Version: 3 . 59
Built on Dec 12 2005

******************************_Exception_(trace_details)_******************************
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 1 : 82
### Location: 8 : 28
### Location: 6 : 40

EIP = {0x005FE345},  Access Violation. Attempt to {write} the inaccessible data at {0x00000004}

The Latest Executed ERM Receiver:

FU&y13<>-1:E;
!!VRy8::2;[˺ֵ&#245;]
!!VRy7:-y8;[Ǹ&#253;(ԭΪ˼&#227;˺)]
!!UN:Cy20/4/y

Register Context:


EAX = 0x2A040024
EBX = 0x3A040020
ECX = 0x00000004
EDX = 0x067E133A
ESI = 0xFFFFFFFF
EDI = 0x00000001
EBP = 0x002286C4
ESP = 0x002286AC

Stack Frame:

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0x002286B0 : 0xFFFFFFFF
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0x002286D0 : 0x00000001
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0x00228A8C : 0x00000064
0x00228A90 : 0x049BD0CC


SEND THIS DUMP OR FILE "WOGCRASHLOG.TXT" (ZIPPED) TO {H3NL@NAROD.RU}

- File WOGERMLOG.TXT :
-----------------------
CRASH LOG RELATED CONTEXT
-----------------------
-----Context-----
Tue Nov 21 10:53:42 2017
.....
-----------------
COMMON VARS
f=0
g=0
h=0
i=0
j=4116
k=0
l=0
m=16
n=0
o=0
p=0
q=0
r=0
s=0
t=0
Common flags (1...1000)
flag5=1
flag10=1
flag105=1
flag115=1
flag400=1
flag432=1
flag997=1
flag1000=1
Common v vars (v1...v10000)
v1=1
v3=3
v5=3
v7=8
v8=4
v20=8
v21=1
v22=37
v23=41
v24=3
v25=-1
v26=89
v27=91
v28=93
v55=-1
v56=-1
v57=-1
v59=-1
v60=-1
v61=-1
v62=-1
v63=-1
v64=-1
v65=1
v68=2
v74=-1
v102=1
v103=17
v104=51
v105=62
v106=43
v107=53
v108=54
v164=1
v203=2405
v234=400
v247=2461
v425=1
v426=1
v427=4
v428=12
v429=67
v433=1
v434=8
v435=10
v549=10
v781=9
v782=-1
v784=1
v785=99
v998=31
v999=35
v1451=4
v1452=1
v1455=5
v1463=22
v1464=36
v1656=10
v1664=10
v1672=10
v1680=10
v1688=10
v1702=11100
v1704=10
v1712=10
v1720=10
v1728=10
v1752=10
v1984=4
v1985=4
v1986=3
v1987=3
v1988=2
v1989=2
v1990=1
v1991=1000
v1992=200
v1993=10
v2084=1
v2085=1
v2086=1
v2087=1
v2088=1
v2089=1
v2090=1
v2091=10
v2092=10
v2093=10
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v2373=3
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v2376=6
v2377=7
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v2382=2
v2383=3
v2384=4
v2385=5
v2386=6
v2387=7
v2388=1
v2389=1
v2390=4
v2392=3
v2393=3
v2394=1
v2395=1
v2396=1
v3324=511
v3325=511
v3333=3333
v3341=10932
v3500=7777
v3636=81
v3637=1
v3638=15193
v3639=10
v5000=20
v6007=100
v6008=3
v6018=1
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v6103=-1
v6104=-999
v6105=-999
v6106=93
v6107=94
v6108=-1
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v6126=15193
v6127=81
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v6131=1
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v6133=47
v6134=93
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v6182=1
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v6186=1
v6187=1
v6189=192266
v6201=320
v6202=201326592
v6203=1
v6204=98
v6206=1
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v6510=100
v6511=2000
v6512=2
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v7090=59944
v7091=180000
v7092=119751
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v7094=180000
v7095=59219
v7096=119900
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v7503=168
v7504=1082
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v7507=127
v7509=1
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v7530=136196
v7531=25
v7541=8
v8501=117
v8502=23
v8504=4640
v8505=1
v8506=4640
v8507=85
v8508=1
v8509=117
v8513=5
v8530=16
v8531=5
v8541=4
v8554=9
v8628=1
v8629=1
v8630=15000
v8632=1
v9000=7
v9002=127
v9003=23
v9004=85
v9005=1
v9101=5754
v9102=1
v9104=17463
v9105=1
v9106=17463
v9107=24
v9109=1
v9110=9110
v9111=24
v9344=4
v9345=6
v9346=2
v9347=3
v9348=6
v9349=2
v9555=93
v9560=94
Hero's vars (w1...w200)
Hero#=1
w33=544
w48=-1
w100=3
Hero#=27
w48=-1
Hero#=37
w48=-1
Hero#=40
w48=-1
Hero#=41
w137=7
Hero#=42
w137=7
Hero#=43
w33=608
w48=-1
w51=1
w55=15
w100=52224
Hero#=44
w48=-1
Hero#=45
w33=800
w48=-1
Hero#=46
w33=384
w48=-1
w51=1
Hero#=47
w48=-1
Hero#=89
w48=-1
w51=2
w52=1
Hero#=91
w48=-1
w51=2
w52=1
Hero#=93
w48=-1
w51=2
Hero#=94
w48=-1
w51=1
w55=1
Hero#=95
w33=192
w48=-1
w51=1
w55=1

TRIGGER BASED VARS
Trigger y vars (y-1...y-100)
Trigger e vars (e-1...e-100)

FUNCTION BASED VARS
Parameters x vars (x1...x16)
Local y vars (y1...y100)
Local e vars (e1...e100)

STRING VARS
Common z vars (z1...z1000)
z1="MonCast.def"
z2="MonCast.def"
z3="&#213;&#253;˺ֵ:"
z4="POISON.wav"
z5="EvilspellS.def"
z9="Solmyr"
z10="{ֺ}"
z118="װ˱Ӣ&#208;פسdzأӸ&#195;dz26"
z160="String was not found."
z163="String was not found."
z164="String was not found."
z241="ʱ&#208;"
z352="Cyra"
z353="&#213;&#208;&#245;"
z354="&#253;"
z355="Cyra&#210;Ի&#195;&#210;&#210;&#254;ؼܣ&#213;&#208;&#245;&#253;Ը&#210;ѧϰ&#195;&#240;"
z493="&#213;ٻʯδ&#195;ʣ"
z494="&#213;ٻʯ&#210;ѷ&#195;ʣ"
z729="سħ"
z900="{ʼ&#210;ʨ&#240;&#213;&#240;&#236;50%Ķ˺}"
z902="killfade.82M"
Local z vars (z-1...z-10)
z-1="{&#253;&#254;&#208;˺ֵΪ112}"



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