Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: Why is Lava so poor compared to other terrains?
Thread: Why is Lava so poor compared to other terrains?
Otuken
Otuken


Known Hero
posted October 22, 2019 12:33 AM

Why is Lava so poor compared to other terrains?

Is it even explained?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
monere
monere


Supreme Hero
posted October 22, 2019 01:37 AM

do you ever find many things in lava terrain? I mean, in real life lava zones are inhabitable, so it makes sense for this type of terrain to be barren in HoMM, as well

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2019 02:02 AM

The argument that real life lava is inhabitable is moot when applied to Heroes, as authors decided full built Cities can develop in lava.

If games were mirror to reality, nobody would play. Lava clearly lacks balancing structures, game-play speaking. I mean, they could have come with some CBs inside volcanoes, or along lava rivers, probably they were just lazy about while making grass omnipotent.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
monere
monere


Supreme Hero
posted October 22, 2019 02:11 AM

nothing can be mirror to reality, but some realism must exist in every game so it can have a logic.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 22, 2019 02:29 AM

Sure, but is lava from H3 "real" lava, or just some symbolic landscape  where infernal creatures prosper?
If we consider it as THE inferno landscape, then we can come with creative ideas where wealth and armies are not obtained through map structures, as everyone else, but from some hellish procedures - slavery, torture, souls harvesting and such.

Also, imagine how much energy one civilization could benefit from controlling the terrestrial magma, this is similar to controlling sun's eruptions then exploit them.

Imo they lacked creative vision for lava then the balance is suffering from.  
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted October 22, 2019 03:33 AM
Edited by bloodsucker at 11:44, 22 Oct 2019.

I thought you were talking about decorative objects like trees and mountains, something lava is also quite poor at but in fact lava doesn't have nothing, no crypts, no leprechauns, no stables, there isn't a single object that is related only to lava. And a devils bank would look nice.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
zmudziak22
zmudziak22


Famous Hero
posted October 22, 2019 11:34 AM

Yeah, all landscapes in Heroes 3 could be more balanced. I mean, grass have Griffin CB, which gives Angels, maybe we could fight Cerberi and Horned Demons to gain Devils or Efreets.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
monere
monere


Supreme Hero
posted October 22, 2019 11:44 AM

I'm just speculating here, but probably the reason that lava terrain has been (intentionally) kept poor has been to keep demon farming withing normal limits. Had Marius started gathering demons at the same pace as galthran is gathering skeletons it would be game over right there.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ghost
Ghost


Legendary Hero
Therefore I am
posted October 22, 2019 01:09 PM

Lava belonged to Inferno. And Demoniac gets Logistics easily, too Heretic. They go other landscapes, where are beautiful bonuses. Those pay move costs. If would be better to conquer directly. When stable and resources are ok, but something bonuses. Poor heroes could visit a water wheel and mystical garden. Castle, Rampart and Conflux need more than Inferno. Cunning! No poor! But too old version, H4 has all the same object, and the most important is pathfinding skill. The old legacy remained.
____________
Fight MWMs - stand teach

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted October 22, 2019 02:38 PM
Edited by NimoStar at 14:39, 22 Oct 2019.

Well. In real life lava makes land very fertile. Look at tropical volcanic islands - full of green.

In h4 you can achieve this effect. In H3, sort of, only if you carefully superimpose tropical objects over volcanos, and use the special campaign editor to place objects anywhere.

I guess  other kind of objects need to be put in lava to make it "richer".
____________
Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Otuken
Otuken


Known Hero
posted October 22, 2019 02:40 PM

I've encountered people who say "Inferno is sucks because lava is poor terrain" or "Lava is poor because of counterbalance". For a logical perspective all terrains should be equally rich in terms of resources.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted October 22, 2019 02:40 PM

In regards to random maps, can Lava be programmed to spawn with objects from other terrains?
____________
Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
10
10

Tavern Dweller
posted October 25, 2019 05:54 AM

Otuken said:
Why is Lava so poor compared to other terrains?


Look at it through a prism of a base game. How many scenarios you play (i.e. start) on lava during RoE campaign?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
monere
monere


Supreme Hero
posted October 25, 2019 11:06 AM

Quote:
And Demoniac gets Logistics easily, too Heretic. They go other landscapes, where are beautiful bonuses
that's actually a good point. Coupled with mine I think it's the logic behind why lava terrain is poor

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted October 25, 2019 01:45 PM
Edited by bloodsucker at 14:19, 25 Oct 2019.

monere said:
Had Marius started gathering demons at the same pace as galthran is gathering skeletons it would be game over right there.

Marius can't ever raise demons at the same pace as a Necro can gather skeletons. One needs to lose his own creatures to raise demons, so even if you have Diplomacy and Health artifacts, it would still be impossible to get more HP of demons then of skeletons, specially in SoD.
Then there are three quite common artifacts that increase Necromancy while the only thing that increases demon farming is Grail in Inferno and that's rare and sucks. Even if I was playing Inferno I would still prefer to build it in Tower, Conflux or Castle, by this order.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted October 26, 2019 06:03 PM

Ironically Lava is the richest land in One For All since it has the gold mine...
____________
Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Zaio-Baio
Zaio-Baio


Promising
Famous Hero
posted October 27, 2019 02:39 AM

Otuken said:
I've encountered people who say "Inferno is sucks because lava is poor terrain" or "Lava is poor because of counterbalance". For a logical perspective all terrains should be equally rich in terms of resources.

Problem is, that all heroes want to have the same skills in the same order. If all the terrains become equal too it will make the game boring.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0389 seconds