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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Wryn Pendragon: Umbramancer [Community Add-on]
Thread: Wryn Pendragon: Umbramancer [Community Add-on] This thread is 5 pages long: 1 2 3 4 5 · «PREV
slyen
slyen


Adventuring Hero
posted December 03, 2020 09:27 AM

Hello ,
Could you tell me how to copy my unit in .upk format?
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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted December 03, 2020 10:13 AM

slyen said:
Hello ,
Could you tell me how to copy my unit in .upk format?


Hey, maybe you should write into the modding section of this forum to not go too much offtopic here

Modding H7

You can also find valuable info there. Everything about copying into upk should be there.

Unfortunately I am too bussy with my RL atm so cant help you more
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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slyen
slyen


Adventuring Hero
posted December 28, 2020 01:05 PM


Hello ,

After several tests, I realize that the mod makes it impossible to use the elementary summoning spell or anything that has a connection, it is no longer possible to customize it or launch it in a single game without the game crash. Could you check? thank you
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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted December 28, 2020 03:03 PM

slyen said:

Hello ,

After several tests, I realize that the mod makes it impossible to use the elementary summoning spell or anything that has a connection, it is no longer possible to customize it or launch it in a single game without the game crash. Could you check? thank you


Hey,

can you write the exact name of the spell? I will check it on a clean install but I havnt touch any original spells so not sure why is that.

Do you have any other mods in your Heroes7 folder or even your own customizations?

Thanks.
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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slyen
slyen


Adventuring Hero
posted December 29, 2020 12:16 AM

Sorry, I found the error, it is not the mod but an archetype that I had to create which spits out the game, I do not know why .... while I think about it, I do not know if this is wanted but in the creature shooting animations you created, the projectile is not attached to a position but starts from the ground. I have been looking a lot and finding the solution, if that interests you I will tell you how.
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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted December 29, 2020 03:22 PM

slyen said:
Sorry, I found the error, it is not the mod but an archetype that I had to create which spits out the game, I do not know why .... while I think about it, I do not know if this is wanted but in the creature shooting animations you created, the projectile is not attached to a position but starts from the ground. I have been looking a lot and finding the solution, if that interests you I will tell you how.


Sure, I have sent you a PM
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The Shadows Over Ashan (H7 community DLC)

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted January 01, 2021 05:01 PM
Edited by lordgraa at 10:29, 04 Mar 2021.

New update (minor one):

version 1.1: fixed ranged units (correctly placed starting projectile positions).

TSoA home page

Thanks to slyen for pointing me the right direcrtion about projectile sockets
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Version 1.3: + added 6 custom combat maps.

Quick guide how to enable those new combat maps in your game with this DLC installed: CM guide
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Version 1.4: + fixed Bio-Titan's stats so the Bioplasm ability can now trigger properly again.
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Version 1.5: + added town theme music to Xel town (using the original Inferno theme) - sadly still no way how to import own music so I had to use this one already in the game
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Version 1.6: + Xel units can now appear in any random stack on the map

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The Shadows Over Ashan (H7 community DLC)

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