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Thread: Looking for Graphics artist/Animator | |
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Karmakeld

 
   
Famous Hero
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posted January 13, 2019 04:34 PM |
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Looking for Graphics artist/Animator
I'm looking for someone with artistic skills who can help with making new grahics or animations for H4. Mostly it'll prob. be focused on objects like the ones displayed here:

(I'm NOT the author of these objects, the 3 new ones are from the Equi team, Snowcovered Evil Temple is by OldGreyWolf. I only did the edit on the Habour Tavern.)
It's stuff like these I'm hoping someone will be willing to help make. new objects in the H4 style that can function as new objects, be it dwellings, creature banks, Quest huts or just adventure objects of some kind. These are the kind of objects we can currently add/edit to/within the game. If we manage to process with dll extensions, stuff like new Creature Skins would also be a nice addition, but for now the above seems more doable.
Specific tasks as of now, would be to animate the Sea Monster Dwelling to give the red light a glowing effect.
The Mega Dragon Lair, I've made attempts to animate the eyes to come forth and be visible and the tail to move. The last part, I'm not pleased with and could use competent help.
I'm uncertain if the Equilibris intended the lower left object to be a Mermaid Dwelling, but such an animated object would also be much desired.
So if there's anyone outthere, give a shout out..
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Salamandre

     
       
Admirable
Omnipresent Hero
Wog refugee
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posted January 13, 2019 04:45 PM |
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That will be hard to find, good luck. My suggestion - while waiting for a miracle - is to create yourself animations on those static objects, using already done animations you can find for free in images banks.
Examples I did in the past (I have zero skill at animation, mediocre level at photoshop):







So basically you need to find some 3D basic object, extract all frames then work with layers. Because, in 15 years of visiting HC, I never saw a graphical artist positively answering to demands, but zillion of people asking for one.
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Karmakeld

 
   
Famous Hero
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posted January 13, 2019 06:26 PM |
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Salamandre said: That will be hard to find, good luck. My suggestion - while waiting for a miracle - is to create yourself animations on those static objects, using already done animations you can find for free in images banks.
Examples I did in the past (I have zero skill at animation, mediocre level at photoshop):
So basically you need to find some 3D basic object, extract all frames then work with layers. Because, in 15 years of visiting HC, I never saw a graphical artist positively answering to demands, but zillion of people asking for one.
Thanks for the suggestion Salamandra.
Seeing that graphics artists have occationally posted in treads both on HC and CH offering their help to various projects, I felt I might as well try my luck. But I can't claim I ever actually ever seen the result of the help they offered, which is essentially why I started image editing myself 
Any suggestion for a good image bank or should a google search be sufficient?
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NimoStar

  
    
Promising
Supreme Hero
Modding the Unmoddable
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posted January 13, 2019 08:06 PM |
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Edited by NimoStar at 20:10, 13 Jan 2019.
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Lower left object is not a mermaid dwelling, its called a "spire" and it is a Treasure with Guardians
You can also play it in my mod (well, the version not yet released at the very least, or the beta I published) http://heroescommunity.com/viewthread.php3?TID=45397
I published not too long ago a bank with thousands of isometric images, many animated
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I think our best hopes of making new images are kitbash (as you showed with Water Tavern, this is a popular method in Ra2 modding), and conversions (as done with AOE2 in wog)
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Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)
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Karmakeld

 
   
Famous Hero
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posted January 13, 2019 08:23 PM |
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NimoStar said: Lower left object is not a mermaid dwelling, its called a "spire" and it is a Treasure with Guardians
You can also play it in my mod (well, the version not yet released at the very least, or the beta I published) http://heroescommunity.com/viewthread.php3?TID=45397
Thanks for the clarification. Didn't strike me as intended for Mermaid Lair either, but haven't - yet - tested your mod or 3.55.
NimoStar said:
I published not too long ago a bank with thousands of isometric images, many animated
...
I think our best hopes of making new images are kitbash (as you showed with Water Tavern, this is a popular method in Ra2 modding), and conversions (as done with AOE2 in wog)
Hmm. I can't see any image bank link in the PNG tread, so was it in another tread?
Well I have planned alot of object mixing or Kitbash if you will, still that doesn't solve the issue of animating the static ones I posted. Also I don't see any of the existing objects fitting to being transformed into a Mermaid dwelling, which is why I hoped for someone with the skills to do one from.scratch.
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NimoStar

  
    
