Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: Removing Spells from game?
Thread: Removing Spells from game? This thread is 2 pages long: 1 2 · «PREV
Gidoza
Gidoza


Famous Hero
posted March 08, 2018 04:10 PM

Quote:
H5.5 is magno's vision and it is perfect as it is. Even so I will agree on most accounts and disagree on others. Furthermore, H5.5 is a full game mod that has to take into account all phases of the game. My skillwheel has no need for adventure map skills and my balance focuses on 5 weeks of army strength. Also, a fixed army size means I can manipulate the bonus of high druids and goblin defilers which cannot happen in a full game. Different scope and focus.


I don't understand what this statement means.  If you're agreeing, isn't that implying that the design is imperfect?  And even if we can settle for something, that's hardly the same as calling it perfect (or we wouldn't have version changes coming periodically).  Honestly, I just don't understand your statement.  In any case - it's perfectly fine if one person wants to act on their own vision and go ahead with it (I can't challenge that), but I have no illusions at all that if active participation in the project was more open and challenged that the end product would be far better.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 08, 2018 04:57 PM
Edited by Elvin at 16:58, 08 Mar 2018.

There are more than one acceptable ways to make a change. Magno's work is consistent with his philosophy and there is little if anything that would make it objectively better. Balance maybe but homm cannot become like chess.

Maybe a strategy / tactics forum could help him identify balance issues and abuses but at this stage of the game's life, that is unlikely. Most experienced players are inactive and regular players tend to lack the insight and understanding to properly envision a good balance. But even back when there were more experienced players around, it was hard to reach a consensus. Maybe because one could use an imbalanced strategy to counter another. Change map, hero or faction and enemy imbalance changes too. Complicated times
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · «PREV
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0174 seconds