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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Advanced Classes Mod
Thread: Advanced Classes Mod This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted December 29, 2020 12:22 PM

lolin-lol said:
amazing)


thank you, thank you
if I ever need a written essay I will buy it from you

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted December 31, 2020 12:59 PM
Edited by RerryR at 13:05, 31 Dec 2020.



Update to restore compatibility with the Third Upgrade Mod

ACM Version 1.056

- Spell Trainer now activated by default (can be disabled)
- fix in the new Luck animation script
- updated the Bonus Table with Spell Upgrade chance
- updated the Spell Trainer table when right-click on spell book
- transferred all text to .json again for easier translation (again)
- fixed a typo in the sptraits which could prevent Town Portal to appear in Mage Guild
- updates to Difficulty Mod 1.031
- fix to restore compatibility with Third Upgrade 2.6 mod (0 exp bug) all previous TUM versions should work fine.



Dif Version 1.031

- Increasing Stack Size option at map start works again
- removed SN from 40 wog - karmic battles.erm
- Mixed Neutrals Mod enable/disable is now saved when restarting the map
- update to include new monsters from TUM up to 291
- some minor adjustments

Dropbox

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted January 09, 2021 11:07 AM
Edited by anti-victor at 11:18, 09 Jan 2021.

Hello dear heroes, some time time ago I was talking here about picking skills you want so you can get your fav class without game deciding/randomizing about it. Today I woke up, and start thinking and found solution where you don't get multiclass anymore, so Igrik don't have to rewrite his half code^^

Lets get to bussiness, if you have YNewLevelupScreen mod v 1.5 that works in Era 3 and ACM, you have to go to to that mod Data/s and remove option 824 - 28 secondary skills.erm file. Start game.

From now on you will have cap at 8 skills, ofc only if you will be maxing out your choices, you can still cheat more skills if you want by picking new basic ones over 8, thats not a problem and they will be dispalyed. After maxing out your 8 picked class skills(at GM or Master for hybrids, expert for other) you wont get more skills to pick and thats what I was opting for^^ You will get normal level up window with random primary skill.

Cheers, ACM Team


____________
Live and Die by the Blade/In WoG we trust

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bloodshade21
bloodshade21

Tavern Dweller
posted February 04, 2021 05:41 PM
Edited by bloodshade21 at 17:45, 04 Feb 2021.

Hello there!

Firstly, let me just say that this is possibly the best, most fun mod I've played for this amazing game. Everything seems so smooth, well done, and the game is overall much more replayable because of all the different and cool directions which you can go to with your heroes, their skills and spells. I really love it!

However, I ran into a problem and can't quite figure out why it happened. Enemy heroes were sooo strong (lvl 72 on a week 3, all enemies but one which I defeated just a little bit earlier). In the beginning of a scenario, I set the AI difficulty to hard, but set the Payday to be day 80. Options that I set were just Easy classes and 10 SS. Map template was Mini-Nostalgia XL+U, with 8 players.

Here's the screenshot of my Mod manager:
http://imgur.com/a/sRHeAoa

And here are the heroes, month 1, week 3 :/
http://imgur.com/a/oGnPvFq

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 04, 2021 06:53 PM

Hi bloodshade21,

thank you for the warm words. Replayability is one of the strengths of this mod, that's true.
The level bug is caused by Third Upgrade Mod. We are aware of this problem but currently, there is no solution I can offer except to go back to an old version of the Third Upgrade Mod. Probably 2.6 will work fine.

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fanofheroes
fanofheroes


Famous Hero
posted February 05, 2021 10:07 PM

edit: this problem is resolved when TUM runs without ACM. So perhaps this issue is here?



I don't know if anyone else is having this issue, but for some reason I cannot form the 'Angelic Alliance' artifact with the set pieces.

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted February 05, 2021 10:41 PM
Edited by RerryR at 22:43, 05 Feb 2021.

It is enough the wear the 6 pieces of the Angelic Alliance to receive the full set bonus. You cannot assemble it further.
The bonus is always written directly in the artifact description.

Now you ask: But why can I assemble some combination artifacts and others not? Answer: Technical limitations I could not overcome at that time.
I really need to put that information in my FAQs.

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Fanofheroes
Fanofheroes


Famous Hero
posted February 07, 2021 12:23 AM

RerryR said:
It is enough the wear the 6 pieces of the Angelic Alliance to receive the full set bonus. You cannot assemble it further.
The bonus is always written directly in the artifact description.

Now you ask: But why can I assemble some combination artifacts and others not? Answer: Technical limitations I could not overcome at that time.
I really need to put that information in my FAQs.


Ah makes sense. Thank you! 😊

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Rimgrabber
Rimgrabber


Famous Hero
It's a fixer-upper
posted February 07, 2021 02:47 AM

I finally got the mod to work! I'm excited to try it out!
____________
http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

you lost your internet privileges

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 08, 2021 07:50 PM

RerryR said:
It is enough the wear the 6 pieces of the Angelic Alliance to receive the full set bonus. You cannot assemble it further.
The bonus is always written directly in the artifact description.

Now you ask: But why can I assemble some combination artifacts and others not? Answer: Technical limitations I could not overcome at that time.
I really need to put that information in my FAQs.


new Emerald can have more and wider range of combo artifacts

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