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Heroes Community > Library of Enlightenment > Thread: About Earth and Air Orbs
Thread: About Earth and Air Orbs
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 10, 2019 05:50 PM
Edited by phoenix4ever at 17:53, 10 Jul 2019.

About Earth and Air Orbs

In Heroes 3 do you find yourself changing your behavior when getting one of these orbs? I mean do you cast Implosion and Meteor Shower or Chain Lightning significantly more when you have one of these orbs? (Or Armageddon if you have the Fire orb?)
Personally I think +50% damage is a lot and it might be more if you have Sorcery, Sorcery specialty or you are facing elementals with vulnerabilities.
I tend to use these spells a lot, especially if I have some of the orbs. Even mass spells like Precision, Bloodlust, Weakness and Stone Skin, I will use very rarely when I have powerful damage spells and orbs.
In battles with huge amount of creatures, damage spells can feel ineffective though.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 10, 2019 06:55 PM

Of course one does. It's a simple matter of math; when you wish to deal damage, you go for whatever yields the greatest result there. A +50% damage boost will make the effected spells float up on top of the pile of viable spells.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 10, 2019 07:43 PM

I agree, but I always found the orbs too powerful and Sorcery too weak...
Chain Lightning, Meteor Shower and Implosion are also some of the combat spells I cast the most, guess I just wish for a bit more variety...

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phe
phe


Famous Hero
Life and Freedom
posted July 11, 2019 08:07 AM
Edited by phe at 08:10, 11 Jul 2019.

It's usually easier to get Sorcery than even one magic Orb. And Sorcery works for all spells. If you need to cast in battle once Meteor Shower or Implosion then Chain Lightning or Armageddon then Sorcery seems not so bad...30% to 50% difference is not so huge like it used to be (15% to 50%) in  vanilla H3...if we need more variety we need to introduce new offensive spells...
Some of these spells?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 11, 2019 05:16 PM
Edited by phoenix4ever at 17:25, 11 Jul 2019.

If you use 2 different elemental spells, I guess you could consider it +30% yeah. But you tend to use the same spell, like for example Implosion and/or Meteor Shower a lot and then it might only be +15%.
If Implosion was a Water spell, things could have been different...

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zombiewhacker
zombiewhacker


Adventuring Hero
posted July 12, 2019 04:57 AM

Is sorcery for destructive spells only or does it also boost restorative spells like Cure, Resurrection, and Reanimate Dead?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 12, 2019 06:39 AM

Only destructive spells.
It would have been nice if the spells you mentioned (and Hypnotize) benefitted as well though.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 12, 2019 10:30 AM

A slight change to the Skill could make it simply increase Spell Power by a certain percentage. Trial & error would need to see by how much the increase happens. Could also be a flat bonus in addition to a percentage one, like "+3 Spell Power. Increases total Spell Power by 30%." or something like that.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted July 12, 2019 05:28 PM
Edited by phoenix4ever at 17:29, 12 Jul 2019.

Maurice said:
A slight change to the Skill could make it simply increase Spell Power by a certain percentage.

That's a good idea Maurice.
Offense, Archery, Armorer and Intelligence also kinda increases Attack, Defense and Knowledge and it would be a slight buff for Sorcery, which is currently a mediocre skill.

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