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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Advanced Classes Mod
Thread: Advanced Classes Mod This thread is 2 pages long: 1 2 · «PREV
Bersy
Bersy


Honorable
Supreme Hero
posted August 16, 2019 12:32 PM

Could you place a version-less file in dropbox, so that we could link it as forever newest version?
[Gameplay] Advanced Classes [LATEST].exe or something like that.
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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Bersy
Bersy


Honorable
Supreme Hero
posted August 18, 2019 10:59 AM

Quote:
{~Red}Advanced Wisdom{~}

Allows your hero to learn 4th level spells.

Gives chance to deal +50% damage with spells which is equal your Heroes level.


which are equal to your hero level?

I tried a bit automatic mod translation. Too heavy Capital Case usage may be odd sometimes, some descriptions are not clear.

If hero level is 9, spell of 9-th tier is needed?
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted August 18, 2019 11:21 AM
Edited by RerryR at 11:26, 18 Aug 2019.

Bersy said:
Quote:
{~Red}Advanced Wisdom{~}

Allows your hero to learn 4th level spells.

Gives chance to deal +50% damage with spells which is equal your Heroes level.


which are equal to your hero level?

I tried a bit automatic mod translation. Too heavy Capital Case usage may be odd sometimes, some descriptions are not clear.

If hero level is 9, spell of 9-th tier is needed?


For translation, let me know if theres any help I can provide

In this case I agree with you, not clear. It should mean chance to crit is equal your current hero level.
Sometimes I write capital letters to stress the meaning of the word, which is just wrong, guess that's the influence of the German language or my lacking English skills

For download link I will make a permanent one, just have to find out how to do this.

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VampMarcie
VampMarcie

Tavern Dweller
posted August 18, 2019 08:47 PM
Edited by VampMarcie at 20:51, 18 Aug 2019.

AlfWithCake said:
 Hello, thank you for this report and sorry for this bug, you can download the fix here, this rar archive will contain 2 scripts, one will fix any future errors, another will fix prayer spell in your game so you can continue playing. Put them in Data/s folder of "Advanced Classes Mod", overwrite file when you're asked to. In game, press F12 to update script and after you enter any battle your Prayer will be fixed, you can delete "Prayer Specialists fix.erm" after this. Should be no problems after this, but let us know if something is wrong or any other spells is broken.


Thank you, it all works just fine now!

RerryR said:
@ portus & xericsin thanks
@ VampMarcie
Seems you are using HD mod, if you change game resolution to a native one you can bring back the colors for skills/spells/artifacts or just play around a bit with the 32 bit options in HD luncher.

Also at which difficulty do you play and do you notice any increased strenght of AI? for the worse, for the better?

How did you get these new hero pictures ?


I usually just play at Hard because I'm not one that enjoys a ridiculous challenge; I like chill games with just enough challenge, and so far in the Jebus Cross I'm playing in those screenshots I'd say the AI definitely fares better in combat. Also, I have a whole bunch of portrait packs (some don't have names unfortunately) and these portraits are the ones I use in all my installations of Heroes 3

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tupaz
tupaz


Hired Hero
posted August 19, 2019 09:42 PM

Thanks for this great mod, I'm having fun with it
The difficulty is hard,
don't get me wrong, the challenge is a good thing, but IMHO difficulty should scale better
For example, on the last random map I played I meet a hero with 80+ on all stats, mine had only 25/30, but I had more troops and better artifacts/skills combo, so I managed to win.
So where is the problem? I can have a challenge even on late-game were usually the game become boring, but if I meet one of these OP heroes on the first weeks/months usually there is no way I can win, they outmatch me on everything: stats, artifacts, skills and number of troops.
Usually I play on expert mode but with this mod I have to play "only" on hard mode and even so I have to pray enemies castles to spawn far away from mine or use big maps with fewer enemies so there is less chance to meet enemies heroes at the beginning of the game.


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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted August 20, 2019 07:49 AM

tupaz said:
Thanks for this great mod, I'm having fun with it


Thanks

tupaz said:
Thanks for this great mod, I'm having fun with it
The difficulty is hard,
don't get me wrong, the challenge is a good thing, but IMHO difficulty should scale better
For example, on the last random map I played I meet a hero with 80+ on all stats, mine had only 25/30, but I had more troops and better artifacts/skills combo, so I managed to win.
So where is the problem? I can have a challenge even on late-game were usually the game become boring, but if I meet one of these OP heroes on the first weeks/months usually there is no way I can win, they outmatch me on everything: stats, artifacts, skills and number of troops.
Usually I play on expert mode but with this mod I have to play "only" on hard mode and even so I have to pray enemies castles to spawn far away from mine or use big maps with fewer enemies so there is less chance to meet enemies heroes at the beginning of the game.



Tupaz, if you haven't already, you can take a look in the readme files and check the difficulty settings to see what happens on each difficulty, for AI as well as for neutrals.
I myself only play on "hard/tower", the challenge is enough for me. Depending on how the AI hero skills, he can also reach M or GM.

You brought up a valid point with the scaling and I'am already working on a solution. Maybe the next version will have an option which is called "progressive difficulty".

