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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Roadblock with map-replacing town images
Thread: Roadblock with map-replacing town images This thread is 2 pages long: 1 2 · «PREV
Karmakeld
Karmakeld


Famous Hero
posted October 19, 2017 10:56 PM

radmutant69 said:
Yeah it has some difficulties indeed. Today I've played a lot with town objects but I had no luck at all with duplicating towns. The last thing I did was I changed an Asylum's subtype to some invalid crap and the town changed to be a Haven anyway. It seems that is the 'default' town type in the game.

Also I changed a tavern's type to 'town', it had no subtypes and no other details and it still changed to be a Haven. I don't know how could we solve this problem.


I believe all types have a default/main type if no (recognized) subtype is listed. I changed an artifact to decorative and it appears as a bird in game. They're likely listed in the same order as in the tables.objects file.

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Nimostar
Nimostar


Promising
Famous Hero
Modding the Unmoddable
posted October 19, 2017 11:07 PM

There is another thing which would be nice to experiment.

Heroes or armies can't enter into towns on water, not even on boat.

With many other objects, it is the same (for example, regular dwellings can't be accessed on water)

However, SOME dwellings can be accessed on water, such as the pirate's cove.

Assuming its exe code is the same, as it seems to be, that means we can add more water dwellings just by using their passabilities... because the passability data would determine if something can be entered on water or not.

And if that works, potentially "water" working towns.


________________________________

Also, I had another idea.

Instead of replacing grounds or trying to add new ones, we can just create new passable objects which work as overlays (for example, mud works this way). Then we make an object brush with several of these and thus we have a "new ground" (of course, adventure map only, in combat and passability would look like the ground below)
This is what they did on H3 when they wanted more terrains.
____________
CLICK on the image to discover H4 Greatest Mod!

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radmutant69
radmutant69


Adventuring Hero
posted November 01, 2017 11:17 PM
Edited by radmutant69 at 23:19, 01 Nov 2017.

Nimostar said:
There is another thing which would be nice to experiment.

Heroes or armies can't enter into towns on water, not even on boat.

With many other objects, it is the same (for example, regular dwellings can't be accessed on water)

However, SOME dwellings can be accessed on water, such as the pirate's cove.

Assuming its exe code is the same, as it seems to be, that means we can add more water dwellings just by using their passabilities... because the passability data would determine if something can be entered on water or not.

And if that works, potentially "water" working towns.


Sorry I didn't notice this post but at least mirage saw it...

I tested it already and sadly it won't work. I copy-pasted various water objects' entrance data into dwellings and creature banks and stuff but they still worked only on ground. I cannot figure out how water objects are working.

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