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Heroes Community > Library of Enlightenment > Thread: Questions
Thread: Questions
Otuken
Otuken

Tavern Dweller
posted July 02, 2018 01:14 AM

Questions

1) Why imps are more expensive than gremlins or goblins even though they are weaker than these units?

2) Is Pit Lord upgrade always worth?

3) Why don't every unit specialist heroes start to increase attack and defense skills of their special troops from 1.st level?

4) Isn't blind a powerful spell for a lvl2? Should it be a lvl3 or lvl4 spell?

5) Why do Death Knight start with spell book?

6) Can I create I hero with leadership speciality?

7) Why don't Red Dragons and Giants/Titans hate each other?

8) Why there is no 7.th level unit specialist hero?

9) Why devils aren't the fastest troops in the game?

10) Why don't planeswalkers just increases the attack and defense skills of their special troops in each level like other might heroes?

11) Isra's and Vİdomina's Necromancy specialities are limited to %100. Cam I remove the limit?

12) Is getting armorer as secondary skill worth? Isn't 15% more protection a bit low?

13) Is Fiona a real person?
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avatar
avatar


Promising
Famous Hero
posted July 02, 2018 01:17 PM

Otuken said:
1) Why imps are more expensive than gremlins or goblins even though they are weaker than these units?


Balance issues. Every town has its own prons and cons.

Quote:

3) Why don't every unit specialist heroes start to increase attack and defense skills of their special troops from 1.st level?

Mathemitcs issue. Increase attack/defence +1.1 point or +1.3 point is pointless.

Quote:

4) Isn't blind a powerful spell for a lvl2? Should it be a lvl3 or lvl4 spell?

Maybe, but every town has diffirent probability of mage guild appear -> balance issues.

Quote:

5) Why do Death Knight start with spell book?

Many might heroes start with spell book.

Quote:

6) Can I create I hero with leadership speciality?


Leadership raises morale +1, +2, +3. What would you do with +1.05 (+1 morale + 5%) to morale?
Quote:

7) Why don't Red Dragons and Giants/Titans hate each other?


Why Wood Elf doesn't attack twice?

Quote:

8) Why there is no 7.th level unit specialist hero?

Xeron? Kilgor??

Quote:

9) Why devils aren't the fastest troops in the game?


Why Firebirds are not fastest troops in the game?

Quote:

10) Why don't planeswalkers just increases the attack and defense skills of their special troops in each level like other might heroes?

Because Conflux was introduced in AB instead rejected Forge and this town is poorly prepared and balanced

Quote:

12) Is getting armorer as secondary skill worth? Isn't 15% more protection a bit low?

It depends. On S and M maps can be usefull. On larger maps - rather not.

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fred79
fred79


Promising
Undefeatable Hero
SCOURGE OF THE H-SEA
posted July 02, 2018 01:35 PM

Otuken said:
1) Why imps are more expensive than gremlins or goblins even though they are weaker than these units?

2) Is Pit Lord upgrade always worth?

3) Why don't every unit specialist heroes start to increase attack and defense skills of their special troops from 1.st level?

4) Isn't blind a powerful spell for a lvl2? Should it be a lvl3 or lvl4 spell?

5) Why do Death Knight start with spell book?

6) Can I create I hero with leadership speciality?

7) Why don't Red Dragons and Giants/Titans hate each other?

8) Why there is no 7.th level unit specialist hero?

9) Why devils aren't the fastest troops in the game?

10) Why don't planeswalkers just increases the attack and defense skills of their special troops in each level like other might heroes?

11) Isra's and Vİdomina's Necromancy specialities are limited to %100. Cam I remove the limit?

12) Is getting armorer as secondary skill worth? Isn't 15% more protection a bit low?

13) Is Fiona a real person?



1. my guess is, because of the "week of the imp" inferno grail thing.

2. unless you're lacking resources needed for more important things, yes.

3. maybe too op, i guess?

4. to help weaker armies, i think.

5. for every "up", there is a "down"(for every smile, there is a frown...)

6. yes. you can learn to mod stuff here at hc.

7. because red dragons were only adopted. they are the red-headed stepchildren of black dragons. but don't tell them that, ffs.

8. that would be too op, obviously.

9. because teleporting takes time. you have to figure out the coordinates, or you might just end up in the ocean. or INSIDE something. *shudders*

10. because they obviously don't play by the same laws of physics as our world(enroth)? i mean, come ON...

11. again, modding at hc makes things possible.

12. you should probably ask the more competitive players that. i mostly work on graphics.

13. i think the most realistic of the faces used for the heroes/heroines, were game devs att. it would make sense.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2018 01:49 PM

Otuken said:

2) Is Pit Lord upgrade always worth?