For now I could offer a little fix which lets you set the day at which the AI starts to cheat so you could write like "14" in the ini file and after two weeks the AI will get bonuses. That should be exactly what you need to keep the challenge alive later in the game but makes it easier in the beginning, if it starts near you. If interested just write here or wait for new version, but new version most likely still 3-4 weeks away because of holidays
   

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tupaz
tupaz


Hired Hero
posted August 20, 2019 02:30 PM

Yea that will definitely fix the problem, but I think I'll wait for a new version, I don't have much time to play anyway

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted September 14, 2019 01:12 PM
Edited by RerryR at 13:16, 14 Sep 2019.

Version 1.02 is ready

we have new difficulty options, better balance, changes to heroes starting skills, a new Nobility picture and several fixes!


The newest version of the mod can be found in the dropbox link and has the name Advanced Classes Mod [latest] older versions can be found in the backup folder.

It is now possible to bring back the classic tactic skill, just look in the mod folder for Advanced Classes Mod.ini @xericsin

Further customizing of the game difficulty now possible with two options:
AI-Payday lets you set the gameday at which the AI player receives bonuses, this can be useful on very small maps or if the computer player starts very close to your location and could possibly rush you. @tupaz

The second option is Progressive Difficulty this lets you set the gameday at which the game difficulty, from my AI mod, is increased. The reason is that you often start to outscale the computer opponent after several month  and lose the challenge. With this option you can, for example, say that after 4 month game sets the difficulty from Hard to Expert, this will result in more bonuses to the AI player, making the game harder, keeping the challenge alive!

Together with Neutral difficulty mod, we now have all options to customize the game difficulty to your playstyle, enjoy!
I will also release these new options later in my Increased Neutral Difficulty Mod together with AI mod.

Anti-victor wielded the virtual brush and created a fantastic new secondary skill picture for the new Nobility skill, which fits much better than the old H4 icon. See the picture below.

AlfWithCake sat down and reworked many heroes starting skills, armies and specialties. Some heroes now start with extra class points which makes it possible for them to reach hybrid classes. Believe me, these are changes you always wanted in your heroes game but never had there are no more useless heroes now. We will continue this process and make heroes 3 even better. All changes can be found in a separate help file.

I would also like to point out changes to Xarfax and Coronius magic specialities, they are now even more unique, skill and play accordingly    



Full Changelog

Version 1.0 -> 1.02

- added new icon for the secondary skill Nobility
- improved Coronius and Xarfax speciality, to make them even more unique
- changed Pathfinding speciality to reduce movement on rough terrain even more
- added Settings file (.ini) which lets players bring back tactics phase, disabled by default
- added Settings file (.ini) which lets players set AI Payday, default starts from day 1
- added an new option called progressive difficulty
- several Heroes have improved starting skills to better match their specialty, no more weak heroes! see special readme for changes
- getting monsters event from scouting is now a better chance to match your town creatures
- on early levels, Diplomacy is now a bit more useful (will offer slightly more monsters to purchase)
- Mana artifacts now regenerate +2/4/6 spell points
- all lvl 4 creature specialists now start with 2-4 additional lvl4 creatures
- defeating battle commander now gives slightly better exp and resources reward
- casting with commander costs the Hero 1 Spell Point for each Magic-Level of the commander
- Brute Magic Arrow damage increased, Temple Guardian Lightning Bolt damage reduced
- increased Soul Eaters necro ability (from 10->20%), now also works when shooting
- Paladin and Brute "active" commander abilities are now only 50% effective when shooting (100% in Melee)
- the chance to gain gold instead of resources from Estate after the fight is doubled (22%) and new 11% chance to get nothing
- Plunder ability no longer works when attacking neutral stacks on the map
- in creature banks, only one battle commander will spawn (not two ^^)
- reduced First Aid tent heal slightly and now is not a fixed value anymore
- Necromancy Amplifiers and Artifacts effectiveness halved (thanks to Igrik for patch)
- Oger Leader and  Artillery specialist damage to ballista cut in half, still very strong and fun to play
- reduced Ingissas starting army to compensate for her Firebird start
- Learning specialists chance to receive a second stat point when level up halved
- updated all Hero speciality descriptions for Random Maps Hero selection

- fix Hunters couldn't learn Nobility at Master rank
- fix Luck Battle Bonus was always Health
- fix Plunder ability now restores movement correct in all situations
- fix a bug in the option to grow beyond 4000, which could lead to stacks grew which should not, or it wasnt working at all
- fix monster would always fight and never join, even if set to join in map editor
- fix Wizards Well regeneration together with M/GM Intelligence
- fix Xyron and Inteus speciality picture (Now Inferno and Fireball)
- fix the right-click defend button
- fix Warfare picture
- fix bug when spells could have negative values
- fix frenzy description


Download Link (Dropbox):
http://bit.ly/2Ixe3fX



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Bersy
Bersy


Honorable
Supreme Hero
posted September 14, 2019 02:46 PM

Thank you very much for update!
Updated link
____________
Heroes 3 Era and everything for it. Releases folder for releases.

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portus
portus


Adventuring Hero
posted September 14, 2019 04:58 PM

Great! My lord, so much excitement about this mod since you released it....and I haven't been able to sit down to enjoy it yet. Really looking forward to playing it!
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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tupaz
tupaz


Hired Hero
posted September 17, 2019 01:55 AM

Thank you for this update, I will try it as soon as I have some spare time
and the new nobility picture looks awesome! well done

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