Promising
Supreme Hero
Modding the Unmoddable
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posted January 14, 2019 04:59 AM |
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Edited by NimoStar at 05:13, 14 Jan 2019.
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it was in the thread that someone (radmutant?) was making new creatures. Anyways my upload is probably gone now.
I reccomend downloading this game (less than 200 mb), after installing, all resource folders are simple PNGs and they include hundreds of objects, easy to convert.
https://tpb.ukpass.co/torrent/15828540/Avadon_3__The_Warborn_(GOG)

https://postimg.cc/py2xqBBB/57d7b0d4
As for adding animations, there are effects there or a lot of free effects online... if that is the issue and not a technical one (I have seen that a few people already made animated objects, besides the Equilibris ones)
PS:
You should play existing mods before trying to make a new one :V
I tried equilibris a lot and compared it to vainilla h4 before making my mod.
____________
Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)
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Karmakeld

 
   
Famous Hero
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posted January 14, 2019 10:59 AM |
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Got it. I recall the tread/link there, but at the time I mostly looked for useable objects, not their effects, but I'll take another look.
Else I'll probably find a way, although it'll take a loy of work.
I know how animations work and can for the most part easily import them, bit making an animation from scratch is my challenge.
For the Dragon Lair I've managed to make the eyes appear as if they come forth and stare for a bit and then withdraws/closes, while I also want the tail to move. But bending the tail in Gimp just makes it lose quality and the best way I can do it, would likely be a pixel by pixel move which is just cumbersome work.
For the Sea Monster dwelling I'd like to add a radient glow, but I'll see if I can't find some effect from another object and make it fit..
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mciric

 
Tavern Dweller
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posted January 20, 2019 12:46 PM |
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Edited by mciric at 12:46, 20 Jan 2019.
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Karmakeld said: I'm looking for someone with artistic skills who can help with making new grahics or animations for H4. Mostly it'll prob. be focused on objects like the ones displayed here:
(I'm NOT the author of these objects, the 3 new ones are from the Equi team, Snowcovered Evil Temple is by OldGreyWolf. I only did the edit on the Habour Tavern.)
It's stuff like these I'm hoping someone will be willing to help make. new objects in the H4 style that can function as new objects, be it dwellings, creature banks, Quest huts or just adventure objects of some kind. These are the kind of objects we can currently add/edit to/within the game. If we manage to process with dll extensions, stuff like new Creature Skins would also be a nice addition, but for now the above seems more doable.
Specific tasks as of now, would be to animate the Sea Monster Dwelling to give the red light a glowing effect.
The Mega Dragon Lair, I've made attempts to animate the eyes to come forth and be visible and the tail to move. The last part, I'm not pleased with and could use competent help.
I'm uncertain if the Equilibris intended the lower left object to be a Mermaid Dwelling, but such an animated object would also be much desired.
So if there's anyone outthere, give a shout out..
For example, you want to animate the Sea Monster Dwelling by adding glowing effect on eyes and tail of a object should be movable.
First step is to choose appropriate software, Photoshop for example.
Glowing effect should be done on separate layer. If you want to do same in space of fish mouth you need to know how to create clipping mask.
By various selection technique you can isolate tail, place them on separate layer, assign pivot point and start to move it.
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Karmakeld

 
   
Famous Hero
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posted January 20, 2019 06:17 PM |
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mciric said:
Karmakeld said: I'm looking for someone with artistic skills who can help with making new grahics or animations for H4. Mostly it'll prob. be focused on objects like the ones displayed here:
(I'm NOT the author of these objects, the 3 new ones are from the Equi team, Snowcovered Evil Temple is by OldGreyWolf. I only did the edit on the Habour Tavern.)
It's stuff like these I'm hoping someone will be willing to help make. new objects in the H4 style that can function as new objects, be it dwellings, creature banks, Quest huts or just adventure objects of some kind. These are the kind of objects we can currently add/edit to/within the game. If we manage to process with dll extensions, stuff like new Creature Skins would also be a nice addition, but for now the above seems more doable.
Specific tasks as of now, would be to animate the Sea Monster Dwelling to give the red light a glowing effect.
The Mega Dragon Lair, I've made attempts to animate the eyes to come forth and be visible and the tail to move. The last part, I'm not pleased with and could use competent help.
I'm uncertain if the Equilibris intended the lower left object to be a Mermaid Dwelling, but such an animated object would also be much desired.
So if there's anyone outthere, give a shout out..
For example, you want to animate the Sea Monster Dwelling by adding glowing effect on eyes and tail of a object should be movable.
First step is to choose appropriate software, Photoshop for example.
Glowing effect should be done on separate layer. If you want to do same in space of fish mouth you need to know how to create clipping mask.
By various selection technique you can isolate tail, place them on separate layer, assign pivot point and start to move it.
I'm familiar with layers but my current attempt with the tail just isn't good. It's not smooth if you will, coz changing the angle of the tail makes it more pixilated, but thanks anyway for the reply.
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