Well thats complex and it depends on tons of things. The upgrade is costly, but on the other side pit lords can summon demons, which you will badly need, so I would say: do it as soon as you are ready to start farming. Upgrading them week 1 then start farming week 3 doesn't make sense.

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Otuken
Otuken

Tavern Dweller
posted July 02, 2018 03:11 PM

avatar said:
Otuken said:
1) Why imps are more expensive than gremlins or goblins even though they are weaker than these units?


Balance issues. Every town has its own prons and cons.

Quote:

3) Why don't every unit specialist heroes start to increase attack and defense skills of their special troops from 1.st level?

Mathemitcs issue. Increase attack/defence +1.1 point or +1.3 point is pointless.

Quote:

4) Isn't blind a powerful spell for a lvl2? Should it be a lvl3 or lvl4 spell?

Maybe, but every town has diffirent probability of mage guild appear -> balance issues.

Quote:

5) Why do Death Knight start with spell book?

Many might heroes start with spell book.

Quote:

6) Can I create I hero with leadership speciality?


Leadership raises morale +1, +2, +3. What would you do with +1.05 (+1 morale + 5%) to morale?
Quote:

7) Why don't Red Dragons and Giants/Titans hate each other?


Why Wood Elf doesn't attack twice?

Quote:

8) Why there is no 7.th level unit specialist hero?

Xeron? Kilgor??

Quote:

9) Why devils aren't the fastest troops in the game?


Why Firebirds are not fastest troops in the game?

Quote:

10) Why don't planeswalkers just increases the attack and defense skills of their special troops in each level like other might heroes?

Because Conflux was introduced in AB instead rejected Forge and this town is poorly prepared and balanced

Quote:

12) Is getting armorer as secondary skill worth? Isn't 15% more protection a bit low?

It depends. On S and M maps can be usefull. On larger maps - rather not.



Leaderships raises to max +3 with 12.5% possibility. I mean could a leadership specialist hero surprass the rate of 12.5?

Xeron and Kilgor do not boost the power of their 7.th level units in each level like other unit specialist heroes.
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Otuken
Otuken

Tavern Dweller
posted July 02, 2018 03:16 PM

fred79 said:
Otuken said:
1) Why imps are more expensive than gremlins or goblins even though they are weaker than these units?

2) Is Pit Lord upgrade always worth?

3) Why don't every unit specialist heroes start to increase attack and defense skills of their special troops from 1.st level?

4) Isn't blind a powerful spell for a lvl2? Should it be a lvl3 or lvl4 spell?

5) Why do Death Knight start with spell book?

6) Can I create I hero with leadership speciality?

7) Why don't Red Dragons and Giants/Titans hate each other?

8) Why there is no 7.th level unit specialist hero?

9) Why devils aren't the fastest troops in the game?

10) Why don't planeswalkers just increases the attack and defense skills of their special troops in each level like other might heroes?

11) Isra's and Vİdomina's Necromancy specialities are limited to %100. Cam I remove the limit?

12) Is getting armorer as secondary skill worth? Isn't 15% more protection a bit low?

13) Is Fiona a real person?



1. my guess is, because of the "week of the imp" inferno grail thing.

2. unless you're lacking resources needed for more important things, yes.

3. maybe too op, i guess?

4. to help weaker armies, i think.

5. for every "up", there is a "down"(for every smile, there is a frown...)

6. yes. you can learn to mod stuff here at hc.

7. because red dragons were only adopted. they are the red-headed stepchildren of black dragons. but don't tell them that, ffs.

8. that would be too op, obviously.

9. because teleporting takes time. you have to figure out the coordinates, or you might just end up in the ocean. or INSIDE something. *shudders*

10. because they obviously don't play by the same laws of physics as our world(enroth)? i mean, come ON...

11. again, modding at hc makes things possible.

12. you should probably ask the more competitive players that. i mostly work on graphics.

13. i think the most realistic of the faces used for the heroes/heroines, were game devs att. it would make sense.


Hello. Yes I am really interested in modding. Currently I know only to change unit stats. But I would like to learn other stuffs like adding artifact merchants to Inferno or Necropolis. Do you have finished artifact merchant images for these towns?
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fred79
fred79


Promising
Undefeatable Hero
SCOURGE OF THE H-SEA
posted July 02, 2018 03:20 PM

ummm... why would i? is there some other project i'm unknowingly a part of?

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Otuken
Otuken

Tavern Dweller
posted July 04, 2018 10:16 PM

I have complete version and I want to remove Neromancy skill from the game. Does anybody explain that step by step?
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